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Until We Die News

The Roadmap for Until We Die

Hello, Comrades! In case you don't like reading here is a video for you!
[previewyoutube][/previewyoutube]

So it's time to talk a little about the roadmap and related stuff.
All dates are estimated because we aim for quality, not speed and we will begin to work on our pace after a small vacation that we want to have with our families. We will be back to work in July.

[h3] 🚀 The Roadmap [/h3]
  • September, 2021: new map + new playable character, flamethrower. This map will be more intense and focused on capturing the station.
  • Early 2022: two new maps, including surface map + dog pets, German shepherds as supportive companions + Nintendo Switch Port.


New maps will be shorter then the first one.

[h3] 💵 Price & Discount policy [/h3]
  • Only small discounts around 10-15%
  • All the new content will be free for our customers and added as updates to the game.



Woof-Woof

💬 Discord: https://discord.com/invite/Szv4eTA

Best,
Dmitry

Patch 2021.06.32

👏 - Based on community feedback!
Version legend: year - month - build number

[h3]🐞Bug fixes[/h3]

- 👏Fixed situation when trader brings less scrap to the warehouse after save
- Fixed situation when the game could autosave after winning and players started a new game on a 25 day
- Fixed situation when a player could open a workshop a second time after loading the game session
- 👏Fixed situation when mutants could appear from closed breach after loading the game session
- 👏Fixed situation when a player could get a bonus for a surface raid without sending stalkers to the raid after loading the game session
- Fixed error that occurs when a player upgrades handcar and restarts the game

[h3]📗 Localization[/h3]

- Fixed minor issues with the Russian language. "Хорошее снаряжие" → "Хорошее снаряжение"
- Fixed description of the negative perk for the seasoned and nightmare difficulty. Mutant and Growth Health increased by X% → Mutants health increased by X%

Patch 2021.06.29

Version legend: year - month - build number

[h3]🐞 Bug fixes[/h3]
- Fixed mutants raids on days 18 & 20. Giant mutants are now spawned properly these days

Patch v. 2021.06.28 with Auto Save system

Hello everyone! It's Pixeye. Long story short - the update with saves is LIVE.

[h3]🐞 Bug fixes[/h3]

- 👏 Fixed a situation where enemies could push the player out of the map
- Fixed situation when select sound plays twice

[h3]🔥 Changes[/h3]

- Added autosave system. The game is saved every morning and when you try to close it except when you are in the title screen or tutorial mode. You will start playing from the place you quit the game.
- Added second work slot to the research lab. The player can set 2 engineers on researches
- 👏Research will be automatically continued in case the player has enough blue flasks
- The research time changed. The first 4 technologies take 27 hours to learn each, the next two tech takes 40.5 hours each, and the last 2 technologies take 54 hours to learn each.
- 👏Diggers are sorted from smallest to the highest rank (For farms and workbench)
- 👏Diggers hit eggs behind the walls
- All units get extra speedup for 2 seconds while retreating from the wall

[h3]📗 Localization[/h3]

- Title label in the Story menu is fixed for English, Japanese and Chinese
- Minor fixes in German localization
- Added Turkish localization

👏 - Based on community feedback!

Patch 2021.06.11

👏 - Based on community feedback!

🐞[h3] Bug fixes[/h3]
- 👏 Fixed issue when player could enter the room while moving on the handcar

🔥 [h3]Changes[/h3]
- Melee damage rate for hitting level one growths is changed: 3→4.5

📗 [h3]Localization[/h3]
- Added Bahasa Malaysia language