Content Update #5 Patch #1
[h3]FIXES & IMPROVEMENTS:[/h3][p]SYSTEM[/p][p]- Fixed a number of DLSS related crashes.[/p][p]- Selected DLSS mode is now applied correctly.[/p][p]- Improved VRAM estimation shown in the Settings menu.[/p][p]- Game no longer crashes when returning from a challenge and changing car if assists were changed.[/p][p]- Game no longer crashes when loading a replay saved with the previous game versions.[/p][p]- Reversing from the start line on Moorfeld no longer results in the game hanging.[/p][p]- Fixed randomly appearing pink car undercarriage materials.[/p][p][/p][p]GAMEPLAY[/p][p]- Improved collision physics especially when cars land on top of each other.[/p][p]- Increased car vs car damage from medium intensity crashes.[/p][p]- Car no longer receives damage by just driving on mud with no tire.[/p][p]- Improved suspension, tire inertia consistency across the roster.[/p][p]- Derby challenges no longer end prematurely after 3 minutes.[/p][p]- A ramp in Testing Grounds no longer results in the car being launched airborne.[/p][p]- Driver no longer spams gestures when cars are touching each other.[/p][p][/p][p]CRAP-IT[/p][p]- Added new AI paint designs for Grandstar.[/p][p]- Improved a number of AI paint designs.[/p][p]- Phaser is no longer missing a dirt layer.[/p][p]- Added a new dirt material to Crap-It.[/p][p]- Game no longer crashes when removing coats in Crap-It.[/p][p]- Fixed glitches when removing or sorting coat layers.[/p][p]- Camera no longer behaves oddly in Crap-It.[/p][p]- In Crap-It, a wrong layer is no longer targeted by context menu actions.[/p][p]- In Crap-It, the camera now correctly focuses on the selected part to paint.[/p][p]- In Crap-It, when pasting decals it's no longer possible to exceed decal budget and crap save data.[/p][p][/p][p]USER INTERFACE[/p][p]- Challenge target is now shown in the challenge pre-race screen.[/p][p]- Completing a challenge now automatically takes the player back to the challenge selection screen.[/p][p]- In the Challenges menu, the previously selected challenge is now remembered when returning to the challenge selection.[/p][p]- In Custom Race creation, backing out after browsing tracks no longer results in losing focus.[/p][p]- In Settings, game now requests a game restart when required and choosing "No" reverts the changed settings (prevents glitches and/or crashes).[/p][p]- In Settings, added basic interactivity to the controller testing button to make it obvious when testing is active.[/p][p]- In Multiplayer lobby, server IP address is no longer shown publicly.[/p][p]- In Multiplayer lobby, the "Add bot" button is now disabled when the lobby is full.[/p][p]- In Multiplayer, typing in the chat box no longer triggers game input.[/p][p]- In Server Browser, keyboard input no longer loses focus while server details are viewed.[/p][p]- In Spectate, selecting "Show HUD" and pressing ESC to bring back the UI no longer changes the spectated car.[/p][p]- In Replay, by default the camera focus is now set to the player that recorded the replay.[/p][p]- In Replay, the Play/Pause button now works consistently after replay was restarted.[/p][p]- In Replay, changing car will no longer cause the Free Camera to glitch.[/p][p]- Client IP is no longer shown in the server console.[/p][p][/p][p]FORCE FEEDBACK[/p][p]- Increased main force strength in force feedback calculation.[/p][p]- New default settings for force feedback to make it appear less weak (only applied if default force feedback settings haven't been changed).[/p][p]- Stronger force feedback on mud (Moorfeld).[/p][p]- Improved force feedback timing and responsiveness.[/p][p]NOTE: Force feedback gain is still only 75% by default. We have saturated the signal better with the default settings now, but if you prefer stronger force feedback, increase gain to 100% first. This is likely the case if you have a gear or belt driven wheel, or an approximately 5Nm direct-drive wheel. If you have a strong direct-drive wheel with over 10Nm of torque, we suggest reducing the gain below 75% unless you like it really strong.[/p][p][/p][p]AUDIO[/p][p]- Bravion, Roadslayer: Smoothed engine transition going from offload to idle.[/p][p]- Bravion, Cardinal, Crusader, Phaser, Roadslayer, Switchback: Adjusted cockpit surround asset for more balanced stereo image when when mixdown is folded down to stereo.[/p][p]- Cockpit view: Adjusted shared cockpit surround assets for balanced stereo image when mixdown is folded down to stereo.[/p][p]- Cockpit view: Slightly raised default mix tire sfx level.[/p][p]- Cockpit view: Reverb effect settings adjusted for lesser low-to-mid range cut[/p][p]- Cockpit view: A little bit of cockpit reverb is now also applied to tire extra layer sfx (gravel kickup etc.)[/p][p][/p][p]
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