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Until We Die News

Hotfix 2021.06.10

πŸ‘ - Based on community feedback!
Hi everyone! It's Mitya from Pixeye Games. We work hard on fixing issues and the next step is to get saves back! Stay tuned.

Patch 2021.06.10

[h3]🐞 Bug fixes[/h3]

- πŸ‘ [Critical] Fixed situation when you could pull back stalkers that were dispatched to raid on the surface through the elevator. This bug leads to exceptions and ruins the further game
- Fixed issue with barbwire damaging monsters on a different floor
- Fixed issues with indicating the "left side in danger" for wave 2
- Fixed issue when clearing eggs didn't trigger spitters to attack
- πŸ‘ Moved growths further from the walls so diggers won't automatically try to attack them
- πŸ‘ fixed achievement for killing larvas

[h3]πŸ”₯ Changes[/h3]

- πŸ‘ Changed the sprite of the workbench that allows swapping units professions
- πŸ‘ Added notification that game doesn't have a save system at the current stage
- Logfile writes a version of the game
- Melee damage rate for hitting level one growths is changed: 6β†’3
- Increased Ivan's health: 20 β†’ 30
- The "window without borders" option is removed
- Changed amount of walls you need to build in order to get a bonus for expanding: 6β†’4 walls
- πŸ‘ Decreased volume for Anka sounds

[h3]πŸ“— Localization[/h3]

- πŸ‘ Fixed localization for the bonus "Barbed wires"
- Fixed some issues with Chinese & Japanese texts
- Fixed font issues with Chinese, Japanese & Korean languages
- πŸ‘Fixed some words in German localization: Versteck β†’ Geheimvorrat
- πŸ‘Fixed some words in English localization: Slayedβ†’Slain


P.S.
I know some people are confused that we, devs, don't chat with the community much, please understand that we want to provide good quality for you, so we work as hard as possible and try to be focused on solving issues right now. Yet everyone always welcomed on our discord channel -> https://pixeye.games/discord

Hotfix

It's our first release on Steam and boy it was awkward! The hotfix addresses many silly bugs you could encounter including falling down from the second floor, blocking constructions, playing battle music in background after battle, glitches with Chinese fonts, the reversed direction of the rat swarm in big wave and so on.

[h3]So what can you expect from us in the future?[/h3]
We would like to work more on localization, add Turkish language, also we would be happy to test and publish game for Macs and Linux systems. At a regular basis we will fix bugs. At some point of time we will begin to work on new game modes with stations, new heroes and enemies to deal with. We would also would like to add pets dogs.

Fun fact - many players want to jump in Until We Die. Dunno why.

The game wouldn't be there without help of some wonderful people I simply must mention.

Artem Drebot
Artem Jimm
Alexey Kvit Haritonov
Vera Arai Nikolaevna
Daniel Toporkov
Davide Raffagnato
Mateusz Filipek
Sam Denham
Denis Pool
Yaroslav Pangolin
Igor Pospisniy
Ivan Titov
Damien Smith
Denis Pankratov
Maxim Kamnev
Leonard Develver
8BitRichy

And all our lovely community! Thanks guys and stay safe!

Until We Die is Live!

Hi everyone! It's Mitya from Pixeye Games. "Until We Die" is launched but because of a critical save system issue we discovered right before release, we launch Until We Die without saves. We’re doing everything we can to add them with the first updates in the coming days.

We understand that for some players, it’s critical, and we’d like to apologize for that. We hope a weeklong launch discount should be a small consolation for this issue. Until We Die will be updated before the sale ends.

But for those who feel tough enough to try beating the game in a single run – show us what you can! It is definitely possible.

Thanks for all your support and, again, apologies.

I won't be able to stream today due to the fact I tried my best to resolve the issue with the save system and I'm not in the condition to play.



Aside from that, we have added a new hero to the game, Anka. She will help you in your surviving journey and she is very good at sprinting :)

The second thing we've added is the workbench that allows you to change the profession of your unit if needed. The tool will be taken back to the workshop.



We will share with our upcoming roadmap and plans soon.

Sincerely,
Mitya

Version 2021.05.30

[h3]Bug fixes[/h3]
- *Fixed situation when shooter mutant damages units behind the walls
- *Fixed AI behavior of units left in rooms
- *Fixed error that dropped screen setup to default
- Fixed error when engineers could activate infinite bonuses with concrete factory

[h3]Changes[/h3]
- Changed animations for basic mutant
- Changed AI behavior of units: every evening units that are hanging out will move to the border wall
- Stamina usage when player runs not on the grass is reduced by 15%
- Added Sony Dual Sense support
- Controller bind: units reoder β†’ L1
- Controller bind: shields & molotovs usage β†’ L2 / R2

[h3]Localization[/h3]
- Polish localization improved

version 2021.05.27

[h3]Bug fixes[/h3]
- :clap: [Critical] Fixed exception related with moving on railcar nearby drone depot.
- :clap: Fixed situation when units that are in rooms tried to take cover behind walls that are in the tunnels.
- :clap: Fixed spawning points for mutated dogs.
- :clap: Fixed Agitator bonus when player didn't get a follower for upgrading tent to the 4th level.

[h3]Changes[/h3]
- Changed the visual look of mutants.
- Engineering Approach bonus changed: removed undocumented feature when upgraded turret reload time was twice fast.
- Combat training bonus changed: Dash consume 40% β†’ 20% less energy.
- Growths fire damage rate changed: x5 β†’ x8 of base damage.
- Fire Traps bonus appear order changed: 1/3/5th β†’ 2/4/6th wall.
- Fire Traps triggers when wall has less then 50% of HP.
- Flash Traps triggers when wall has less then 30% of HP.
- Sniper damage is increased: 20 β†’ 40 DP
- Sniper behavior is improved: snipers try to choose targets more intelligently and skip monsters that are not affected by damage. ( When big mutants throws eggs behind walls they don't get damage )
- Sniper time between shoots changed: 5 β†’ 6 seconds.
- Snipers don't start attacking at one time.
- Short night condition removed from seasoned difficulty.
- Bad soil condition is added to seasoned difficulty.
- Normal Difficulty changed: days to survive 30 β†’ 28.
- Normal Difficulty changed: first wave will come on 10 β†’ 7th night.
- Normal Difficulty changed: second wave will come on 18 β†’ 17th night.
- Normal Difficulty changed: third wave will come on 29 β†’ 27th night.
- Normal Difficulty changed: the bridge will be opened on 13 β†’ 12th day.
- Stalkers Workshop producing time is increased: 400 β†’ 420 seconds.
- Snipers Workshop producing time is increased: 600 β†’ 630 seconds.
- Keyboard AZERTY layout added.
- Controllers layout changed: Rush button is on R2.