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Development Team Q&A - Lead up to launch Mini-showcase #3

[p]We’re asked plenty of questions about Deathground every day, often serious and important ones like: “When game?” - “What price game?” - “Roadmap for game?” - and of course “Can I pet the Compy?” [/p][p][/p][h2]The answers to those critical questions are:[/h2][p][/p][h3]Deathground is launching on the 7th of October (Finally!)[/h3][h3][/h3][h3]The launch price will be $14.99 / €14.79 / £11.99
(With a launch discount for two weeks!)[/h3][h3][/h3][h3]Here's the first teaser roadmap - which we also showed off earlier this week![/h3][p][/p][p]FULL SIZED VERSION HERE
[/p][h3]And finally, no - or, yes, maybe? I guess you’d better buy the game when it launches to find out![/h3][p]
[/p][p][/p][p]With the big questions answered, we wanted to try something a little different. Instead of just talking patch notes and features (which you’re getting plenty of this week, with this being the third in our lead-up-to-launch showcases), we’re here to give you a peek behind the dinosaurs at the team working on the game. [/p][p]We’ve rounded up some fun, informal, and hopefully telling questions for the dev-team - we’re going to talk development, we’re going to talk dinosaurs, and most of all, we’re going to talk develop-ers![/p][p][/p][p][/p][p][/p][p]Credit to Beate for illustrating these fantastic developer portraits![/p][p]Now you've met the dinosaur food - or, uh, developers who will be answering these questions, let's jump straight in![/p][p][/p][p][/p][p][/p][h2]If you had to choose: sneak past the dinosaurs or go loud and run for it - what’s your play-style, and why?[/h2][p][/p][p][/p][p][/p][p][/p][p][/p][h2]What’s the scariest dinosaur encounter you personally have had while testing the game?
[/h2][p] Interviewer's note: Joseph and Stroudie liked to keep things secret from the team whenever they could, which resulted in the team being startled by a new raptor behaviour, or jumpscare, more than once! [/p][p][/p][p][/p][p][/p][p][/p][h2]Which Deathground character do you most relate to and why?[/h2][p][/p][h2][/h2][p][/p][h2]What's your favourite dinosaur not (yet👀) included in Deathground?
[/h2][p][/p][p][/p][p][/p][p][/p][h2]What’s the one gameplay mechanic or element you always have fun interacting with?[/h2][p][/p][p][/p][p][/p][p][/p][h2]Out of all the maps and missions, which one do you enjoy the most, and what makes it stand out for you?
[/h2][p][/p][p][/p][p][/p][h2]What’s one small detail most players might not notice at first, but that you’re really proud of?[/h2][p][/p][p][/p][p] Interviewer's note: Sarah provided multiple voices for Deathground, as both the Medic and the voice of the AEON intercom in multiple maps.[/p][p][/p][p][/p][p][/p][h2]If you could give players one ‘pro-tip’ for when they first venture into the Deathground, what would it be?[/h2][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][h2]Do you have any other questions for the development team? Let us know in the comments below! [/h2][p][/p][p][/p][p][/p][h3]Until next time… [/h3][p]Cheers for checking in! We’ll see you tomorrow for another mini development feature leading up to the launch of Deathground on the 7th of October! [/p][p]As always, here's your reminder of where else you can find us: Join us and the rest of the community over on Discord. Watch more behind-the-scenes on TikTok, Instagram and YouTube. Follow us on Facebook, X/Twitter, Threads and Bsky. See you there![/p][p][/p][p][/p][p][/p][previewyoutube][/previewyoutube][p][/p][p][dynamiclink][/dynamiclink][/p]