Content Update #2
[p][/p][previewyoutube][/previewyoutube][p][/p][h3]CARS[/h3][p]- New American special vehicle: Motorhome.[/p][p]
[/p][p]- New American large sedan: Cardinal.[/p][p]
[/p][h2]TRACKS[/h2][p]- New Banger Racing dirt track with Oval and Figure 8 layouts.[/p][p]- New Scrapyard demolition derby arena.[/p][p]- Tree collisions now work as intended.[/p][p]- Improved Sandpit track surface.[/p][p][/p][h2]SYSTEM[/h2][p]- Improved game stability.[/p][p]- Improved input system robustness.[/p][p]- Optimized VRAM (video memory) usage.[/p][p]- A warning is now displayed when launching the game and there could be low amount of VRAM available.[/p][p][/p][h2]ONLINE[/h2][p]- Added configurable event rotation.[/p][p]- Improved client prediction precision and reliability for smoother gameplay.[/p][p]- Selecting a server in the Server Browser now brings up Server Info with additional information.[/p][p]- Server can be favorited/unfavorited in the Server Info screen.[/p][p]- Lap times now match between multiplayer and single player.[/p][p]- Gameplay damage now better matches visual damage in multiplayer.[/p][p]- Fixed a bug which caused the health bar to erroneously appear full or empty.[/p][p][/p][h2]GAMEPLAY[/h2][p]- Improved car handling.[/p][p]- Improved collision physics.[/p][p]- Physics surfaces now work as intended.[/p][p]- It's now easier for cars to lose panels.[/p][p]- Cars now last longer in the normal damage mode.[/p][p]- Realistic damage mode is now more realistic.[/p][p]- Wrecking machines now cause appropritate health damage.[/p][p]- Added Last Man Standing demolition derby game mode.[/p][p]- Fixed an issue which caused contact effects (both visual and audio) to vanish after a while.[/p][p]- Car engine may now stall in a heavy collision especially when it's damaged (can be restarted by just holding throttle). [/p][p]- It's now possible to get a faster launch at the event start by holding revs at the optimal range, visualized in the tacho.[/p][p]- When using automatic clutch, it's now possible to speed through gears even when a shift is already in progress.[/p][p]- Reset can be now triggered with a push of a button instead of needing to hold it down when reset delay is used.[/p][p][/p][h2]HUD[/h2][p]- Start lights are now displayed at the event start.[/p][p]- Redline is now visualized in the tachometer.[/p][p]- A wrong way notification is now displayed in the HUD.[/p][p]- Bogus damage notifications are now longer displayed in the HUD after a respawn.[/p][p]- What is shown in the damage HUD now better matches the visual car damage.[/p][p]- Car tags are now shown from further away.[/p][p]- Improved HUD element placements and resolution.[/p][p][/p][h2]AI[/h2][p]- Improved turning in racing mode.[/p][p]- Smarter racing lines with more realistic apexes.[/p][p]- Better pathfinding in derby arenas.[/p][p]- Reduced car getting stuck in derby mode.[/p][p][/p][h2]AUDIO[/h2][p]- Added rev limiter effect.[/p][p][/p][p]Check it out here[/p][p][dynamiclink][/dynamiclink][/p][p]Enjoy & stay tuned![/p]