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Kristala News

Chapter II of Kristala is now Live!

[h2]The wait is over, Traveler! Are you ready?![/h2]

Sharpen your claws, because the Tandara clan is officially ready for play, along with a new, comprehensive ice-magic skill tree. Don’t wait! Go! Explore the eerie new, necromantic Myrtuna biome, including the capital city of Myr. We’ve got new quests, new bosses, new weapons and armor sets—and now, so do you (plus wall running...there’s wall running now, too!).


For full details (in case you missed it), see this previous announcement!

If you’re new to our ongoing saga, Kristala is currently offered at an impressive 31% discount; don’t miss your chance to fully sink your claws into our unfolding story! And stay tuned for the release of our two exclusive, in-game aesthetic items - coming VERY SOON as DLC! Spook-meter on full capacity!

If you like lists, here’s a list of all the epic new goodies we’ve just launched into the world of Ailur:
  • New Necromantic Myrtuna Biome. Two new wild areas, plus a capital city full of mystery and adventure!
  • Introducing the Ice Clan! The frosty Tandara clan finally makes its appearance, with new options added to the character creator, powerful Ice spells, and a leveling tree to match! Keep it chill!
  • Heaping Helping of Story Content. Continue to unravel the mystery and explore the world for fantastic feline rewards! New NPCs, questlines, and story beats via Kristal Memories!
  • A More Dangerous World—and More Dangerous Tools to Face It. Ten new enemies wandering Ailur, as well as several new bosses—including a special Halloween bonus boss coming soon—will force players to carefully hone their skills…but new weapons, armor sets, and feline traversal skills will ensure you're fully ready for the fierce challenge ahead!

If this all sounds exciting, then pounce right in, because Chapter II awaits! Think you know of a YouTuber or streamer who'd love Kristala? There's never been a better time for all your favorites to get involved, so don’t be shy—let them know!

[h3]Come, Traveler...the Kristals are calling.[/h3]




[h2]Known Bugs for Kristala Version 0.2.0.0[/h2]

The following if a list of known bugs we're currently working on addressing for Kristala Version 0.2.0.0. Stay tuned to future patch notes for updates on these issues.

  • If you have many items in your Inventory, adding an item to your Quick Bar will cause all items to appear condensed on your screen.
  • When viewing an Inventory that has more items than can fit on a single screen, a seemingly immovable scroll bar will appear; physically grab the bar to scroll down and view off-screen items.
  • At times, enemies hit with a spell will walk slowly toward you vs. running after you; hitting them a second time should make them return to normal.
  • Some doors and gates don’t actually open from one side or the other as intended.
  • Knocking enemies into water or holes may cause them to disappear, preventing you from receiving XP; bosses, however, will respawn in this same scenario.
  • There are currently two Strength Rings in the game; when equipped, however, one is actually a Finesse Ring. Equip any Rings you find to determine if they affect Strength or Finesse stats.
  • Placing a "Named" Ring in an Inventory slot shows stacked bonus stats for ALL Rings within that slot (for example, a slot that shows (3) Strength Rings allows you to gain (9) Strength from a single ring when equipped).
  • Some enemies will refuse to chase you, even after they notice you; instead, they’ll turn toward you and only attack if you get close enough.
  • Some enemies may seem to “glide” vs. walk; all other enemy animations will be fine, and the glide issue will be fixed after they chase you.
  • You may randomly start "floating" while exploring some area; repeatedly jumping and/or dodging will fix this issue.
  • Some game assets may be seen loading in as you enter new areas or when you initially load into the game.
  • At times, the game’s music may abruptly stop working. This usually stops when you interact with an Ellarial Font checkpoint; you can also restart the game to fix it.
  • Some Wall Grab spots are difficult to grab, and a few may not work at all. This is not something that happens for every player, and we’re actively investigating a fix.
  • The Ice Armor Spell completely negates all physical damage until it breaks, which only happens from status-effect damage.
  • The Flaming Skull Helmet sometimes randomly removes itself when you hit a loading screen (this includes changing maps, teleporting, fast traveling, dying—and potentially other scenarios)


Chapter II Launch Date + New Teaser Trailer REVEAL 🙀

The wait is officially over, Travelers!

[h3]Kristala's second installment is jump-scaring its way to Steam on October 22nd, just in time for Halloween! 🙀[/h3]

We can't wait for you to explore the dark caves and hallowed haunts featured in the level areas for our necromantic Myrtuna clan, and we hope you enjoy all the undead creatures, spooky enemies, and tortured spirits that await within...

[previewyoutube][/previewyoutube]
Coupled with the unveiling of the biome for Kristala's necromantic Myrtuna clan, Chapter II boasts a bounty of exciting new features and mechanics.

In addition to the biome for Ailur's favorite necromancers, Chapter II also introduces the Tandara clan as a playable clan option, which means ice magic is officially making its debut in Kristala, along with the Tandara clan's comprehensive, branching spell tree.

WATER BENDERS REJOICE!



BUT WAIT, THERE'S MORE! Here's a full rundown of all the spooktacular and epic new goodies we've been lovingly conjuring up in our cauldron of awesomeness for this next installment...

[h2]Features of Chapter II include:[/h2]
  • Biome for the necromantic Myrtuna clan (2 new level areas + a capital city to explore)
  • New playable clan option (Tandara clan)
  • Ice magic / Tandaran leveling tree 
  • (2) new major NPCs & corresponding questlines.
  • (10) new enemies to battle
  • Several new boss fights, with a special Banshee boss launching on Halloween 👀
  • New weapons and armor sets
  • New traversal skills (wall run, wall hang, directional slide)
  • Introduction of basic Feline Skill Tree mechanics

PLUS! Don't forget that we'll be issuing two spooky, exclusive collector's helms in honor of our spookiest launch yet, available to ALL players who already own the game, or anyone who purchases within 2 weeks of the Chapter II launch.



Battle your way through the caves and catacombs of Myr using a satisfying combination of magic, stealth, and parkour. Your goal? Master the the magics of the Sacred Six Kristals as you uncover the source of a terrible curse to join ranks with the highly esteemed Raksaka warriors.

As always, frequent patches and updates will be shared to Steam via the event announcement system as new fixes and content implementations are pushed to Chapter II of the release.

Share which new feature you're most excited for in the replies! Let's get this hype train ROLLIN' 🚂🚂🚂

Limited Edition Kristaloween Helms available for ALL PLAYERS!

HUGE NEWS, TRAVELERS! 👀

As part of this month's ongoing Kristaloween celebrations as we count down to Chapter II's launch, we're super hype to reveal two new exclusive, spooky-themed helms that will be issued to ALL PLAYERS in the upcoming release later this month.

These macabre helms are the perfect companion to the unveiling of our necromancy clan level areas, and we can't WAIT to see all your epic screenshots and videos showing off the helms in action when launch time comes. 🎃💀🔥

We also maaay or may not have a couple fun contests and giveaways centered around the helms coming very soon, so stay tuned to the Kristala Steam and Discord communities for more deets as we head closer to release!

[previewyoutube][/previewyoutube]

Patch Notes for Kristala Version 0.1.3.1

Patch Notes for Kristala Version 0.1.3.1


IMPORTANT NOTE: An issue pinpointed in Version 0.1.3.0 related to existing Game Saves failing to load-in properly is still present in this update, causing the character to load-in without armor and other key inventory items.

Although we recommend simply starting a New Game to experience all the recent implementations that were added to the game in Version 0.1.3.0, please create a backup of your existing Save files if you plan on attempting to open them; this way, your Save(s) may be recovered at a later date.

These save game files can be found via the following folder path: %localappdata%/Kristala/Saved/SaveGames/

-The Kristala Dev Team

- - - - -


The following is a list of features, fixes, and updates added to Kristala Version 0.1.3.1.

[h3]Features & Highlights[/h3]
  • Sound has been added to the cutscene for boss Hiratrola the Abandoned Son.
  • Sound effects have been added to Lophi the Lost’s water pillars attack.
  • The Block Chance for all enemies has been adjusted, making them less defensive.

[h3]Bug Fixes[/h3]
  • Setting the max FPS will no longer limit your FPS to 120.
Known Bugs for Kristala Version 0.1.3.1


The following is a brief list of known bugs and issues we're actively working on addressing in Kristala Version 0.1.3.1. Updates on these issues will be detailed in future patch notes.

  • Lophi’s boss-fight musical track often restarts right after it begins; we’re looking into this.
  • Interactions with NPC Zazagrul sometimes fail to show properly, but if you move away from Zaza and then return to her, they should work again.
  • Holding keys to both Finish Dialogue and Open Items within the Inventory currently isn't working; this will be addressed soon.
  • The Cancel button isn’t currently working in the Bug Reporter tool, but you can still navigate to the top panel to exit the tool.
  • Some Spider enemies may not move in the Fungalwood Forest area of Dalamase; we’re working on addressing this.
  • At times, the game may crash when you attempt to take a picture using the Photo Mode tool; this is a top priority fix for us.

We appreciate all the continued feedback and bug reports you've been submitting and welcome additional reporting and quality-of-life suggestions as we continue to refine and optimize the game.

We also welcome your honest, constructive feedback in official reviews here on Steam. Thank you for your continued support.

Patch Notes for Kristala Version 0.1.3.0

Patch Notes for Kristala Version 0.1.3.0


[h3]IMPORTANT - PLEASE READ[/h3]
A bug related to pre-existing game saves (dating from mid-July and prior), causing the player character to load-in without armor and other key items, has been pinpointed in Kristala Version 0.1.3.0. We are actively working on a fix to be pushed ASAP.

The issue relates to an implementation for backwards compatibility that was pushed in our mid-July update. To prevent any loss of data or inventory items, any existing saves made within the affected date range should be backed up before opening. We recommend starting a new game to avoid this issue and enjoy all the new content added to Kristala since its initial launch.

-The Kristala Dev Team

- - - - -

[h3]Features & Highlights[/h3]
  • Miscellaneous
    1. MASSIVE IMPORVEMENTS TO OVERALL OPTIMIZATION, significantly improving performance within the Main Menu and in the general Dalamase levels.
    2. Standing in/near Corruption Spores will no longer kill you; instead, the spores will deal an amount of damage before respawning you.
    3. Support for backward compatibility of Save Games is in the process of being implemented.
    4. The overall momentum for the Wall Jump mechanic has been adjusted.
    5. The chance for Blocking enemies has been increased; they’re no longer likely to Block all attacks anymore.
    6. The Keepers of the Hedge now feature another combo attack.
    7. Many improvements–and a few new additions–have been made to the characters’ animations.
    8. The Difficulty menu now includes related images for each difficulty mode/selection.
    9. When using a Gamepad, the Right Face Button (B/Circle) was added as an acceptable key to close the Photo Mode.
    10. The game’s Credits have been re-added to the end of the level, upon defeat of the Shard Guardian.
    11. After Teleporting to an Ellarial Font checkpoint, you will now return to this same Font upon death or when using a warp consumable.
  • VFX
    1. Improvements for Claw attack trails have been made to attacks for the Player and Shard Guardian boss.
    2. New additions and improvements have been made to the Shard Guardian boss’s overall effects.
    3. Effects for the portal that transports you to the Shard Guardian realm have been tweaked.
    4. Enchantment effects for the Greatsword weapon type have been improved.
  • Sound
    1. Ambient sounds for Dalamase have been altered and improved.
    2. The sound effects for Exploding Rock assets have been significantly improved.
    3. The sound effects that trigger when swinging the Greatsword weapon have been improved.
    4. Dialogue for Brutus the Blacksmith has been added to the game.

[h3]Bug Fixes[/h3]
  • UI
    1. The Quest UI now appropriately indicates the required number of items needed for a given task, without counting above the exact number needed (for example, if you need 3 of a certain item and already have 5 in your inventory, the Quest UI will show 3/3 instead of 5/3).
    2. Visibility related to Quest UI has been improved.
    3. Many Focus issues within the menu systems have been addressed.
    4. At times, the Checkpoint menu opened with nothing showing on the screen; this has been addressed.
  • Features
    1. Taking damage over time no longer causes your Poise to break.
    2. The Player Character no longer enters T-Pose when transitioning between two animations.
    3. Landing from a high jump and performing a dash was causing a weird pose during the dash.
    4. Dashing after landing from a high jump no longer results in the character performing a strange pose.
    5. All weapon trail effects now return to normal once the effects that trigger for Special Attacks have concluded.
    6. The issue causing players to remain stuck on the "Defeat Hira" Quest, even after defeating Hiratrola, has been fixed.
    7. Destroying Corruption Bulbs or Exploding Rocks now updates the navigation, preventing enemies from getting stuck in obstacles.
Known Bugs for Kristala Version 0.1.3.0


The following is a brief list of known bugs and issues we're actively working on addressing in Kristala Version 0.1.3.0. Updates on these issues will be detailed in future patch notes.

  • Lophi’s boss-fight musical track often restarts right after it begins; we’re looking into this.
  • Interactions with NPC Zazagrul sometimes fail to show properly, but if you move away from Zaza and then return to her, they should work again.
  • Holding keys to both Finish Dialogue and Open Items within the Inventory currently isn't working; this will be addressed soon.
  • The Cancel button isn’t currently working in the Bug Reporter tool, but you can still navigate to the top panel to exit the tool.
  • Some Spider enemies may not move in the Fungalwood Forest area of Dalamase; we’re working on addressing this.
  • At times, the game may crash when you attempt to take a picture using the Photo Mode tool; this is a top priority fix for us.

We appreciate all the continued feedback and bug reports you've been submitting and welcome additional reporting and quality-of-life suggestions as we continue to refine and optimize the game.

We also welcome your honest, constructive feedback in official reviews here on Steam. Thank you for your continued support.