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Iron Rebellion News

Hot fix

Small AI performance change to all server hosts

V1.15 Update Warzone 8v8 mode

[h2]Warzone 8v8 mode[/h2][p]Increased player cap to 16 up from previous 8[/p][p]This allows for way more action packed matches, supported by all maps and gamemodes[/p][p]In order to get this to run on Quest hardware we had to do an absurd amount of additional optimization, but PCVR shares a lot of the benefits here[/p][h3]
New Intro Screen[/h3][p]Updated our old welcome board screen to better onboard new players and show latest features[/p][p]Added 3 quick training scenarios for getting to know the basics[/p][p][/p][h3]Interaction improvements[/h3][p]Made multiple improvements to hands interaction with UI[/p][p]Easier button and smoother button clicking,[/p][p]hands automatically go into “clicking” pose when near UI, same with grabbable objects[/p][p]Implemented button highlight when the hand is hovering close UI to clearly show what’s clickable[/p][p][/p][h3]Tons of optimization[/h3][p]We managed to improve performance on Quest hardware by up to 25% in some cases[/p][p]PCVR performance should be significantly better as well[/p][h3]
Community Maps[/h3][p]Added Iron Forge by JakeStateFarmer, Discord faction, Iron Core’s home base. Mech production and lava make for a unique experience[/p][p]Added “NK” a sneak peek at a new official map in the works by Kforce to the community maps section[/p][p][/p][h3]Misc[/h3][p]Frag launcher nerfed a bit[/p][p]New lobby and scoreboard UI to house 16 players[/p][p]Various additional UI improvements[/p][p]Community requested bug fixes[/p][p][/p]

V1.143 Coffee and Hand Improvements Update

[h3]V1.143 Coffee and Hand Improvements Update[/h3][p]
Added Fully functional coffee machine to all heavy cockpits,
[/p]
  • [p]Includes self-cleaning mechanism so you can continue fighting without worrying about your pot's cleanliness[/p]
  • [p]Very drinkable,[/p]
[p]Improved hand functionality,[/p]
  • [p]Pointer finger extends now when moving to press anything with an open hand[/p]
  • [p]Improvements to hand gestures as you approach objects makes for a much easier experience for people learning the system and even for those that have mastered it![/p]
[p]This small update is something we really wanted to do. Those who know us know that our last updates have been huge, mission-critical things, and we love to be adding new mechs, new maps, new game modes, new cockpits, entire custom paint systems, or whatever your favorite recent update was. However, with such a huge and monumental shift for the very essence of the game coming up, we wanted to spend some time towards shoring up the game as it is today, and we wanted to make something fun that we could all have a laugh together with before we jump deep into those waters. And so, I'm jacked to announce the coffee and hands update! We have a few more updates that will come before the next stage of the Iron Rebellion, but today we're bringing a cup of joe, some foundational improvements, and a quick update on our progress. That's pretty much everything from us, see you in the stars![/p]

Scout Cockpit & Heavy Cockpit – Incoming!

[h3]Cockpit Additions[/h3][p]New Scout-Class Cockpit[/p]
  • [p]The Scout Cockpit is for pilots who move fast, hit hard, and vanish before the dust settles.[/p]
  • [p]200° Bubble Screen HUD Near-panoramic vision for maximum situational awareness. See all evade all.[/p]
  • [p]Stripped Down to the Brass. Minimal armor, zero excess weight. You’ll feel like you're flying a jet engine with joysticks. Agile, Fast, Exposed Accelerates harder, corners tighter, but takes hits like a paper kite. Ideal for scouting, flanking, or fast-cap missions.[/p]
[p]Best For:[/p]
  • [p]Solo strikes, scout roles, and pilots who don’t miss.[/p]
[hr][/hr][p]New Heavy-Class Cockpit[/p]
  • [p]Built like a bank vault with a trigger, the Heavy Cockpit is designed for dominance and long-haul engagements with reinforced plating-designed for front‑line durability.[/p]
  • [p]Reinforced Slit-style Screen Offers narrow but ultra-protected visibility-less screen, more survival. Perfect for holding lines under fire and absorbing splash damage.[/p]
  • [p]Built-In Living Quarters Integrated coffee maker, rations locker, and fold-down bunk.
    Because when you're the last mech standing, comfort matters.[/p]
[p]Best For:[/p]
  • [p]Siege ops, objective holds, and last-mech-standing scenarios.[/p]
  • [p]Taking hits so your squad doesn’t have to.[/p]
[p][/p][hr][/hr][h3]Massive Visual Overhaul – Lighting Reforged[/h3][p]This update also brings a total overhaul to how light behaves across the battlefield and inside the cockpit.[/p][p]Real-Time Reflections[/p]
  • [p]Cockpit interior surfaces now reflect the world around you—gunfire, muzzle flashes, and objects from outside now alter the lighting on your mech.[/p]
[p]World-Driven Interior Lighting[/p][p]Your cockpit now feels connected to the battlefield. As ambient lighting floods your cabin and interacts with the space around you dramatically raising emersion.[/p]

Camo and Camera Toolkit Update, V1.142

V1.142 Camo and Camera Toolkit Update


[h2]Customization and Camo system[/h2]
Deep mech customization lets pilots arm, tweak, and style their mechs exactly the way they want. This microtransaction-free, fully featured camo editor blends 25 base textures with 33 colors for limitless variation and expression, saving up to eight designs that can be applied to any unlocked mech.

[h2]Camera Toolkit[/h2]
Improved Smooth Camera
The streaming camera receives major upgrades to better capture cockpit interactions and mech dynamics, such as shaking from damage or movement. Enhanced motion and action tracking brings flat-screen footage far closer to the true VR experience, with recordings now showing the authentic movement shake and stomping.

All New Camcorder
A placeable camera that lets you frame shots exactly how you want. Perfect for cinematic angles, gameplay highlights, and custom scenes with full control over position and rotation. This also benefits from a lot of tech we built for smooth camera improvements!

Custom FOV
FOV settings let you control how wide or narrow the view is for each shot. Easily switch between portrait and landscape mode to suit different platforms and styles.

[h2]Gameplay & Balance[/h2]
Increased Pulse Rails accuracy and damage, adjusted spread.
Increased Intimidators damage.
Reduced Spitfire damage slightly.
Gave LR-FOS BEAM a damage increase as well.
Artillery and airstrikes now hit shields and other blocking objects.
Cloaking: Halved cost.
Heavy Shield: Doubled health.
Healing drones are now networked and appear to other players as well.

[h2]UI & UX[/h2]
Improved disconnecting and reconnecting logic and information conveyed, no more black screens without a reason!
All new sound and visual effects for picking mechs, weapons, augments and camo.
Force headphones option for Standalone Quest players

[h2]Maps & Environments[/h2]
Echus: Ammo increased from 8 → 12
Redland: Major update- New layout and visual improvements
Abandoned Sector: Major update- Visual improvements
Sentinel: New map- Mountaintop facility environment with tight corridors and large rooms, mid size
Canyons: New map- Desert canyon environment, mid size
Magma Fields: Minor fixes and improvements, lava plane textures fixed for standalone
Badlands: Ammo increased from 8 → 16, added spawn cover.
Bulletheim: Ammo increased from 8 → 16