A short update for the weekend!
Hey, y'all! Unfortunately, we won't have a patch for you today :(
We've had a couple of things planned for this week, but - uh - we just run out of time and weren't able to wrap them up... and test them well enough to publish an official release just yet. Unfortunately, being a small team in which every person is crucial to the development process has a lot of ups, but it has some downs, too :)
But we hope you're going to forgive us because there are really cool things coming to the game... SOON! We promise that a patch is happening next week! :)
So what were we doing this week, and what can you expect in the future?

In gameplay-related news: we're rebalancing and spicing up our boss fights. They had some irritating issues and weren't as cool as we wanted them to be, and so we've made a lot of changes to what's going on here and there - some surprises are waiting for you in our next patch. We can't wait to hear what you think about these changes! Sorry for not sharing any more details but we don't want to spoil too much ;)
We're also testing and improving Quest Cards. Currently, in our test builds, you're getting them as additional rewards after boss fights, and - well - they feel really great. One of my current favorites requires you to use it as a finishing blow, killing a certain amount of enemies... And when you do that, it turns into a "Burning Sword," an enormous damage dealer. Here's what I managed to get out of it during the final boss fight playing as a Pathfinder :D

Well, we've fixed quite a lot of bugs related to the Village, and we've also - finally! - made it prettier. All of the buildings are now correctly rotated - you won't have to enter buildings through a fence or a forest anymore. We've also made sure that they're changing states when you find the proper NPCs (and you'll see the NPCs near their homes!). Here's our Blacksmith hammering on his anvil:

We're also making progress on the Necromancer. We're approaching the moment when he's going to be playable for someone outside of the development team ;) We're aiming to share our prototype on our beta branch (for the members of our Discord server) next week.
Here's a sneak peak of his (still WIP) clothes. We're improving our clothing system, texture quality, AND you can see that we're adding something entirely new - face masks ;)

We've also started working on the GAMEPAD SUPPORT this week! We're not done yet, obviously, and it's going to take a while - but, well, we've got some stuff working already (like walking, camera rotation, and basic UI control). Unfortunately, Steam doesn't allow to post big/long GIFs so here's a very small video - here's what we've got working on a gamepad so far! A small thing, but feels good! :D

And besides all of that, we're also introducing plenty of fixes, improvements, and upgrades of our backend/tools. But let's leave that for the next week - if all goes well, and we hope it will, we're going to have a new patch, a playable campaign teaser, and some real eye candy to show you. Yes, we're making progress on converting our graphics to HDRP... and let's just say that our entire team can't wait for the moment when it's merged into our project!
We've had a couple of things planned for this week, but - uh - we just run out of time and weren't able to wrap them up... and test them well enough to publish an official release just yet. Unfortunately, being a small team in which every person is crucial to the development process has a lot of ups, but it has some downs, too :)
But we hope you're going to forgive us because there are really cool things coming to the game... SOON! We promise that a patch is happening next week! :)
So what were we doing this week, and what can you expect in the future?

In gameplay-related news: we're rebalancing and spicing up our boss fights. They had some irritating issues and weren't as cool as we wanted them to be, and so we've made a lot of changes to what's going on here and there - some surprises are waiting for you in our next patch. We can't wait to hear what you think about these changes! Sorry for not sharing any more details but we don't want to spoil too much ;)
We're also testing and improving Quest Cards. Currently, in our test builds, you're getting them as additional rewards after boss fights, and - well - they feel really great. One of my current favorites requires you to use it as a finishing blow, killing a certain amount of enemies... And when you do that, it turns into a "Burning Sword," an enormous damage dealer. Here's what I managed to get out of it during the final boss fight playing as a Pathfinder :D

Well, we've fixed quite a lot of bugs related to the Village, and we've also - finally! - made it prettier. All of the buildings are now correctly rotated - you won't have to enter buildings through a fence or a forest anymore. We've also made sure that they're changing states when you find the proper NPCs (and you'll see the NPCs near their homes!). Here's our Blacksmith hammering on his anvil:

We're also making progress on the Necromancer. We're approaching the moment when he's going to be playable for someone outside of the development team ;) We're aiming to share our prototype on our beta branch (for the members of our Discord server) next week.
Here's a sneak peak of his (still WIP) clothes. We're improving our clothing system, texture quality, AND you can see that we're adding something entirely new - face masks ;)

We've also started working on the GAMEPAD SUPPORT this week! We're not done yet, obviously, and it's going to take a while - but, well, we've got some stuff working already (like walking, camera rotation, and basic UI control). Unfortunately, Steam doesn't allow to post big/long GIFs so here's a very small video - here's what we've got working on a gamepad so far! A small thing, but feels good! :D

And besides all of that, we're also introducing plenty of fixes, improvements, and upgrades of our backend/tools. But let's leave that for the next week - if all goes well, and we hope it will, we're going to have a new patch, a playable campaign teaser, and some real eye candy to show you. Yes, we're making progress on converting our graphics to HDRP... and let's just say that our entire team can't wait for the moment when it's merged into our project!