Three new arenas
Hey Folks,
Three new arenas have been completed, so now all four are available for the early access release.
[h3]Spiders' Hall[/h3]
The Spiders' Hall is located in the southern tropical swamps. Insectoid monsters are in their element here, with a 15% agility bonus. All combatants fighting here receive 50% poison weakness, so teams specializing in weapon poisons have an advantage over others. In addition to pitfalls, Poison Circles emit toxic clouds that cause extra poison weakness.


[h3]Ice Dome[/h3]
Located in high mountain conditions, this arena is the most northerly of all. Because the temperature is constantly below freezing, all fighting characters gain 50% frost weakness and 50% fire resistance. Insectoid and reptile class monsters do not like this climate. Insectoids lose 30% of their speed, while reptiles are 30% weaker in this arena. Carnivora class monsters do not suffer from the cold due to their excellent temperature tolerance. In addition to pitfalls, Ice Circles cause extra frost weakness.


[h3]Caldera[/h3]
This arena is built into the crater of a volcano, the constant heat causes all characters fighting here to gain 50% fire weakness and 50% ice resistance. The high temperature is beneficial for reptile class monsters, which receive a 15% strength bonus. Pitfalls make it more difficult to fight and Lava Circles can cause additional fire weakness.

Three new arenas have been completed, so now all four are available for the early access release.
[h3]Spiders' Hall[/h3]
The Spiders' Hall is located in the southern tropical swamps. Insectoid monsters are in their element here, with a 15% agility bonus. All combatants fighting here receive 50% poison weakness, so teams specializing in weapon poisons have an advantage over others. In addition to pitfalls, Poison Circles emit toxic clouds that cause extra poison weakness.


[h3]Ice Dome[/h3]
Located in high mountain conditions, this arena is the most northerly of all. Because the temperature is constantly below freezing, all fighting characters gain 50% frost weakness and 50% fire resistance. Insectoid and reptile class monsters do not like this climate. Insectoids lose 30% of their speed, while reptiles are 30% weaker in this arena. Carnivora class monsters do not suffer from the cold due to their excellent temperature tolerance. In addition to pitfalls, Ice Circles cause extra frost weakness.


[h3]Caldera[/h3]
This arena is built into the crater of a volcano, the constant heat causes all characters fighting here to gain 50% fire weakness and 50% ice resistance. The high temperature is beneficial for reptile class monsters, which receive a 15% strength bonus. Pitfalls make it more difficult to fight and Lava Circles can cause additional fire weakness.

