Patchnotes - Build Version 3374
[p]Build Version 3374[/p][p]This patch includes various improvements and fixes.[/p][p]Tutorials[/p][p]- Added new tutorials and refined existing ones for better clarity and onboarding.[/p][p]UI/UX[/p][p]- Introduced new interface icons, including refreshed build menu and foliage/tree category icons.[/p][p]- Added a confirmation prompt in the main menu to prevent accidental loss of progress when performing critical actions.[/p][p]- Encyclopedia quality-of-life:[/p][p] - You can now switch entries with the A and D keys.[/p][p] - Corrected entry ordering so items display in the intended sequence.[/p][p]- Graphics settings: Replaced the Brightness slider with a Gamma slider for more accurate screen calibration.[/p][p]Gameplay and AI[/p][p]- Improved character/unit movement: agents come to a proper stop more reliably and recover better if they become stuck.[/p][p]World and Visuals[/p][p]- Adjusted foggy weather for improved atmosphere and visibility.[/p][p]- Fixed an issue where the Pithouse roof could disappear or flicker.[/p][p]- Resolved a landscape “shrinkwrap” issue on a multiplayer map that could cause visual or collision problems.[/p][p]Save/Load[/p][p]- Autosave now respects save-restricted scenarios: hourly autosaves only occur when manual saving is allowed.[/p][p]- Autosave logic now also applies during scripted sequences to better preserve progress.[/p][p]- Improved save reliability for certain objects immediately after loading.[/p][p]Technical[/p][p]- Updated engine plugins and build configuration to improve stability and platform compatibility (including Linux).[/p][p]- Added an internal debug fly mode used for testing; no impact on normal gameplay.[/p]