Content Update #4 Patch #1
[p]Here is the changelog:[/p][h3]Fixes[/h3][p]- Improved game stability.[/p][p]- Improved multiplayer performance.[/p][p]- Fixed trippy visuals when DLSS is active. Please make sure to update Geforce drivers to latest.[/p][p]- Fixed multiplayer reset glitch that resulted in the player getting stuck in endless reset loop.[/p][p]- Fixed crash when deleting paint coat.[/p][p]- Fixed decal masks getting messed up when deleting or moving a coat.[/p][p]- Fixed custom coat colors reverting when adding or manipulating coats.[/p][p]- Fixed stuttering when looking back.[/p][p]- Fixed flickering in the garage.[/p][p]- Fixed a reset exploit on Crash Canyon that made it possible to gain unfair advantage.[/p][p]- Fixed Sandpit Short and Sandpit Short Reverse lighting.[/p][p]- Fixed floating things on Sandpit Main.[/p][p]- Fixed Buggy side mirror joints.[/p][p]- Resetting no longer causes stuttering in multiplayer.[/p][p]- A loose bumper should no longer catch on the ground (looking at you, Crusader...).[/p][p][/p][h3]Additions[/h3][p]- Evildoers can be now issued bans via the player list by admins and moderators.[/p][p]- Added context menus (mouse right click) to Crap-It, Replay Select and Server Browser.[/p][p]- Added a setting (in the Settings/Gameplay tab) to hide paint designs of all players or just show those of Friends.[/p][p]- Replays are now sorted with the newest at the top.[/p][p]- Added a number of new coat material decals.[/p][p][/p][h3]Improvements[/h3][p]- Improved dynamic object synchronization (such as the crane) in multiplayer.[/p][p]- Minor Crash Canyon asset optimization.[/p][p]- Some additional Crash Canyon decoration.[/p][h3][/h3][p][/p][p]
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