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June 2024 - Raptor Reactions

[h3]We’ve spotted some FAQs out in the community wilds. So, we thought we’d give you an update on how our dinos have been developing recently and give further insight into the future of Deathground.[/h3]

Only feasts get caught face-to-face…

[h3]Updated Animations[/h3]
Generally, there’s been a lot of progress in all areas of Deathground since we dropped the gameplay teaser trailer. But as we put our raptors at the forefront, we’ve been cleaning up their animations the most. We’ve been busy creating a range of new ones for different behaviours and tricky situations you might find yourself in. Our animator has recently been focusing on reactive behaviours. From hearing sounds they might be sensitive to i.e. an obnoxiously loud alarm, to curiously sniffing the air for a nearby scent. Take a look.

“Something bigger than me is coming…”

Delicious prey or a dangerous predator? *Sniff, sniff*

Loud alarms can irritate and disorientate the raptors.

Whether they’re hunting or being hunted themselves, what other behaviours would you love to see, building the most immersive feeling in gameplay?

[h3]Community Questions[/h3]
Q: Is this the final colour palette for Deathground’s dinos? A: Aside from polish and optimisations to come, the art side of our dinosaurs is d o n e. It's one of those areas where we could keep working on it. Future iterations may follow, but for us, the gameplay elements are top priority now. Please note that a lot of the teaser images shown have had additional lighting to showcase them; however, with the actual lighting in-game, you're not going to see much of their colourings really. You will have a sense of their size in the shadows or of course if you're chaotic enough to shine a torch directly at them! Shouldn’t you be running the other way?! Naturally, we're not going to be able to appease everyone's taste but we hope most of you like what you see.

Q: Will we be able to toggle the feathers off of the dinos? A: We understand the topic causes quite a debate! That said, while it might not be an option from day one, we still want to accommodate toggleable feathers. At the moment, the Compy and UtahRaptor will default to having feathers, and the T-Rex and Allosaurus will Default to having scales.

Q: When will the next update be? A: We appreciate many of you have been asking for more progress updates. Our Community Manager has recently returned from Maternity Leave and will be helping us get more updates rolling again. That means more behind-the-scenes on here, Kickstarter and our social media.

Q: Is there any Beta testing going on for this game? A: As Deathground started as a Kickstarter campaign, we will be reaching out to our Kickstarter backers (who have pledged for pre-release access rewards) to help us with Alpha/Beta playtesting in the coming months. If you’re a backer, please check out the latest Kickstarter update for the updated roadmap!

Q: When is this game coming out?! A: Once we’ve worked through the Alpha/Beta testing period this year, we’ll be in a better position to tell you when our release window is leaning towards. Until then, watch this space for monthly updates and sneak peeks on what we’re working on.

In case you missed some of our latest sneak peek posts, check out our Utahraptor searching for their missing egg and the human who stole it. Plus coming across a Compy within the vents.

[h3]Until next time...[/h3]
Thank you for your extended patience with us while we continue developing and massive thanks to our Discord server MODS for their additional support during our Community Manager’s time away too!

Got any more questions about how our dinos look and behave? Hit us up in the comments or join us and the rest of the community over on Discord. (Don’t forget, you can also find and follow us on Facebook, Instagram, X/Twitter and TikTok.)

More news coming soon!



https://store.steampowered.com/app/1200770/Deathground/