Patch Notes for Kristala Version 0.2.0.1
Patch Notes for Kristala Version 0.2.0.1
The following is a list of features, fixes, and updates added to Kristala Version 0.2.0.1
[h2]Features & Highlights[/h2]
[h3]Miscellaneous[/h3]
- A new Wall Jump mechanic has been added with more controlled movement, allowing the player to grasp onto the wall for a few seconds before leaping to the next ledge or cliff.
- An emergency button has been added to the bug reporter menu. If you become stuck and aren’t able to get out using a teleport item, you can use this button to teleport to your last-interacted Ellarial Font checkpoint. Please do still report the bug so we may document your location when the tool is used.
- A Tandaran starting Talisman has been added.
- The tutorial prompt for the Wall Jump mechanic has been updated.
- Your character will no longer perform random idle animations while engaged in dialogue with NPCs–a change made based on player feedback to increase the overall immersion of the game.
[h3]VFX[/h3]
- The Kotakayan Rot Helm now has a “stink trail” VFX attached to it.
- Ghost hands and fog areas have been added in places where a soft death may occur in the city of Myr.
[h3]Sound Design[/h3]
- The SFX for Hiratrola the Abandoned Son’s scream attack has been increased / intensified.
[h3]Menu / UI[/h3]
- The overall visual aesthetic of the Feline Skill Tree has been improved.
- The proper icons for Rings and Tail Charms have been added.
[h3]Spells[/h3]
- The damage for the Tandaran Crystal Pike spell has been adjusted so that it’s no longer too OP.

Bug Fixes for Kristala Version 0.2.0.1
The following is a list of bugs we've addressed in Kristala Version 0.2.0.1
[h3]Menu / UI[/h3]
- The Inventory Menu now scrolls and no longer shows compacted slots when the item threshold has been hit.
- An issue preventing the Inventory Menu from displaying Tail Charms has been fixed.
[h3]Spells[/h3]
- The Ice Armor spell now negates a small amount of incoming damage instead of negating
- all* damage.
- The decals for the Cone of Cold and Crystal Pike spells have been adjusted.
[h3]Traversal[/h3]
- You will no longer get stuck while performing Wall Runs when interacting with them too close to the wall.
- The scratch-mark decals will no longer show on your character when performing a Wall Run.
- The character will no longer attempt to mantle objects when simply attempting to drop down from them.
[h3]Miscellaneous[/h3]
- Longer lines of NPC dialogue will no longer overlap with player respondes.
- The item name for the Ring of Finesse now properly says Finesse instead of Strength.
- Rings now properly add the correct effect to your character stats.
- Your character will no longer become stuck when attempting to stand up, jump, or block when in small passageways.
- Bosses now immediately detect you when entering their arenas.
- Interacting with doors and gates that are “locked from the other side” now work as intended.
- Lophi the Lost’s red-warning Jump Attack can no longer be blocked.
- A bug that showed the weapon displaced during spell casts has been fixed.
- The character’s fur now shows properly when the Angler Armor Set is equipped.
- Many additional fixes through Nisargan and Myrtunan biomes have been made.
We appreciate all the continued feedback and bug reports you've been submitting and welcome additional reporting and quality-of-life suggestions as we continue to refine and optimize the game.
We also welcome your honest, constructive feedback in official reviews here on Steam. Thank you for your continued support.

If you like lists, here’s a list of all the epic new goodies we’ve just launched into the world of Ailur:

