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Mystic News

Game Wiki and feedback

Hello everybody.

Thanks for the feedback you provided. It helps us improve the game.
By talking with some of you we gathered many suggestions. Here are some stuff we are working on to improve game experience based on your feedback.

- improve on Overlays.
- in game encyclopaedia.
- contextual popups.
- more in game texts describing tiles etc.
- many bugfixes

Meanwhile we prepared Wiki for you to help you get acquainted with your game.

https://the-mystic.fandom.com/wiki/The_Mystic_Wiki

God luck gamers.

Patch 0.3.0c

Hi Everybody
first of all we want to thank to all players that bought the game and who submitted bug here on steam or via our in game bug report tool.

We launched our first content and bug fixing patch. we plan to release patches like these approximately every two weeks. until release. here is your roadmap of what you can expect to be added. before launch of the game. not including many bugs that will be fixed.

Roadmap
+ Gameplay
+ Artificial intelligence improvements
+ New Spells
+ Fixing tier 2 spells
+ New Spell tier 3
+ New Spell tier 4
+ Faction based spells
+ faction specific units
+ Bug-fixing (known and unknown)
+ Text correction
+ Campaign
+ Storyline with multiple endings (based od player decision)
+ Scenario editor
+ Map editor 2.0
+ External tools
+ TheMysticEditor (modding tool)
+ Steam
+ Achievements
+ Workshop support
+ Help
+ Tile whisperer (on mouse over info/tooltip)
+ More friendly UI
+ Encyclopaedia
Wiki
+ Multiplatform
Linux support

list of full patch notes.

patch notes alpha.0.3.0c
+ Game mechanics
+ Farms have built-exclusion zone extended (next Farm can be build 2 tiles away)
+ Towns have more sight (now see 3 tiles away)
+ Added Speed spell - a Tier 2 buff spell
+ Added Heroism spell - a Tier 2 buff spell
+ Added Premonition spell - a Tier 2 buff spell
+ Vanilla mod template 1.0.4
+ Tier 2 spells complete
+ Fixed autosave settings
+ Buff spell cannot be stacked or combined
+ Fixed buffing spell bugs
+ Fixed expansions vs towns descriptions
+ Fixed available recruit count
+ Recruited units are exhausted until next turn (starting not)
+ Only one Magic tower can be built at time
+ Living Metal is now Tier 2 spell
+ Can recruit only via towns and expansions/extensions
+ Recruitments are individual to cities (+1 per extension or town tiles)
+ Recruited units can be spawn only on city tiles (extension, town)
+ Ward spell fixed (now sight +4 and reveals area)
+ Spell slot stuck fix when summoning creature on tile with unit
+Visuals
+ Spell book spells more readable
+ Ward spell effect changed
+ God monologues modified
+ Info panel visual fixes
+ Fixed spell effect stuck
+ Saved games compatibility warning added
+ Info avatar is no longer covered with text
+ Infiltrating spies don’t trigger visual effect
+ Spell effect system fixed (repeating effects)
+ UI-friend
+ Can TAB between custom map size X and Y input fields
+ Spies entering city spawns warning text
+ Added warning for map size settings (RandGen map with custom size)
+ Roadmap progress update (dynamics)
+ Bug-hunters update
+ Some text corrections
+ Added warning for loading saved games

these are known bugs that didn’t make it in to this patch.
>Bug-hunters (Known issues)
+Visuals
+ River sprite traveling
+ Result table issues
+ Swordsman graphics and animations
+ Shadow (unit) graphics and layout
+ Game mechanics
+ Custom map loading fail
*try to reload it again
+ Random-gen maps rare malfunction
*Recommended minimal size is 30x30
+ Spy effects disabled (kills spies when entering towns)
*don’t move spies to enemy city tiles
+ AI difficulty levels
+ Loading/saving mechanism
*try to reload it again
*use only saves of same versions of the game
+ UI-friend
+ English (text corrections)
(*) Recommended tip for temp. solution

Early access relese

Early access Release


Why and what is the goal of early release
Hi everybody! We are as of 10.11.2020 releasing Mystic in an Early Access. We were planning to release the game in to full distribution sometime next year. However, due to the recent complications caused by COVID-19 we are forced to release it early. Goals of this release are as follows.

- Get game to players and gather feedback for better bug fixing.
- Improve marketing. So far, we have been preparing for the release later on so this change throws proverbial spanner in the works.

Current Game features
Currently implemented features
- tutorial
- skirmish on randomly generated map. Against AI or human player.
- multiplayer with or against human players through LAN
- map and campaign editors
- 5 factions
- around 20 spells
- 9 units

Upcoming game features
features we are working on.
- story campaign
- improved AI
- 29 units
- bug fixing of all 51 spells
- spying system
- improving editors
- integrating more steam functions

Bugs
As well as adding features, we are currently working on bug fixing the game. You can help us with that by reporting them directly in the game (if it is not working check your firewall setting), here on Steam or on our discord server.

https://discord.gg/4RcBPdp

Support us in this endeavour by buying or wishlisting the game. If for some reason you chose not to, support other small indie devs instead! I guarantee they will appreciate it in these trying times.

Have a nice day.
PS: Sorry for my grammar. English is not my primary language.
PS:: We recently posted miniupdate. fixing most mentioned bugs including failed load of tutorial and text size and wrong placemnt problems.