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Earth Analog News

Update v1.3.3

Hi there,

This patch fixes various issues reported by players. Thanks for the feedback!

  • fixed: lay-out issues on 16:10 and 4:3 screens.
  • fixed: issue that caused the ship to collide with celestial objects while arriving.
  • fixed: issue with celestial body naming in star systems with multiple planets.
  • fixed: skybox mipmap generation.
  • fixed: WISE 0855: collision issues that made grabbing the artifact and returning to the ship impossible.
  • fixed: Antar A: coverage map was not working.
  • fixed: game did not remember whether coverage > 50% was reached.
  • fixed: issue that caused braking force to overshoot which caused acceleration in the opposite direction.
  • changed: Gliese 876 d: decreased height fog near player for improved visibility.


Cheers,
nkm

Update v1.3.2

This patch update fixes a number of minor issues reported by players. Thanks for the feedback!

  • fixed: issue on GJ 1061 c where artifacts could become burried inside the terrain.
  • changed: tutorial: the game will not show closest resource anymore to avoid confusion.
  • changed: tutorial: the path towards the planet now ends at the ocean (where DE is present).
  • removed: some sky boxes producing jittery output.


nkm

Update v1.3.0

  • new: improved rendering speed by 40%.
  • new: neutron stars.
  • new: Omega item.
  • new: transportation missions via Transportation Pylons.
  • new: hp mechanic when exploring on foot.
  • new: ambient wind sound effects.
  • new: map's sector view now shows number of stars per sector.
  • new: map's sector view now shows location of ship.
  • changed: improved first person planet detail.
  • changed: improved overall planet generation.
  • changed: various UI sfxs.
  • changed: moons are now placed closer to planets.
  • changed: path representation in the tutorial.
  • changed: improved headlight visuals.
  • changed: increased first person run speed by 100%.
  • changed: screen hotkeys now work in the screens as well.
  • changed: beacon appearance.
  • changed: Proxima Centauri b objectives.
  • changed: significantly decreased impact of collisions.
  • changed: introduced some drag in space to make flight dynamics a tad more forgiving.
  • changed: footstep sfx.
  • changed: HUD now always shows distance to pylon.
  • changed: drastically increased chance of stone spawning.
  • changed: sped up screen transitions.
  • fixed: issue that caused a button press not to register.
  • fixed: occlusion culling issue.
  • fixed: footstep sfx would also play when standing still.
  • fixed: issue where the map would always show the starting sector if the ship's sector was located was too far from the start.
  • fixed: issue where celestial bodies were placed too close to eachother.
  • fixed: incorrect star locations in revisited randomly generated systems.
  • fixed: footstep sfx stopped after dying.
  • fixed: issue with item placement on random arid planets.
  • fixed: issue where opening the map while cryo travelling could crash the game.
  • removed: Filter setting. Game will now always use linear filtering.

Update v1.2.5

  • Fixed: various shader issues on AMD gpus.

Update v1.2.4

  • Fixed: a possible black-out issue on Terwolde and Asteroids.