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AColony News

v0.5.086

Hi everyone,
a new patch (v0.5.086) is out with some smaller fixes:

  • fixed not reachable mine jobs caused job schedule to stop
  • fixed that job button was visible for trees / plants / rocks on map border
  • added info message for trees / plants / rocks on map border
  • fixed hotkey on rocks, plants, trees marked by other players made ui sound
  • fixed some smaller things


Cheers!

Steam Summer Sale, Zone Re-stacking & some QoL Features

Hi everyone,

A new version (v0.5.085) is finally out and includes a functionality for re-stacking items in zones and transport them in zones with higher priority, some QoL features and some smaller fixes.

In addition, AColony is joining the Steam Summer Sale today with a fency discount of -35%.



[h2]Zones[/h2]

[h3]Re-stack Items In Zone[/h3]

In the last days (and to also get some new features for the summer sale for you), I have finally added the functionality that colonists can re-stack items in the same zone for a better space management.

Because this function could maybe also annoy or lead to unnecessary jobs / waste of colonist time, you can enable and disable it by a new button in the zone menu when required. The re-stack jobs are usually called when the colonists find no item anymore (when having transporter priority as highest) which they can by default transport to zones.



In addition, you can call this job directly by clicking on the item by colonists command (but requires that the zone has re-stacking enabled)



[h3]Transport Items to higher priority Zones[/h3]

I have also added a second button to the zone menu, which allows you to enable that you colonists will transport items from this zone to zones which you have marked with a higher priority.



To make the management easier, the buttons are available in the priority overview menu too.



[h2]Hotkeys[/h2]

For some faster access and as quality of life feature, I have finally added some basic hotkeys for the most common actions. This includes for example to mark trees, plants, rocks & animals for hunt directly, but also stuff like forbit or prioritize items.

Note:
The forbid functionality has always the same key, which is "Q" at the moment. (F is unfortunately already used)






[h2]Patch notes[/h2]

Last but not least, here is a full list of the patch notes of v0.5.085:

  • storage zones have a re-stack button + functionality now
  • storage zones have an option to re-stack on higher priority zones now
  • added hotkey E for plants, trees, rocks & wild animal menu
  • added hotkey Q, E for items forbid and priority menus
  • added hotkey E for items take over menus
  • added hotkey Q for zone & construction forbid functions
  • added hotkey X to destroy blueprint from menu
  • added hotkey X to destroy zones from menu
  • added hotkey Q to set colonists in combat mode
  • added hotkey E & R to move construction from menu
  • craft menu shows item tooltips now
  • fixed error appeared on too quick switch between item forbid & priority button
  • fixed error appeared sometimes after trader fest for colonists with partyking trait
  • fixed that wrong upgrade level on colonist command was shown
  • fixed that upgraded weapons showed basic price in info menu
  • fixed that firefanatics & gatling attacks have not paused the game
  • fixed some smaller things


I hope you all have an awesome day, a hot summer and getting some nice deals on the summer sale,
Cheers!

v0.5.078

Hi everyone,
a new patch (v0.5.078) is out with some smaller fixes:

  • added new steam achievement (prison fight)
  • added new steam achievement (willbreaker)
  • added new steam achievement (perfectionist)
  • increased the speed boost for normal & large kitchen
  • increased the speed boost for modern & hightech weapon & work tables
  • fixed animal hunting mark panel sometimes appeared when colonist selected
  • increased lure range of modern & hightech animal cage
  • scroll speed of resource overview adjusts dynamically now
  • fixed that LCtrl + 4, 5, 6 was not selecting regarding squad


Cheers!

v0.5.077

Hi everyone,
a new patch (v0.5.077) is out with some smaller fixes:

  • fixed rare construction bug with invalid floating walls
  • fixed that steam stats got only uploaded to server on hit goal or exit game
  • producing animal feed also increasing animal related skill now
  • fixed that item area tools didn't worked on map border
  • fixed talent stars for animal taming not shown in overview
  • fixed mood of prisoners not updated when switching cell
  • decreased the penalty for taming / petting animals with a low skill level
  • increased taming skill multiplier taming actions by ~20%
  • increased skill multiplier for caring about pets by ~30%
  • animal equipment overview tab calculates now attributes in


Cheers!

Steam Achievements

[p]Hi everyone,

a new version (0.5.075) is finally published and contains 30 steam achievements, some updates in the picture menu + some smaller fixes.[/p][p][/p][h2]Steam Achievements[/h2][p]This update includes 30 steam achievements + some steam stats, which I have setup for achieving a few of them. I have to say, there was already an ingame statistic in the game, but unfortunately it had not covered all required values. [/p][p][/p]
  • [p]The values for trees cut, plants harvested and creatures butchered will be automatically converted to your achievement requirements. [/p][p][/p]
  • [p]The value for eliminated creatures will also be converted to your achievement requirements, but only 25% of them, because the achievement counts "enemies" you have sent into the afterlife. (for example, stuff like hunting is here excluded, because non hostile animals don't fall under the term enemy).[/p][p][/p]
  • [p]Unfortunately, the values for mined blocks and built constructions were never counted before, so these values need to be increased / gained from 0.[/p]
[p][/p][h3]Updated Picture Menu[/h3][p]The picture menu contains now all steam achievements & their images which can be selected and displayed in the ingame world. Like with the old system, these images are locked until you met the regarding achievements.[/p][p][/p][p][/p][p][/p][p]In addition, I have also added a new checkbox which allows you to show an alternative image instead (so if you don't like to see the steam achievement icons in your rooms). [/p][p][/p][p][/p][p][/p][p]I have to say, to create all these images took pretty much time, because I had to setup many scenes to get some nice and cool screenshots.[/p][p][/p][p][/p][p][/p][h3]Achievements[/h3][p]At the moment there are 18 basic tier achievements and 12 special ones in the game. [/p][p]The basic tier ones include: [/p]
  • [p]Lumberjack (1, 2, 3) with the goal of cutting trees (500, 1k, 5k)[/p]
  • [p]Miner (1, 2, 3) with the goal of mining blocks (1k, 5k, 10k)[/p]
  • [p]Farmer (1, 2, 3) with the goal of harvesting plants (500, 1k, 5k)[/p]
  • [p]Architect (1, 2, 3) with the goal of building constructions (1k, 5k, 10k)[/p]
  • [p]Butcher (1, 2, 3) with the goal of butcher animals or colonists (100, 500, 1k)[/p]
  • [p]Neutralizer (1, 2, 3) with the goal of eliminating enemies (100, 500, 1k)[/p]
[p][/p][p]The special ones include:[/p]
  • [p]Bees playing poker (lure some bees into a room with poker table)[/p]
  • [p]Prison love (have 2 prisoners fall in love [not the kind of love you may have thought at first] )[/p]
  • [p]Omniscient (research all technologies)[/p]
  • [p]We can see the light (have 10 immobilized colonists at the same time)[/p]
  • [p]and 8 more[/p]
[p][Some of the ingame picture images][/p][p][/p][h3]Future Achievements:[/h3][p]With the next updates I plan to add a few more achievements to the game, which should also fall under the special section. [/p][p][/p][p]If you have any ideas for some cool or crazy achievements (for certain actions) you want to see in the game - please let me know! :)[/p][p][/p][h2]Whats Next?[/h2][p]While it took now a bit of time to finally add the achievements, I will focus now on some bugs which I still have to hunt and are not that easy to reproduce + I will continue with the update on the building system, which will probably contain some extensions of the colonists expectation systems with new rooms & constructions as next.[/p][p][/p][h2]Patch Notes:[/h2][p]Last but not least, I have here a short list with all patch notes: [/p]
  • [p]added steam achievements[/p]
  • [p]updated menu for pictures and added new images[/p]
  • [p]you can switch in picture menu between achievement icons & alternative images now[/p]
  • [p]stats for cut trees will be converted[/p]
  • [p]stats for harvested plants will be converted[/p]
  • [p]stats for butchered creatures will be converted[/p]
  • [p]stats for killed creatures will be converted (only 25% because of only enemies counting)[/p]
  • [p]unfortunately, other stats need to be increased from 0 (were not existing before)[/p]
  • [p]added world statistics for mined blocks[/p]
  • [p]added world statistics for built constructions[/p]
  • [p]added world statistics for trading (only barter was seen before)[/p]
  • [p]fixed that colonists did not cleaned blueprint with no priority[/p]
  • [p]fixed error with empty chopping block existed during community event[/p]
  • [p]fixed all techs researched gives mood boost for special traits[/p]
  • [p]fixed some smaller things[/p][p][/p]
[p]I hope you all have an awesome day and will enjoy the update,[/p][p]Cheers![/p][p][/p]