[p]12/19/2025
AI/PVEThe update also includes a
complete AI systems overhaul to serve as the foundation for Iron Rebellion’s expanding PvE direction. With new behavior profiles, adaptive threat response, and moment-to-moment context awareness, AI units now support more reactive, varied, and engaging encounters across every existing mode and all future cooperative experiences.
Game Modes[/p][p]Two new gameplay modes,
Death Match and
Gun Game, introduce more accessible and low-pressure ways to play. While team-based PvP remains central to Iron Rebellion, these modes open the door to a much broader range of gameplay styles.
Networking[/p][p]Supporting all of this is a
full networking rewrite, separating the backend from its previous team-dependent structure. This gives the studio the technical room it needs to grow, experiment, and introduce new game types in upcoming releases. Keep an eye our for news on this ;)
Abandoned Sector 9 Originally crafted by Discord member Kforce, this map quickly earned strong feedback and heavy playtime. Our lead artist loved it as well giving it a massive upgrade and transforming it into the highest-fidelity environment we’ve ever produced setting the standard for all worlds to come.
Once a dense high-rise metropolis west of the YIN WAN district, this sector took the brunt of the Western Tide Wall’s collapse during the 2044 shelling. Now a fractured piece of a megacity still in conflict, the zone is filled with passageways, flooded alleys, and the remnants of towering overpasses that once carried constant traffic.
AI [/p]
- [p]AI received largest update since our demo days.[/p]
- [p]Now supports all classes[/p]
- [p]New personality and priority systems to drive AI actions within matches[/p]
- [p]Plays all objectives across all gamemodes[/p]
- [p]Navigates all terrains significantly better, jumps, takes shortcuts and more[/p]
- [p]Gets blinded by smoke[/p]
[p]Gun Game & Deathmatch [/p]
- [p]2 new game modes: Deathmatch and Gun Game supported in all official maps[/p]
- [p]Gun game: Advance your loadout by killing enemies. Mech class is randomly picked for the match.[/p]
- [p]Deathmatch: Timed free for all styled match.[/p]
- [p]Both of these give new players options to practice and learn the ropes without any pressure from teams And an equalized environment for veterans to have casual fun.[/p]
[p]Misc & Fixes: [/p]
- [p]Tutorial improvements such as text subtitles and added uplink stage to the tutorial, now prior to getting extracted you’ll need to activate a relay tower.[/p]
- [p]Implemented new debug console, for internal use as well as reading any errors players encounter[/p]
- [p]Fixed guardian heavy acting as a spawn point and not indicating mass[/p]
- [p]Hand touch interaction improvements to avoid double clicking GUI.[/p]
- [p]Fixed 8v8 Uplink spawn points in all official maps[/p]
- [p]Made Reinforcer spawned ammo no longer respawn[/p]
- [p]Nudged some cockpit top GUI down[/p]
- [p]Overall optimization improvements[/p]
- [p]Improved interaction lever UI, better SFX[/p]
- [p]Implemented AI prefab and component optimizations[/p]
- [p]Removed datacap gamemode due to multiple complaints, bugs and inherent balancing issues[/p]
- [p]A ton of internal under the hood prep work for the next update[/p]