October 2024 - Killer Compy
[h3]Attack to Kill[/h3]
Remember that WIP teaser we showed you last month, of a Compy feeling threatened? The one where they jumped up and started attacking the player at the face and neck out of self-defence? Well, here it is fully rendered and in first-person!
[previewyoutube][/previewyoutube]
Despite their adorable size and fluffy feathers, getting up close and personal with the Compy, or any dinosaur for that matter, is a bad choice!
[h3]Animation Updates[/h3]
As well as the dinosaurs, our lead Animator, Beate has also been creating and hooking up player movement animations such as the slide mechanic. Pretty perfect for part of your dramatic escape, sliding into cover areas like vents or drop-down spaces. We hope you enjoy sliding your way in and out of danger!
Player slide animation WIP
Dash and slide under natural cover in the jungle or dramatically enter a building, your choice!
[previewyoutube][/previewyoutube]Internal monologue while testing the slide mechanic
[h3]Kickstarter Backers[/h3]
A reminder to our Kickstarter backers who have pledged for the private Alpha access reward, please check your updates! You'll soon be getting your hands on a 'pre-alpha' build, playtesting missions and mechanics to help us refine Deathground. Starting with the Mission Command map!

Once we've collated feedback and iterated the levels, it'll be onto Beta testing and beyond. This may or may not include more public playtests. So, keep an eye out for that if you'd be interested!
[h3]Until next time...[/h3]
Although we’re maintaining beast mode for Alpha testing, we will still aim to keep you updated on our progress throughout. Even if it’s a light, bitesize update like this one. Please stay patient with us, we’re a small team now with plenty to work on. Thanks for your ongoing support!
As always, join us and the rest of the community over on Discord. And don’t forget, you can find and follow us on Facebook, Instagram, X/Twitter and TikTok too.

https://store.steampowered.com/app/1200770/Deathground/
Remember that WIP teaser we showed you last month, of a Compy feeling threatened? The one where they jumped up and started attacking the player at the face and neck out of self-defence? Well, here it is fully rendered and in first-person!
[previewyoutube][/previewyoutube]
Despite their adorable size and fluffy feathers, getting up close and personal with the Compy, or any dinosaur for that matter, is a bad choice!
[h3]Animation Updates[/h3]
As well as the dinosaurs, our lead Animator, Beate has also been creating and hooking up player movement animations such as the slide mechanic. Pretty perfect for part of your dramatic escape, sliding into cover areas like vents or drop-down spaces. We hope you enjoy sliding your way in and out of danger!

Dash and slide under natural cover in the jungle or dramatically enter a building, your choice!
[previewyoutube][/previewyoutube]Internal monologue while testing the slide mechanic
[h3]Kickstarter Backers[/h3]
A reminder to our Kickstarter backers who have pledged for the private Alpha access reward, please check your updates! You'll soon be getting your hands on a 'pre-alpha' build, playtesting missions and mechanics to help us refine Deathground. Starting with the Mission Command map!

Once we've collated feedback and iterated the levels, it'll be onto Beta testing and beyond. This may or may not include more public playtests. So, keep an eye out for that if you'd be interested!
[h3]Until next time...[/h3]
Although we’re maintaining beast mode for Alpha testing, we will still aim to keep you updated on our progress throughout. Even if it’s a light, bitesize update like this one. Please stay patient with us, we’re a small team now with plenty to work on. Thanks for your ongoing support!
As always, join us and the rest of the community over on Discord. And don’t forget, you can find and follow us on Facebook, Instagram, X/Twitter and TikTok too.

https://store.steampowered.com/app/1200770/Deathground/