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Wreckfest 2 News

Update #1 - First Larger Update is now live!

Our first update is live, below you can find the changelog!

STABILITY

- Fixed a number of most common crashes.
- Improved handling of user data loading errors.

ONLINE

- Chat box is now located at the bottom of the lobby, and it's larger and resizeable (grab the separator).
- Added Settings > Gameplay > Show Chat Messages option to disable player chat messages.
- It's now possible to set a password to a server.
- Server tooltip in the lobby now shows the server ip address.
- Server list now returns up to 400 servers.
- Server list sorting now prioritizes servers that are not full.
- Cancelling matchaking now works as intended.


CONTROLLERS

- Fixed an issue which caused inverted axis on some pedals.
- Fixed an issue which caused force feedback to go limp after getting wrecked and respawning.
- Game no longer automatically tries to bind inputs of unknown devices, preventing undesired controllers hijacking input.
- Button prompts are no longer shown as "?" when using steering wheels and other devices other than keyboard and gamepad.
- It's now possible to rebind (B) button on gamepad controllers.
- Steering animation now uses the correct car steering angle.
- Actions are now sorted more logically.
- Additional minor improvements.

NOTE: In case of any issues, please first try deleting controllers.riub (located in "Documents/My Games/Wreckfest 2/[USERID]/savegame" folder).

AI

- Added more variaty to AI race line following logic to make it more dynamic.
- Added more variety to AI profiles so not all AI opponents drive similarly.
- Improved AI recovery behavior to prevent it getting stuck or spinning.

EFFECTS & AUDIO

- Fixed one issue which caused collision effects to not trigger.
- Increased audio memory pool to prevent effects being cut abruptly.
- Added a subtle radiator leak sound effect.

CARS & TRACKS

- Added more checkpoints to Scrapyard and Savolax Sandpit to prevent shortcutting.
- Added a number of missing environment object LOD models to improve performance.
- Various other minor fixes to level art.
- Minor art fixes to American 1.

If you run into any issues please follow the steps with our Bug Reporting Tool

Wreckfest 2 early access review


"That's okay," I say as my car somersaults into the hot dirt and loses a wheel. "I still have three tyres left." My right fender hits another driver and dissolves into splinters, like rusty confetti at a wedding for metallurgists. "No big deal," I remark, and keep driving. I veer into a shipping container and the entire engine bay flattens against me like an empty can of Pabst Blue Ribbon squashed in the hands of a frat boy. "A minor setback," I say, and reverse back onto the track, before trundling on in glorious last place. Wreckfest 2 is further evidence of a truth long upheld by non-serious racing games: a car is funnier the more fucked up it gets.


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Hotfix for input binding crash

This hotfix fixes the crash that occurs when attempting to rebind controller buttons.

Hotfix #2 - Misc fixes

Changelog:

  • Game no longer crashes to "could not open file for writing" upon first launch.
  • More robust max clients check, possibly fixing the issue where shown server client counts doesn't match actual in the server browser.
  • Fixes to input bindings - please note that some pedals you currently need to bind twice for the axes to be correct, and bindings might be lost after a restart.
  • Fixed gear dropping back to neutral when using a h-shifter controller.
  • Fixed a bug resulting in the game crashing to "Bag index '0'" fatal error.
  • In most cases it's now possible to choose the discrete GPU as a rendering device.
  • Improved performance of Savolax Sandpit Reverse layout.
  • Various minor fixes to car art.

Hotfix for Server Mismatch issue in online play

Hotfix for server mismatch issue in online play