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  3. The 'Epoch' Update is OUT NOW for Deathground! (Patch 6)

The 'Epoch' Update is OUT NOW for Deathground! (Patch 6)

[h2]Patch 6 is now live for Deathground! (Version 0.1.55b)[/h2][p][/p][p]Operatives, we’ve received some strange seismic and electromagnetic fluctuations originating from under the ‘Mission Control’ building.[/p][p]Look, I know the Colonel won't authorise any additional reconnaissance in the area, but we can’t ignore readings like this, and I think it’s worth checking out, off the books…[/p][p][/p][p][/p][p]Deathground's first story event, 'Epoch' is now available, alongside a festive side quest that's guaranteed to fill the Bunker with holiday cheer this Christmas. Please see the major update and patch notes below for the full details.[/p][p][/p][p][/p][p]Return to ‘Mission control’ with your team and investigate the deep archives. However, because ‘Epoch’ isn’t being run by Colonel Wells, you won’t have as many resources at your disposal.[/p]
  • [p]Limited healing items[/p]
    • [p]The more danger-prone amongst you might want to bring a medkit, because you won’t find any medical supplies in the archive room.[/p]
  • [p]Limited supply caches[/p]
    • [p]Unfortunately, it looks like someone’s already pilfered the survivalist supply caches in the mission control building, so you’ll be limited to your starting ammo for the tranquilliser rifle.[/p]
  • [p]Limited Clone-pod respawns[/p]
    • [p]There aren’t any clone pods this side of the mission control building, so all operatives will start without re-spawns, but maybe there’s still a working clone pod or two in the panic room?[/p]
[p]We know everyone is excited for more new maps, full missions, sub-missions and content in general, we’re excited for you to tackle this first bite with even more on it's way next year![/p][p][/p][p][/p][h3]Bunker has been decorated to celebrate the holiday season, and there’s a festive side-quest for you to tackle![/h3][p][/p][p]Just in time for the holiday season, a D.A.R.T. team member (probably Finn, the ‘observer’) has taken the liberty of decorating the Bunker. [/p][p]As a side quest, they’ve hidden a present in Geothermal, Agricultural, and Biomedical - Collect all 3, and you’ll unlock a little festive surprise![/p][p][/p][p][/p][p][/p][p][/p][h3]PATCH NOTES: (V 0.1.55b)[/h3][p]⚠ Important: Before launching, please ensure your PC meets the minimum system requirements and that your graphics drivers are fully updated! For reference: [/p]
  • [p]NVIDIA users: Make sure you have the ‘NVIDIA app' installed and that the latest GeForce Game Ready Driver is updated under the drivers tab. [/p]
  • [p]AMD users: Make sure you have the ‘AMD app’. It will automatically detect your hardware and guide you through updating to the latest driver version.[/p]
[p]Please note: While our team is working to further optimise the game if your system does not meet the minimum requirements, your gameplay experience may not perform as expected.[/p][p][/p][h3]Highlights and changes[/h3]
  • [p]Epoch story mission[/p]
    • [p]After seeing unusual readings coming from sensors near the mission control building, the operatives go to investigate - Venture back to Mission control to find what, or who in the deep archive is causing the strange signal[/p]
  • [p]Updated artwork for some archive room assets[/p]
[p](Developer's Note: This is the first of several short story missions which you’ll encounter throughout the Deathground. Things are changing, including the archive room itself, which is looking a little more overgrown than the last time you were here…)[/p]
  • [p]Bunker Festive overlay and side-mission[/p]
    • [p]It seems that someone has hidden presents in each of the main missions (Geothermal, Agricultural, and Biomedical). Find all 3, and a new secret collectable and some holiday cheer await you in the bunker.[/p]
    • [p]This festive overlay event will last until Monday, the 5th of January.[/p]
    [p][/p]
  • [p]Seasonal dinosaur cosmetics option has been added to the gameplay options menu[/p]
    • [p]You can now toggle on/off seasonal dinosaur cosmetics alongside feathers in the gameplay options menu.[/p]
    • [p]Enabling this feature during the festive overlay event will equip Raptors with a Santa hat.[/p]
    • [p]This option is disabled by default[/p]
[p](Developer's Note: Unlike Halloween, this seasonal update will be launching on time, rather than after the season has finished for half the world…)[/p][p][/p][h3]Quality of life adjustments[/h3]
  • [p]All items have been reworked to make interaction, dropping, and swapping much easier[/p]
    • [p]Medkits have now been re-added to medical shelf containers, now that item swapping as been adjusted[/p]
  • [p]The game now displays a ‘brightness slider’ on first startup[/p]
  • [p]Ultrawide support has now been added, and UI clipping seen while using some resolutions has been fixed[/p]
  • [p]The multiplayer lobby has received an initial overhaul introducing new poses and animations, along with visible equipped items on each character. [/p]
    • [p]This is an early pass and we'll be continuing to expand and improve the lobby in future updates.[/p]
[p](Developer's Note: We also removed that creepy 2D shadow silhouette which acts as a stand in when a player has joined the game, but hasn’t yet selected a character, and replaced it with an equally creepy 3D animated shadow silhouette)[/p][p][/p][h3]Bugfixes - General[/h3]
  • [p]Character ‘skinning’ updates to remove clipping and incorrect arm twisting (Still ongoing)[/p]
  • [p]Fixed an issue where swapped loadout items would clip through containers, now swapped items drop at the player's feet instead[/p]
  • [p]Fixed an issue where several loadout items would drop in incorrect orientation[/p]
  • [p]Fixed an issue where several loadout items would continue to use ‘held’ animations, even after being dropped/placed in the world[/p]
  • [p]Fixed multiple issues where items could not be picked up or could be picked up through containers[/p]
  • [p]Fixed an issue where some items would not correctly spawn inside of randomised containers[/p]
[p][/p][h3]Bugfixes - Dinosaur / AI[/h3]
  • [p]Fixed an issue where some compsognathus were unable to correctly spawn / despawn[/p]
  • [p]Several improvements to Raptor technical animation features, including:[/p]
    • [p]Fixed an issue with the Raptor leg IK setup / control rig, causing animations to behave incorrectly, which should more reliably keep feet planted on the ground[/p]
    • [p]Fixed an issue which caused Raptor's feet to rotate incorrectly on some surfaces[/p]
[p](Developer's Note: These are some of the first updates to technical animation, with additional improvements in active development.)[/p][p][/p][p]We have a lot of great content and polish on the horizon. Here's a reminder of our DeathRoad to release: [/p][p][/p][p]To view in full size, click here.[/p][p]See FAQs and Discussions and we will do our best to get back to you![/p][p]Join our Discord and for Bug Reporting or search for teammates.[/p][p][/p][p]Happy Holidays from all of us at Jaw Drop Games,[/p][p][/p]