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MAJOR New Content Update Coming in February 🙀



Greetings, dearest Travelers!

February is officially around the corner, and we're gearing up for a MAJOR content update that will be dropping very soon right here on Steam.

What new content can you expect next month? We're so glad you asked! Here's a rundown of the fresh features and new mechanics comin' your way:

  • Addition of an Important new NPC & ongoing questline
  • Initial implementation of a fully redesigned Menu / UI system
  • New mechanics tied to Food items (snackable consumables and dish recipes!)
  • Tools & Tool Crafting Menu added (did someone say throwing knives?!)
  • Projectile-Throwing & Climbing Enemies - and yes, they can climb onto rooftops, too...
  • Dodge attacks + quicker takedowns to go along with the existing, slow-mo ones
  • Filling in of existing animation gaps (more realistic parkour movements & NPC dialogue interactions, refined enemy spawn movements, etc.)
  • Chapter I Localized in 4 key languages: French, German, Spanish LATAM, and Brazilian Portuguese)


When we say, "important new NPC & questline," we really mean it! Over the last few months, we've been quietly working on an EPIC new collaboration with a very popular YouTuber in the gaming space.

Who is this mystery collaborator? We'll be revealing that early next week, but they'll be making their voice-acting debut in Kristala as Gustav Gondasa, a spirited rodent with a penchant for rare nuts who will play an important role throughout the entirety of the game.

We'll be sharing more insight into all the new goodies we've lovingly packed into this update when we officially unveil the mystery Traveler who will be bringing Gustav to life, but here's a sneak peek at his full character model to hold you over until then.





BUT WAIT, THERE'S MORE! With this next big update on deck for February, the release for our third Chapter has officially been pushed back to March 2025 - and we promise the wait will be well worth it.

Not only will this next installment feature the biome for our ice-magic clan, the Tandarans, but it's also the first open world-style level in Kristala, which means you can expect to roam the tundras of Tandar on your trusty CANINE STEED!

That's just the tip of the iceberg (pun def intended) for what's in store for Kristala this year, and we'll be sharing lots more details as our future launches approach. For now, check out the revised Early Access Roadmap, which has officially been updated to accommodate all our upcoming launches.


As always, you can find this Timeline right on the main description of the Kristala Steam store page, as well as on our website. Stay tuned!

Kristala is a featured in this year's Steam Winter Sale event!

The 2024 Winter Sale is LIVE MEOW!❄️




It's the most wonderful time of the year...and you already know what that means, Travelers: The 2024 Steam Winter Sale has officially begun.

Enjoy deals galore on literally thousands of your most coveted titles and droolworthy indie gems, including a fierce 20% off on your favorite, feline-themed dark fantasy (hey, that's us!)

[h2]BUT WAIT, THERE'S MORE![/h2]

As part of this year's Winter Sale event, we're celebrating the Season of Giving all month with fun giveaways and freebies for our beloved community members, including free game keys, Nitro subscriptions, and the freshest Kristala merch!

It's all happening right now in the Kristala Discord community - and stay tuned next week as we bring the fun to some of our most beloved social communities, including TikTok, Reddit, and our new cozy home over on Bluesky.

It's been an incredible year, dear friends - especially since Kristala *finally* made its way into Early Access on Steam - but just WAIT until you see what we've got in store for 2025. We'll see you there.

Kristaloween BOSS Reveal + Patch Notes for Kristala Version 0.2.1.0

Something Wicked This Way Comes 🙀


SURPRISE, TRAVELERS! Our Kristaloween Chapter II launch celebration culminates today with a spirited content update we've been carefully cookin' up in our cauldron of awesomeness...

Get ready to extend your adventure even further with Version 0.2.1.0 of Kristala, featuring the conclusion of our Hallowed Haunts level and the unveiling of the area's final boss: the Conjurer of Screams.

[previewyoutube][/previewyoutube]
Sephael is a vicious, vindictive Banshee who's part of our ongoing Kristala x Metal Voices collaboration, voiced by some of our favorite female deathcore vocalists:
We can't wait to see what you think of our badass Banshee boss, and we hope you enjoy the rest of the content that's now available in Chapter II of Kristala.

HAPPY KRISTALOWEEN, FAM! đź’€




Features & Highlights for Version 0.2.1.0
  • Miscellaneous
    1. Part 3 of the Hallowed Haunts catacombs level has been added–including a new boss fight with Sephael, Conjurer of Screams.
  • Sound
    1. Lizard enemy sound effects have been improved.
    2. Sound effects for bosses are now louder from a distance.
  • Spells
    1. The amount of damage dealt when using the Ice Spray spell against bosses has been adjusted.


Bug Fixes for Version 0.2.1.0
  • UI
    1. Navigation within the Feline Tree Skill menu has been improved.
  • Traversal
    1. Your character will no longer appear to fly when attempting to perform a Wall Run following a Slide.
    2. You will no longer fall into the abyss and respawn there when a Pole Swing is missed.
    3. Your character will no longer shift to the opposite side of the wall when performing a Wall Run in previously affected areas.
    4. You will no longer get stuck inside the wall when leaping near a Wall Jump area.
    5. Dropping from a ledge no longer causes the character to attempt to mantle the ledge instead of actually dropping down.
    6. You will no longer jump in one single direction when leaving Wall Run areas.
    7. Pressing the jump input when exiting a Wall Run will no longer cause you to leap too high (vs. allowing the character to automatically exit the Wall Run).
    8. Your character will no longer attempt to unsheathe their sword when casting a spell; it will now remain on your character’s back.
    9. Some misplaced Wall Run decals that were visible on both sides of the wall have been fixed.
    10. The entry radius for Wall Jumps has been increased.
  • Sound
    1. Ambient sounds have now been mixed in a smoother way.
  • Misellaneous
    1. You will now cease to Crouch when taking damage or interacting using montages.
    2. Issues causing crashes within the city of Myr and the Hallowed Haunts catacombs have been addressed.
    3. The sound system’s overall memory usage has been optimized.
    4. Boss music will no longer continue after you’ve died during a fight.
    5. Enemies will no longer respawn indefinitely within a certain chamber of the Hallowed Haunts catacombs level.
    6. The game’s music will no longer suddenly stop when performing certain actions, such as a Wall Run.
    7. An issue related to NPC distant dialogue that caused the NPCs to become uniteractable has been addressed.
    8. You will now be able to open Ellarial Font checkpoints after Death.


We appreciate all the continued feedback and bug reports you've been submitting and welcome additional reporting and quality-of-life suggestions as we continue to refine and optimize the game.

We also welcome your honest, constructive feedback in official reviews here on Steam. Thank you for your continued support.

Furry fantasy soulslike Kristala adds a second chapter and new ice magic

Of all the Dark Souls challengers we've seen over the years, Kristala has to be one of the most immediately appealing. It's gorgeous to look at, with vibrant environments and colorful fantasy foes that would feel right at home in the world of Elden Ring. It's got fast-paced combat, parries, and traversal reminiscent of Sekiro. But, most importantly, it's got cats - or cat people, at least - and gives you full customization control over your furry protagonist's look, clan, and abilities. Launched via early access in June, Kristala's second chapter has just arrived, and you can pick the game up cheaply to celebrate.


Read the rest of the story...


RELATED LINKS:

New RPG is Dark Souls but with cats, and it's on Steam real soon

Patch Notes for Kristala Version 0.2.0.1

Patch Notes for Kristala Version 0.2.0.1


The following is a list of features, fixes, and updates added to Kristala Version 0.2.0.1

[h2]Features & Highlights[/h2]

[h3]Miscellaneous[/h3]
  • A new Wall Jump mechanic has been added with more controlled movement, allowing the player to grasp onto the wall for a few seconds before leaping to the next ledge or cliff.
  • An emergency button has been added to the bug reporter menu. If you become stuck and aren’t able to get out using a teleport item, you can use this button to teleport to your last-interacted Ellarial Font checkpoint. Please do still report the bug so we may document your location when the tool is used.
  • A Tandaran starting Talisman has been added.
  • The tutorial prompt for the Wall Jump mechanic has been updated.
  • Your character will no longer perform random idle animations while engaged in dialogue with NPCs–a change made based on player feedback to increase the overall immersion of the game.

[h3]VFX[/h3]
  • The Kotakayan Rot Helm now has a “stink trail” VFX attached to it.
  • Ghost hands and fog areas have been added in places where a soft death may occur in the city of Myr.

[h3]Sound Design[/h3]
  • The SFX for Hiratrola the Abandoned Son’s scream attack has been increased / intensified.

[h3]Menu / UI[/h3]
  • The overall visual aesthetic of the Feline Skill Tree has been improved.
  • The proper icons for Rings and Tail Charms have been added.

[h3]Spells[/h3]
  • The damage for the Tandaran Crystal Pike spell has been adjusted so that it’s no longer too OP.




Bug Fixes for Kristala Version 0.2.0.1


The following is a list of bugs we've addressed in Kristala Version 0.2.0.1

[h3]Menu / UI[/h3]
  • The Inventory Menu now scrolls and no longer shows compacted slots when the item threshold has been hit.
  • An issue preventing the Inventory Menu from displaying Tail Charms has been fixed.

[h3]Spells[/h3]
  • The Ice Armor spell now negates a small amount of incoming damage instead of negating
  • all* damage.
  • The decals for the Cone of Cold and Crystal Pike spells have been adjusted.

[h3]Traversal[/h3]
  • You will no longer get stuck while performing Wall Runs when interacting with them too close to the wall.
  • The scratch-mark decals will no longer show on your character when performing a Wall Run.
  • The character will no longer attempt to mantle objects when simply attempting to drop down from them.

[h3]Miscellaneous[/h3]
  • Longer lines of NPC dialogue will no longer overlap with player respondes.
  • The item name for the Ring of Finesse now properly says Finesse instead of Strength.
  • Rings now properly add the correct effect to your character stats.
  • Your character will no longer become stuck when attempting to stand up, jump, or block when in small passageways.
  • Bosses now immediately detect you when entering their arenas.
  • Interacting with doors and gates that are “locked from the other side” now work as intended.
  • Lophi the Lost’s red-warning Jump Attack can no longer be blocked.
  • A bug that showed the weapon displaced during spell casts has been fixed.
  • The character’s fur now shows properly when the Angler Armor Set is equipped.
  • Many additional fixes through Nisargan and Myrtunan biomes have been made.


We appreciate all the continued feedback and bug reports you've been submitting and welcome additional reporting and quality-of-life suggestions as we continue to refine and optimize the game.

We also welcome your honest, constructive feedback in official reviews here on Steam. Thank you for your continued support.