1. Swordsman VR
  2. News

Swordsman VR News

1.1.0.0 Horde

Swordsman 1.1.0.0

- New Game Mode: Horde
- New Weapon: Slayer Sword
- Higher textures for newer / content update weapons and armor
- Added "Zombie Kills" in Performance tab
- Added "Horde Highscore" in Performance tab
- Removed "Head Stabs" and "Chronokinesis" from Performance Tab
- Increased damage from thrown weapons (by 25%)

- Bug Fix: Samurai don't walk around on Samurai map
- Bug Fix: Star in Blacksmith shop is displaced by other icons
- Bug fix: No Head Stab modifier doesn't account for thrown weapon head stabs

Known Issues:
- Special attacks from boss weapons don't affect zombies
- Starting menu in Horde mode says "Arena" instead of "Horde"
- Physics improvements required to zombies, as well as reaction to your hits

Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap

To chat with us, join us on Discord: https://discord.com/invite/sinnstudio

Hotfix 1.0.4.1

Swordsman 1.0.4.1 Hotfix

- Normal enemy HP buffed slightly
- Enemy bodies are heavier
- Regular Knight armor set nerfed (to allow Royal set to compete)
- Star for special items in menus aligned properly

- Bug fix: Weapons can get stuck inside enemies (on stab)
- Bug fix: Armor speed influence not accurate in Hub map

Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap

To chat with us, join us on Discord: https://discord.com/invite/sinnstudio

Patch 1.0.4.0

Swordsman 1.0.4.0

- New Armor Set: Royal Armor and Royal Helmet
- New Weapon: French Sabre
- Axe Penetration
- Moved player head down and forward, for better body positioning
- Improved Axe collision boxes
- Improved Axe hit detection (on enemy bodies)
- Improved overall item grip location
- Improved hand location (to better match controller location)
- Added false edge detection (so single-edged weapons can only slash with that edge)
- Misc. changes to some Weapon/Shield pricing
- Misc. changes to some Weapon damage
- Nerfed normal enemy HP (to make slashing more effective)
- Increased enemy (normal attack) damage output

- Bug fix: Enemies that die while stabbed by a non-gripped sword fly away
- Bug fix: Chandeliers in the Knight's map have no collisions
- Bug fix: Blendspace fix for player body to fix backwards stutter (that AI now has fixed)

Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap

To chat with us, join us on Discord: https://discord.com/invite/sinnstudio

Hotfix 1.0.3.1

Swordsman 1.0.3.1 Hotfix

- Added "Battle Axe", see the Blacksmith
- Added Charles, the bunny in the Hub (by the Armorer)
- Improved Axe hit detection
- Improved enemy animation blending (fixing the backwards stutter issue)
- Removed (for now) Axe penetration

- Bug fix: New content update items do not save as unlocked on old save files
- Bug fix: Cursed Axe fails to unlock
- Bug fix: Axes do not have controller haptics / vibration
- Bug fix: "Hard" modifiers (that prevent progression) allow player to acquire combat stats (like kill count)
- Bug fix: Dead enemies with swords inside them will never de-spawn
- Bug fix: When triggering Stormbringer special during a stab, it fails, then glows strangely
- Bug fix: When deleting a save file (in starting menu), sometimes the chest piece doesn't disappear
- Bug fix: Non-base game items counted in "Completionist" stats
- Bug fix: Samurai sometimes don't get close enough to player for most attacks
- Bug fix: Axe behind Blacksmith clips through wall and floor
- Bug fix: If stabbing an enemy during "Victory" screen, they remain in the air temporarily

Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap

To chat with us, join us on Discord: https://discord.com/invite/sinnstudio

Patch 1.0.3.0

Swordsman 1.0.3.0
Apologies for the few rapid hotfixes that went out alongside this recently, for those of you who encountered those downloads. With these recent weapon additions, our new "content update" system involving "new items" that aren't part of the base-game had some issues we needed to iron out with the help of Discord members via Steam. Hope you enjoy the new content!

- New Weapon Type (Experimental): Axes (see Blacksmith)
- New Halloween unlockable: Cursed Axe (see Blacksmith)
- Daggers replaced with new ones
- Two new swords (Falchion [2] and Royal Sword)
- Particle effects added to weapons held by the player preview in hub, if applicable
- Dropped weapons are now moved to the end of the delete queue to avoid unwanted loss
- Shop layout improved to accommodate new, upcoming content updates
- Reduced enemy spawn count (1-3) to fewer on lower difficulty levels
- Misc. UI improvements

- Bug fix (PS4 Only): Crashes and false "save file corrupt" warnings (not real!)
- Bug fix: (PC Only): Laser end-point can remain visible even if laser itself disappears in hub
- Bug fix: Enemies can stop spawning in Arena mode on the Gnipahellir map
- Bug fix: If you stab someone with a boss sword and use its ability, the enemy and the sword both vanish
- Bug fix: Arena image previews are stretched horizontally
- Bug fix: Weapons can sometimes stay in hand on player death
- Bug fix: Modifiers sometimes bug out and cannot be disabled
- Bug fix: Players can escape playable area on some maps (Viking and Mongol maps)
- Bug fix: Solis nerf from last patch did not apply correctly (now only gives you +35 hp)

Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap

To chat with us, join us on Discord: https://discord.com/invite/sinnstudio