Wrapping up 2021
[h3]It’s without a doubt that this year has been packed full of awesome development from our team. We’ll be unloading more visual updates for you next year so that you can see more behind the scenes of Deathground’s development. But before we dive into that, our studio directors have been reflecting on what our devs and the studio have achieved over 2021. Here’s a little insight. [/h3]
[h2]Onboarding more talent[/h2]
It’s not a secret that our team has grown since the original lineup for our Kickstarter launch. When we secured a publishing deal, it helped us bring in more hands on deck. Our tenacious team of artists, animators, coders, programmers has grown tremendously. So, it’s no surprise that when we asked our Studio Head and Development Director what their favourite task has been over the past year it was this - “onboarding tons of new talent!”

[h2]Seeing what our team can do[/h2]
We’re aiming for Deathground to feel and look devastatingly deadly. While our art team has been devising new 3D visualisations to immerse you into the game, our tech team has been forging movement and life into these scenes.
We’ll be sharing more of the studio’s work next year. But you would have seen a couple of Bobby (Rebholz’s) Utahraptor concept sketches in our October news as a little appetiser already. It’s no surprise that the team were excited to see Damian Guimoneau onboarded as our Creature Modeller earlier this year, to bring Bobby’s concepts to life.

In case you missed it, you can see a sneak peek of our core dinosaurs in their model form in our August news.
When we asked what our director’s favourite WIP (work in progress) updates had been from this year, they couldn’t help but marvel at the dinosaur progression, in comparison to our Kickstarter pre-alpha placeholders. From Deathground’s creature concepts transitioning from sketch to model, then seeing them start to become animated.
A sneak peek at Deathground’s Compsognathus concept and model
An early technical animation WIP of Deathground’s Utahraptor screaming

[h2]Overcoming challenges[/h2]
As a survival-horror game, with AI dinosaurs as the star feature, the pressure has been on to deliver a killer line-up of dinos. But it’s positive pressure. Deathground is very much a passion project that we are perfecting and tweaking every day. When we asked our directors what they thought the biggest challenge for the team has been, it was the same answer across the board. You guessed it. Dinosaurs.

Naturally, building this game has been, and will continue to be hard work. As you may know first-hand as a fellow developer or appreciate as a gamer, translating lore into game design is tricky. But all the challenges will be worth it!
[h2]Looking ahead[/h2]
While we’re wrapping up our tasks before the end of the year, we’re pretty hyped to jump straight into January’s checklist. So, what are our directors looking forward to?


We’re immensely proud of how Deathground is shaping up to be. Just remember, everything you’ve seen above is still work in progress and not to be taken as final! As you can now imagine, we have a plethora of behind-the-scenes goodness coming your way over next year. Keep a lookout in our news section, we’ll continue to post an update on the first Friday of every month.
Until then...
We hope you enjoy the festive season and have a Happy New Year. Thank you for your continued support!
Don’t forget to join our community on Discord, like us on Facebook, follow us on Instagram and tweet us on Twitter.
- Jaw Drop Games -
[h2]Onboarding more talent[/h2]
It’s not a secret that our team has grown since the original lineup for our Kickstarter launch. When we secured a publishing deal, it helped us bring in more hands on deck. Our tenacious team of artists, animators, coders, programmers has grown tremendously. So, it’s no surprise that when we asked our Studio Head and Development Director what their favourite task has been over the past year it was this - “onboarding tons of new talent!”


[h2]Seeing what our team can do[/h2]
We’re aiming for Deathground to feel and look devastatingly deadly. While our art team has been devising new 3D visualisations to immerse you into the game, our tech team has been forging movement and life into these scenes.
We’ll be sharing more of the studio’s work next year. But you would have seen a couple of Bobby (Rebholz’s) Utahraptor concept sketches in our October news as a little appetiser already. It’s no surprise that the team were excited to see Damian Guimoneau onboarded as our Creature Modeller earlier this year, to bring Bobby’s concepts to life.

In case you missed it, you can see a sneak peek of our core dinosaurs in their model form in our August news.
When we asked what our director’s favourite WIP (work in progress) updates had been from this year, they couldn’t help but marvel at the dinosaur progression, in comparison to our Kickstarter pre-alpha placeholders. From Deathground’s creature concepts transitioning from sketch to model, then seeing them start to become animated.





[h2]Overcoming challenges[/h2]
As a survival-horror game, with AI dinosaurs as the star feature, the pressure has been on to deliver a killer line-up of dinos. But it’s positive pressure. Deathground is very much a passion project that we are perfecting and tweaking every day. When we asked our directors what they thought the biggest challenge for the team has been, it was the same answer across the board. You guessed it. Dinosaurs.



Naturally, building this game has been, and will continue to be hard work. As you may know first-hand as a fellow developer or appreciate as a gamer, translating lore into game design is tricky. But all the challenges will be worth it!
[h2]Looking ahead[/h2]
While we’re wrapping up our tasks before the end of the year, we’re pretty hyped to jump straight into January’s checklist. So, what are our directors looking forward to?



We’re immensely proud of how Deathground is shaping up to be. Just remember, everything you’ve seen above is still work in progress and not to be taken as final! As you can now imagine, we have a plethora of behind-the-scenes goodness coming your way over next year. Keep a lookout in our news section, we’ll continue to post an update on the first Friday of every month.
Until then...
We hope you enjoy the festive season and have a Happy New Year. Thank you for your continued support!
Don’t forget to join our community on Discord, like us on Facebook, follow us on Instagram and tweet us on Twitter.
- Jaw Drop Games -