October 2023 Update - Raptor Recon
Hi all, we hope you’re all doing well! As always, thanks for your continued support, great comments and enthusiasm here and across socials. We’ve been hard at work on Deathground amidst the major hurdles and realize it’s been a little while since the last update so let’s get to it!
Firstly a major thanks to everyone who's already watched, shared and liked the recent trailer [Which you can watch HERE if you somehow missed it!] and for all of your amazing comments, We’re overwhelmed by your support and excitement for the game!
[previewyoutube][/previewyoutube]
In case you missed it, we also recently updated our website [Which you can find HERE] and Steam page with new screenshots and content [Which you can find HERE] so be sure to check them out if you haven’t already!
[h2]Can you Scents these AI upgrades?[/h2]
[h3]Get the joke, like ‘Sense’ but spelt….oh, forget it, you know what I mean…[/h3]
You may already know and expect that the dinosaurs of Deathground can see you, and probably even that they can hear you, but did you also know they can actually smell you too?
On the AI side, we’ve been refining what we’re calling ‘Olfactive sense’, which is the dinosaurs ability to locate the origin of scents and follow scent trails left by players or caused by specific items like the Pheromone Grenade.
Recently our designers have been adding all sorts of smells to environments and to items, most notably in the ‘Egg Hunt’ mission where players must find and collect (Steal) a raptor egg from its nest.
[previewyoutube]][/previewyoutube]
And it’s not just the scent of players or stolen eggs either, dinosaurs can smell lots of different things! We’ve been balancing the functionality, working on the dinosaur’s reaction, as they will react differently depending on the strength and origin of that smell, which you’ll be able to use to your advantage to either attract or distract the dinosaurs. Guess what reaction the Raptor has to this?!

[h2]Animated Insights[/h2]
[h3]We like to move it, move it, the it being dinosaurs![/h3]
As you can see we’ve been putting a lot of time into the animation side of our raptors again…

But on a serious note, one of the points raised when we released our gameplay teaser trailer was that certain parts of the raptor’s movement or some of the animation weren’t looking right.
And it’s true, we wanted to let you know, we hear you and we see it too! These systems are still a work in progress which means there’s constant and heavy duty Technical Animation improvements to make each day.
There’s a lot of AI and Tech that goes into making these clever girls, but ultimately you really need to be able to read and distinguish their movements so you can correctly act upon them.
[previewyoutube][/previewyoutube]
And it’s not just basic movement through the environment, as mentioned we’ve been animating far more reaction and general animations to help players identify what the raptor is thinking, doing and about to do next.


[h2]Lights are getting real low…[/h2]
[h3]You thought the facility was dark before… [/h3]
A of the many new addition to the Missions and Gameplay is a new ‘Power down’ event, where things get eerie and dark real quick! You’ll need to get the generators running again or else you may get a not-so-nice surprise in the shadows.
[previewyoutube][/previewyoutube]
When the power goes out, core facility systems will fail, so you’ll need to venture through the dark, replace all required fuses, and get this working again before you can continue.
[previewyoutube]][/previewyoutube]
The basement isn’t the safest place, so be careful down there…
[previewyoutube][/previewyoutube]
[h2]Don’t worry, you’re safe in the lockers![/h2]
[h3]Well, unless they figure out how to open doors…[/h3]
Finishing out this month’s update, a little look at what might happen if a raptor catches you trying to hide in a locker…
[previewyoutube][/previewyoutube]
Well that’s all for now, thanks for reading all, more updates to come shortly!
- Jaw Drop Games Team
Firstly a major thanks to everyone who's already watched, shared and liked the recent trailer [Which you can watch HERE if you somehow missed it!] and for all of your amazing comments, We’re overwhelmed by your support and excitement for the game!
[previewyoutube][/previewyoutube]
In case you missed it, we also recently updated our website [Which you can find HERE] and Steam page with new screenshots and content [Which you can find HERE] so be sure to check them out if you haven’t already!
[h2]Can you Scents these AI upgrades?[/h2]
[h3]Get the joke, like ‘Sense’ but spelt….oh, forget it, you know what I mean…[/h3]
You may already know and expect that the dinosaurs of Deathground can see you, and probably even that they can hear you, but did you also know they can actually smell you too?
On the AI side, we’ve been refining what we’re calling ‘Olfactive sense’, which is the dinosaurs ability to locate the origin of scents and follow scent trails left by players or caused by specific items like the Pheromone Grenade.
Recently our designers have been adding all sorts of smells to environments and to items, most notably in the ‘Egg Hunt’ mission where players must find and collect (Steal) a raptor egg from its nest.
[previewyoutube]][/previewyoutube]
And it’s not just the scent of players or stolen eggs either, dinosaurs can smell lots of different things! We’ve been balancing the functionality, working on the dinosaur’s reaction, as they will react differently depending on the strength and origin of that smell, which you’ll be able to use to your advantage to either attract or distract the dinosaurs. Guess what reaction the Raptor has to this?!

[h2]Animated Insights[/h2]
[h3]We like to move it, move it, the it being dinosaurs![/h3]
As you can see we’ve been putting a lot of time into the animation side of our raptors again…

But on a serious note, one of the points raised when we released our gameplay teaser trailer was that certain parts of the raptor’s movement or some of the animation weren’t looking right.
And it’s true, we wanted to let you know, we hear you and we see it too! These systems are still a work in progress which means there’s constant and heavy duty Technical Animation improvements to make each day.
There’s a lot of AI and Tech that goes into making these clever girls, but ultimately you really need to be able to read and distinguish their movements so you can correctly act upon them.
[previewyoutube][/previewyoutube]
And it’s not just basic movement through the environment, as mentioned we’ve been animating far more reaction and general animations to help players identify what the raptor is thinking, doing and about to do next.


[h2]Lights are getting real low…[/h2]
[h3]You thought the facility was dark before… [/h3]
A of the many new addition to the Missions and Gameplay is a new ‘Power down’ event, where things get eerie and dark real quick! You’ll need to get the generators running again or else you may get a not-so-nice surprise in the shadows.
[previewyoutube][/previewyoutube]
When the power goes out, core facility systems will fail, so you’ll need to venture through the dark, replace all required fuses, and get this working again before you can continue.
[previewyoutube]][/previewyoutube]
The basement isn’t the safest place, so be careful down there…
[previewyoutube][/previewyoutube]
[h2]Don’t worry, you’re safe in the lockers![/h2]
[h3]Well, unless they figure out how to open doors…[/h3]
Finishing out this month’s update, a little look at what might happen if a raptor catches you trying to hide in a locker…
[previewyoutube][/previewyoutube]
Well that’s all for now, thanks for reading all, more updates to come shortly!
- Jaw Drop Games Team