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Wreckfest 2 News

Content Update #2 Patch #2

[p]- Improved handling and collisions in multiplayer.[/p][p]- Added Motorhome AI Set.[/p][p]- Motorhome now has more mass.[/p][p]- Improved automatic gearbox logic.[/p][p]- Rear wheels of all cars are now sturdier.[/p][p]- Reduced derby AI aggression towards player.[/p][p]- Physics surfaces now work correctly in multiplayer.[/p][p]- Re-enabled procedural terrain foliage on European Rallycross.[/p][p]- A HUD notification is now displayed when reset is not allowed.[/p][p]- Fixed an issue which caused reset request not to register.[/p][p]- Fixed lingering score in HUD after restarting event.[/p][p]- Fixed an issue which caused the car engine to go mute.[/p][p]- Fixed zooming in Photo Mode.[/p][p]- Optimized driver memory usage.[/p][p][/p][p][/p][p][/p]

Content Update #2 Patch #1

[p]- Fixed AI on Scrapyard.[/p][p]- Fixed an input system related crash.[/p][p]- Fixed crash when exiting European Rallycross track.[/p][p]- Fixed a case where client prediction ignored server state when it should not.[/p][p]- Fixed checkpoints on Banger Racing Oval.[/p][p]- Fixed flat looking track surface on Banger Racing Oval.[/p][p]- Fixed an issue which caused unexpected lighting on certain tracks.[/p][p]- Fixed outdated materials for a number of objects.[/p][p]- Fixed an issue with contact timer that caused cars not to be properly eliminated.[/p][p]- Fixed focus being lost in the Car Paint menu.[/p][p]- Improved loading speed.[/p][p][/p][p][/p]

Content Update #2

[p][/p][previewyoutube][/previewyoutube][p][/p][h3]CARS[/h3][p]- New American special vehicle: Motorhome.[/p][p][/p][p]- New American large sedan: Cardinal.[/p][p][/p][h2]TRACKS[/h2][p]- New Banger Racing dirt track with Oval and Figure 8 layouts.[/p][p]- New Scrapyard demolition derby arena.[/p][p]- Tree collisions now work as intended.[/p][p]- Improved Sandpit track surface.[/p][p][/p][h2]SYSTEM[/h2][p]- Improved game stability.[/p][p]- Improved input system robustness.[/p][p]- Optimized VRAM (video memory) usage.[/p][p]- A warning is now displayed when launching the game and there could be low amount of VRAM available.[/p][p][/p][h2]ONLINE[/h2][p]- Added configurable event rotation.[/p][p]- Improved client prediction precision and reliability for smoother gameplay.[/p][p]- Selecting a server in the Server Browser now brings up Server Info with additional information.[/p][p]- Server can be favorited/unfavorited in the Server Info screen.[/p][p]- Lap times now match between multiplayer and single player.[/p][p]- Gameplay damage now better matches visual damage in multiplayer.[/p][p]- Fixed a bug which caused the health bar to erroneously appear full or empty.[/p][p][/p][h2]GAMEPLAY[/h2][p]- Improved car handling.[/p][p]- Improved collision physics.[/p][p]- Physics surfaces now work as intended.[/p][p]- It's now easier for cars to lose panels.[/p][p]- Cars now last longer in the normal damage mode.[/p][p]- Realistic damage mode is now more realistic.[/p][p]- Wrecking machines now cause appropritate health damage.[/p][p]- Added Last Man Standing demolition derby game mode.[/p][p]- Fixed an issue which caused contact effects (both visual and audio) to vanish after a while.[/p][p]- Car engine may now stall in a heavy collision especially when it's damaged (can be restarted by just holding throttle). [/p][p]- It's now possible to get a faster launch at the event start by holding revs at the optimal range, visualized in the tacho.[/p][p]- When using automatic clutch, it's now possible to speed through gears even when a shift is already in progress.[/p][p]- Reset can be now triggered with a push of a button instead of needing to hold it down when reset delay is used.[/p][p][/p][h2]HUD[/h2][p]- Start lights are now displayed at the event start.[/p][p]- Redline is now visualized in the tachometer.[/p][p]- A wrong way notification is now displayed in the HUD.[/p][p]- Bogus damage notifications are now longer displayed in the HUD after a respawn.[/p][p]- What is shown in the damage HUD now better matches the visual car damage.[/p][p]- Car tags are now shown from further away.[/p][p]- Improved HUD element placements and resolution.[/p][p][/p][h2]AI[/h2][p]- Improved turning in racing mode.[/p][p]- Smarter racing lines with more realistic apexes.[/p][p]- Better pathfinding in derby arenas.[/p][p]- Reduced car getting stuck in derby mode.[/p][p][/p][h2]AUDIO[/h2][p]- Added rev limiter effect.[/p][p][/p][p]Check it out here[/p][p][dynamiclink][/dynamiclink][/p][p]Enjoy & stay tuned![/p]

Content Update #1 Patch #2

Changelog
- Fixed flickering shadows.
- Fixed crash when entering the Settings menu.
- Improved Server Browser server info reliability.
- Improved HUD element placement.

Content Update #1 Patch #1

[h3]SYSTEM[/h3]
- Fixed crash when exiting car paint.
- Fixed crash at launch due to system using outdated Microsoft Visual C++ redistributable.
- Improved resolution and aspect ratio handling.

[h3]GAMEPLAY[/h3]
- Fixed longer than intended shift delay with H-shifter.
- Increased shifting leniency with manual clutch.
- Reduced damage from extreme gearbox grind.
- Added gearbox crunch noise to multiplayer.
- Fixed constant gear grinding in multiplayer.
- Fixed player list being shown when grid size is 1.
- Fixed text overlap in the spectate HUD.
- Added back ping display to HUD (right side now).

[h3]CARS[/h3]
- Added missing gearbox to Bravion.
- Fixed Rammer gearbox location.

[h3]AUDIO[/h3]
• Rammer: Adjusted mix between engine and exhaust, increasing exhaust priority.
• Bravion: Slightly lowered engine average loudness at high rpm.
• Raised overall mix level of non-target (AI or remote) cars.
• Improved mix balances across various grid sizes.
• Improved mix clarity when on the start grid or tailing a non-target car.