Hi,
This update adds a couple of new mechanics. These new features affect primarily the monster breeding part of the game, adding more challenges and complexity.
Easter eggsI added four hidden abilities to the game. These abilities may appear in offspring if the parents belong to certain species.
Crippling mechanism and damage capacityAll the monsters have a new inheritable trait called damage capacity. This indicated the amount of HP losses they can accumulate without the risk of becoming cripple. Whenever monsters lose HP in combat, the damage capacity decreases. When it is exhausted, the chance of getting a crippling wound increases, and being defeated means the end of a career. Crippled creatures can no longer participate in any fight but still can reproduce.
Combat injuriesMonsters can get injured or seriously injured when defeated in non-lethal combat. The chance of injury is higher for creatures with the "Fragile bones" trait.
Crossbreed potion's strengthThe potion strength of the Crossbreed Potion will have a significant effect. Weak potions cause random harmful traits in the offspring.
Harmful traits
- Light Hemophilia - Loses 2 HP for 2 turns after being hit
- Hemophilia - Loses 4 HP for 3 turns after being hit, and blood draw or organ implantation is not possible
- Severe Hemophilia - Loses 6 HP for 4 turns after being hit, and blood draw or organ implantation is not possible
- Fast aging - Becoming old at 50% of lifespan
- Untamable - Not possible to tame this creature
- Fragile bones - Can be crippled when defeated in combat, regardless of the damage capacity
- Sickliness - Moderate illness is fatal, and organ implantation is not possible
- Fast metabolism - The upkeep cost is double due to increased food intake
- Single offspring - The litter size is 1
Effect of hemophilia in combatMelee weapons, bow, bite, claw, or spiny skin cause physical damage and trigger bleeding if the monster has hemophilia.
Elemental and poison damages like magic staff, Ice Breath, Poison Spit, or Shock Skin do not cause bleeding wounds.
InbreedingAll offspring of closely related creatures get inheritable harmful traits and a not-inheritable trait called Inbred. If a parent is inbred, the offspring may get harmful traits but not inherit the Inbred trait.
The aging algorithm has been modified, and now you can see the number of turns until growing old.
Auto-combat has been reworked. The losses better reflect the combat power of each team.
Bugs fixed:
- Shady Business quest starts all over again after the completion
- Pop-up info of strength can be stuck at the "Monsters" window