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Swordsman VR News

Patch 1.38

Swordsman 1.38

[Improvements / Content Update]
- Advanced weapon handling
- Improved hit/damage detection
- Improved weapon physics and weight
- Improved enemy body physics during collisions
- Added choking sounds for enemies
- Combat sound improvements (slash, stab, de-stab)
- Reduced game install size without compromising quality
- Improved spatial sounds for Zombies in Horde to hear them coming
- Weapons close to your body won't have Telekinesis grip indicators
- Increased range of Telekinesis for all 5 skill levels
- Nerfed enemy damage in lower levels
- Added a modifier to remove the curse from the Cursed Axe
- Knocked out enemies have a gray HP bar to indicate this (if enabled)
- You can now start fights without any weapons equipped
- Normal enemy color adjustments (all 4 base factions)

[Bug Fixes]
- Bug fix: Subtitles don't show up in Chinese or Korean
- Bug fix: Vignette doesn't appear to indicate damage intake
- Bug fix: Lightning can immortalize zombies, even if decapitated
- Bug fix: You can walk through a wall on a particular level
- Bug fix: Missing texture on one of the towers in the Arena map
- Bug fix: Enemies can still T-Pose after a player dies
- Bug fix: If Claus is doomfisted out of the map, he teleports back
- Bug fix: Can't electrocute knocked out enemies
- Bug fix: Telekinesis gripping stabbed swords causes damage + glitching
- Bug fix: Grip indicators sometimes stay on weapon after gripped

Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap

To chat with us, join us on Discord: https://discord.com/invite/sinnstudio

Patch 1.33

Swordsman 1.33

See the recent hand-to-hand combat update trailer: Here

[Improvements / Content Update]
- DOOMFIST (modifier to make your punches extremely powerful)
When enabled, you're basically One Punch Man.
- You can break necks with one hand if the other hand is on the neck
- Punch and Weapon haptics are separate settings now
- Neck snap sounds are louder with more oomph

[Bug Fixes]
- Bug Fix: In some situations, enemies can still T-pose and fly away
- Bug Fix: Cutting a limb off can leave behind a ghost physics body
- Bug Fix: Disabling blood still causes blood to spawn when punching
- Bug Fix: Weapons de-spawn too quickly and sometimes while held
- Bug Fix: Arms lag behind too much when smooth turning
- Bug Fix: Enemy bodies can sometimes pull apart at the waist
- Bug Fix: Some enemies can still deform when their dead bodies are moved
- Bug Fix: Player won't die if they fall off the ship or the Claus map
- Bug Fix: Zombies can stretch (especially when shot with the Gun Sword)

Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap

To chat with us, join us on Discord: https://discord.com/invite/sinnstudio

Patch 1.31

Swordsman 1.31

See the recent hand-to-hand combat update trailer: Here

[Improvements / Content Update]
- Grip hold/toggle settings separated for weapons and enemy grappling
- Player punch damage buffed (against enemies)
- Blocking punches is more reliable
- Punches sounds are now louder and based on hit speed
- Allow player to break the necks of dead enemies
- Weapons you spawn in with never despawn
- Added haptic feedback when punching
- Added a modifier to let you snap boss necks (disables progression)
- Chronokinesis can be triggered sometimes by blocking punches
- Added haptic feedback on neck break
- Improved sounds when Mace (blunt) hits Flesh/Cloth

[Bug Fixes]
- Bug fix: Bosses can be choked and disabled, possibly knocked out
- Bug fix: Can't free-grip knocked out but alive enemies
- Bug fix: Can't snap rotate while holding knocked out enemies
- Bug fix: Can't snap the necks of knocked out enemies
- Bug fix: Some users stuck at 99% complete even though it's 100%
- Bug fix: Hand (maybe only left) can be oriented incorrectly sometimes
- Bug fix: Punching an enemy sometimes does little or no damage
- Bug fix: Normal enemies can trip over knocked out enemies
- Bug fix: Living enemies thrown out of map soft-lock the game
- Bug fix: Enemies sometimes don't attack after waking up from knock out
- Bug fix: Sometimes player won't take damage from getting punched
- Bug fix: Knight meshes can deform in some areas if moved after death
- Bug fix: Punching held enemies (while knocked out) spawns no blood
- Bug fix: Sometimes enemy gets up in weird T-poses
- Bug fix: Hands can sometimes go inside ragdolls when gripping
- Bug fix: Sometimes enemy takes too long to wake up
- Bug fix: Enemies can wake up even if in mid-air
- Bug fix: The Gun Sword and Pirate Cutlass are backwards when reverse gripped
- Bug fix: "Mute boss weapon recharge sound" doesn't apply
- Bug fix: Some rare crashes reported

Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap

To chat with us, join us on Discord: https://discord.com/invite/sinnstudio

Patch 1.30

Swordsman 1.30 (hotfix included)

Update Trailer

[Improvements / Content Update]
- Hand-to-hand combat (punch blunt damage, works on all enemies)
- Added the ability to grapple with and pick up enemies
- New weapon type: Mace (see the Blacksmith)
- Reaching 100% Swordsman removes the skill upgrade limit
- You can now sell your weapons and armor for 90% of your money back
- Improved AI pathfinding allows them to surround player and not bunch up
- Added the option to mute your own boss weapon recharge sound
- Lowered requirement for Slayer sword to 10 waves
- Weapon weight setting is now a slider for full, precise control
- Normal Knights color tweaks
- Grabbing enemy throats is now easier

[Bug Fixes]
- Bug fix: Upgrade limit can sometimes be more than 40
- Bug fix: Player hands are poorly offset for very low and high player heights
- Bug fix: Some translations (non-English) did not apply translation (rare)
- Bug fix: Resetting skills doesn't handle Asterokinesis properly

[Hotfix]
- Bug fix: Frequent crashing on PlayStation
- Bug fix: Some collisions not enabled in the hub to block player from walking
- Bug fix: Bosses can be disarmed
- Bug fix: Hands slow down too much during Chronokinesis
- Bug fix: Complete % sometimes inaccurate (?)
- Bug fix: Mace unreliable during Chronokinesis

1.31 will come soon to address user feedback on these new systems, fixing all reported bugs in the process. Thanks for playing!

Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap

To chat with us, join us on Discord: https://discord.com/invite/sinnstudio

1.28 Hotfix

Swordsman 1.28 Hotfix

[Improvements / Content Update]
- Added "Asterokinesis" to the player's board (where stats appear)
- Adjusted some item weights
- Some of the newer Pirate attack animations have been sped up

[Bug Fixes]
- Bug fix: Asterokinesis can't be upgraded in the skill shop
- Bug fix: Kick duration has incorrect (long) cool-down time
- Bug fix: MSAA causes weird artifacts below enemies on dark maps

Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap

To chat with us, join us on Discord: https://discord.com/invite/sinnstudio