Version 1.0.76 is Live
The latest release of UDG is now live for all players. We appreciate everyone's patience while we worked to upgrade the game build to Unreal Engine 4.26 in addition to everything else that was on the list for this release.
There are some major improvements to the dynamic weather system including the option to disable it completely and pick the weather for the round (we know this was a major pain for most players).
We're also very excited to announce that this release includes angling the disc hyzer or anhyzer. This is a WIP and some flight physics still need further tuning to match up to different release angles but the mechanic is there and many more shot shapes are now possible.
Full Changelog:
Core update: Updated game build to Unreal Engine 4.26
Core update: Game now defaults to DirectX 12
Menu update - Various improvements and fixes for the Casual Round menu
Bugfix - Fixed Atom driver material
Adjustment - decreased sliding on Top Disc turf physical material
Adjustment - Moved dynamic Tee target to a better position above the tee area
Many improvements to weather system
Upgraded sky system - better performance overall, better looking, and prepared for volumetric clouds in next release.
New Feature - Angle of release :) *WIP*
New Animations - New backhand & putt animations based on AI mocap
New Feature - Inverse kinematics *WIP*
Bugfix / Improvement - Fixed celebration cinematics so they now work on all courses and can also now be skipped using the interact button.
Thank you so much to everyone that has stuck with UDG, and given us the chance to continue improving it. Lot's more awesome stuff coming right around the corner so stay tuned.
UDG Discord: https://discord.com/invite/NrfjsX2
Cheers,
Joshua, Lead Dev.
There are some major improvements to the dynamic weather system including the option to disable it completely and pick the weather for the round (we know this was a major pain for most players).
We're also very excited to announce that this release includes angling the disc hyzer or anhyzer. This is a WIP and some flight physics still need further tuning to match up to different release angles but the mechanic is there and many more shot shapes are now possible.
Full Changelog:
Core update: Updated game build to Unreal Engine 4.26
Core update: Game now defaults to DirectX 12
Menu update - Various improvements and fixes for the Casual Round menu
Bugfix - Fixed Atom driver material
Adjustment - decreased sliding on Top Disc turf physical material
Adjustment - Moved dynamic Tee target to a better position above the tee area
Many improvements to weather system
Upgraded sky system - better performance overall, better looking, and prepared for volumetric clouds in next release.
New Feature - Angle of release :) *WIP*
New Animations - New backhand & putt animations based on AI mocap
New Feature - Inverse kinematics *WIP*
Bugfix / Improvement - Fixed celebration cinematics so they now work on all courses and can also now be skipped using the interact button.
Thank you so much to everyone that has stuck with UDG, and given us the chance to continue improving it. Lot's more awesome stuff coming right around the corner so stay tuned.
UDG Discord: https://discord.com/invite/NrfjsX2
Cheers,
Joshua, Lead Dev.
