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Suzerain LARP Returns for 2026



Dear Citizens of the Suzerainverse and LARP Enthusiasts,

After the massive success of the first-ever Suzerain LARP, we're incredibly excited to announce that the second and third runs of Conundrum: Schatten über Ostmerkopa are taking place in 2026. Are you ready to immerse yourself in the captivating world of Suzerain? Read more below.

It's the 1950s and an alternate Cold War rages, with the fate of Eastern Merkopa hanging in the balance. What role will you play? Join the LARP and shape the destiny of Eastern Merkopa.

📅 Dates Run 2: 12 – 15 March 2026
Run 3: 19 – 22 March 2026

📍Location
The event will take place in Belgium, at the picturesque Château de Blier, located in the heart of the Belgian Ardennes, Érezée.

💶 Prices
Ticket tiers range from €80 to €360 (accessibility first) and include catered meals.

If applications exceed available slots, places will be raffled to ensure fairness.

Please note, the LARP will be held in German.

Sign-ups are open until 15th June 2025, 20:00 CEST.

Register here: https://docs.google.com/forms/d/e/1FAIpQLSc61R-jqhETenwKayGpRItcA109p60CHhgGBH3cCBY16pe7XA/viewform

The first run was sold out, so be quick to register before it's too late.

A big thanks goes out to Robin, Hermann, and Annabelle at Not Great Not Terrible for all of their tireless efforts and passion in bringing Suzerain to life.

For more information about Conundrum: Schatten über Ostmerkopa, visit: https://notgreatnotterrible.de/

Check out some of the photos from the 2025 event below:



View more photos here: https://steamcommunity.com/games/1207650/announcements/detail/564749771124768911
Glovurius axa Rizia!

A’Morgna her Coren!

https://store.steampowered.com/app/2352340/Suzerain_Kingdom_of_Rizia/

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Patch 3.1.0 Build 135 Released



Dear Citizens of the Suzerainverse,

We’re excited to announce that the latest patch for the 3.1 update has been released! Thank you for all the love and feedback you’ve shared over the past couple of weeks since we launched 3.1 "Sovereign".

If you want to support the team and help improve the playing experience, please report all bugs, feedback, and ideas through the Suzerain Discord server, which you can find here and in the bug report channel.

[h3]Patch 3.1.0 Build 135 Release[/h3] (28/05/2025)

The patch is deployed to the default branch. The database changes only apply to new games, and code fixes apply to on-going games.

[h2]Common[/h2]

Technical
  • Switched to Unity version 6
  • Optimized memory usage for raycasts
Bug Fixes and Polish
  • Fixed issue with pause snapshots and removed it from the PC build
  • Fixed issue with At War state in token information panel
  • Fixed issue with journal entry ordering
  • Fixed issue with setting resolution in some devices
  • Fixed some remaining issues with game initialization

[h2]Kingdom of Rizia DLC[/h2]

Content Updates
  • Expanded summary screen and adjusted year of death in the case of early ending
  • Added dialogue feedback for new MITZ financial penalty
  • Added a penalty decision for MITZ negotiation failure
  • Expanded leader description in story selection to reflect the starting state more
  • Updated some summary wording on casualties for war
  • Added minor summary texts for dissatisfied religious communities stopping donations
Design & Balancing
  • Adjusted conditions for Su Omina destabilization and Allied To Crown situations
  • Increased base Romus authority modifier by 1
  • Moved organized crime to appear in turn 2, but based on security choices, it will now have lower impact
  • Moved Golcondist negative impact to appear in turn 3
  • Moved several situation modifiers to turns 4 and 5
  • Dastnurist impacts are appearing post-4, Wruhecist ones post-5, Popularity in 4, Su Omina modifiers post5, Lost Territorial Integrity to post-1, Power Projection to post-3
  • Moved Living Standards calculation to turn 4
  • Provincial Tax Payments now impact administrative costs
  • Increased heavy industry industrial capacity increase by 1 and cost by 1
  • Reduced thresholds for Living Standards calculation
  • Added more impacts of instability to economy calculation
  • Updated eastern trade reduced modifier conditions
  • Adjusted thresholds for Popularity modifiers
  • Added Sordland trade budget modifier
  • Increased impact of total units on Power Projection
  • Lowered the threshold for a more positive impact of total units on Power Projection
  • Updated MITZ budget balancing
  • Fixed revolutionaries' funding not being set
  • Added an obstruction modifier if Romus angers all noble houses before the Gathering and is unpopular
  • Reduced the negative impact of paralyzed Romus on public opinion to allow players to recover more easily
  • Added economic growth benefit modifier for consumer industries
  • Increased difficulty of achieving strong border security
  • Rumburgian bond authority modifier now scales based on Rumburg relation
  • Reduced energy storage cost trigger to final resource before the limit
  • Increased the size of the negative public opinion impact on reform movement calculation
  • Added gradualization to organized crime modifier and revolutionaries modifier
  • Updated Provincial Tax Payment situation conditional instruction
  • Adjusted conditions for Su Omina destabilization and Allied To Crown situations
  • Added additional GASOM deal energy benefits
  • Added migrant wave situation per-turn conditional instruction
Bug Fixes
  • Fixed bug with popularity gradualization modifier which prevented updates
  • Fixed the Blitzkrieg achievement not triggering
  • Fixed military equipment situation bug
  • Fixed City tokens not showing Governor changes after takeover
  • Fixed budget bug for Crown Administration Expansion
  • Fixed wrong news triggering for Romus Toras hospital
  • Fixed Civil War epilogue ending prematurely under some circumstances
  • Fixed premature ending in Turn 8 House of Delegates scene when Adarfo is speaker and military is present
  • Fixed Turn 7 Iza speech ending prematurely when religious conversation option is selected
  • Fixed potential dead end in Intermerkopum negotiations
  • Fixed looping dialogue in Sazon reform talks
  • Fixed potentially incorrect mention of Golcondist mercenaries in Turn 8 security scene


[h2]Republic of Sordland[/h2]

Content Updates
  • Added more detailed Rumburg war summary text outcomes
  • Added more conversation options in Turn 10 war declaration
Design & Balancing
  • Increased threshold for the growth economy indicator
  • Lowered labor market crisis threshold slightly
Bug Fixes
  • Fixed incorrectly set Rumburg_Defence_PincerAttack and Rumburg_Offence_Blitzkrieg variables by replacing them with correctly set variables; deleted the duplicates
  • Fixed error where player couldn't continue opposition investigation with ACP
  • Fixed broken links in Turn 7 Franc conversation, Turn 9 Monica divorce talk and retirement ending speech


https://store.steampowered.com/app/2352340/Suzerain_Kingdom_of_Rizia/
We offer our sincerest thanks for your loyal role in the ever-unfolding Suzerain journey!

Vectern sis da!

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Addressing Community Feedback



Dear Citizens of the Suzerainverse,

At Torpor Games, the community is at the heart of everything we do. We're always listening, and your feedback and concerns directly impact our development decisions, including how we prioritize bugs and features for Suzerain and Suzerain: Kingdom of Rizia.

With that in mind, and with help from our moderators, we want to address some of the most common concerns raised by the community since the release of the 3.1 "Sovereign" update, in the spirit of transparency. Here's a short Q&A with Torpor Games' founder, Ata, to help clarify a few things.

A number of Android players have been blocked from playing Suzerain since the 3.1 update was released. Can you explain why that is and what the current situation is?


"We've received reports from the Google Play platform indicating issues related to legacy Android security versions. These are versions that have been phased out and are no longer supported by Android. The presence of these outdated SDKs has negatively impacted our standing with the Play Store.

Following advice from Google Play mentors, we’ve reduced access for users on these older versions to assess the impact. The platform does not expect us to support these versions and even advises against doing so, due to the lack of system coverage and increasing security concerns.

We are currently evaluating the data gathered from this change to determine if access can be restored and will share a final decision based on our findings. Your patience during this assessment period is appreciated."

Some players have experienced issues when booting up the game, with it freezing during the loading screen. What could be causing this, and what’s the current situation?

"We’ve identified specific technical issues affecting a smaller portion of our player base. Our development team is actively investigating these problems and has launched advanced diagnostics to pinpoint their causes.

To assist us, please share your system specifications, describe the issues you've encountered, and let us know if you have tried any workarounds. Resolving these issues is currently our top technical priority, and the majority of our engineering resources are focused on this effort. You can do so via the Suzerain Universe Discord here and head to the Testing-BugReports channel.

As we expand to more platforms, our codebase and system stability become more complex. This can lead to unexpected issues, some of which did not surface during Open Testing but only became visible after launch. We are working diligently to resolve them and hope to address most of them very soon."

Since the launch of 3.1, there have been some murmurings about the nationalization and privatization paths in Sordland being more expensive. What are your thoughts on this?

"Each update we release includes content and balancing changes. Suzerain is an evolving game, and that is part of its core identity. Our aim is to refine the design using a combination of analytics, player feedback, and our creative direction.

Suzerain today is a different game than it was five years ago, three years ago, or even one year ago. Strategies, storylines, and meta balances continue to shift, which means the experience and value you gain from the game may also change over time as you experience new branches, new challenges, and new solutions.

We believe in presenting different systems with all their complexities, including both advantages and disadvantages. Exploring the grey is integral to our identity. Our goal is to continuously refine the design until it reaches the level of depth and sophistication we envision. As of now, we are very pleased with the state of Update 3.1 and the Kingdom of Rizia expansion. While some minor improvements will still be made, larger adjustments will be reserved for future updates and exciting new releases we have planned.

This game grows together with you and the universe we are building. I hope this clears up any concerns!"

As mentioned, we truly value the input of our community and want to hear more from you as we shape the future of the Suzerain universe. To share your thoughts on the direction of Suzerain, the community, and much more, please fill out this form; it will help shape the future of development: https://forms.gle/fCGnYxmYy5Ex4JVq5

Thank you again for your support, patience, and love for indie games!

Glovurius axa Rizia!

A’Morgna her Coren!

https://store.steampowered.com/app/2352340/Suzerain_Kingdom_of_Rizia/

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Patch 3.1.0 Build 134 Released


Dear citizens of the Suzerainverse,

We’re excited to announce that the latest patch for the 3.1 update has been released! Thank you for all the love and feedback you’ve shared over the past couple of weeks since we launched 3.1 "Sovereign".

If you want to support the team and help improve the playing experience, please report all bugs, feedback, and ideas through the Suzerain Discord server, which you can find here and in the bug report channel.

[h3]Patch 3.1.0 Build 134 Release[/h3] (21/05/2025)

The patch is deployed to the default branch. The database changes only apply to new games, and code fixes apply to on-going games.

[h2]Common[/h2]

Technical
  • Improved diagnostics and analytics
  • Improved error handling for Steam store failures
Bug Fixes and Polish
  • Fixed issue with token information panel clicks sometimes breaking other panel states
  • Fixed issue with purchase state rarely not getting recognized

[h2]Kingdom of Rizia DLC[/h2]

Content Updates
  • Added Crown Supreme Royal Decree to Order Category which boosts Authority
  • Added a few new elements to the human rights calculation
Design & Balancing
  • Updated conditions for Su Omina allegiance and "Lack of Order in Iza" situation
  • Lowered threshold for Wehlen's initial Intermerkopum potential
  • Made balancing changes to Crown Prince choices with new impacts on Tourism, Drug Trade, Broken Traditions
  • Added design impacts of the new decree to different calculations
  • Adjusted Breaking Traditions balance slightly to account for new changes
  • Increased starting budget by 1
  • Added missing city token status updates
Bug Fixes
  • Fixed several duplicate narrative support bugs
  • Fixed bug where Hugo and Lucita showed up at council meeting after reform-related arrests
  • Fixed Typos in Turn 6
  • Fixed bugs where Turn 9 Titus conversation and Turn 8 security conversation ended prematurely
  • Fixed the Turn 10 birthday bug where centralization wasn’t possible despite earlier expressing support for such reforms
  • Fixed Blitzkrieg Achievement not triggering
  • Fixed several situations not triggering correctly

https://store.steampowered.com/app/2352340/Suzerain_Kingdom_of_Rizia/
We offer our sincerest thanks for your loyal role in the ever-unfolding Suzerain journey!

Vectern sis da!

Check out our Twitter, Facebook, Reddit, Discord and our newsletter to get the latest breaking news for Suzerain and The Conformist.

Last Chance to Get Suzerain and Kingdom of Rizia at Their Lowest Prices Ever


Dear citizens of the Suzerainverse,

Tomorrow is your final opportunity to purchase Suzerain and Suzerain: Kingdom of Rizia at their all-time lowest prices before they increase.

Purchase Suzerain

Purchase Suzerain: Kingdom of Rizia


To celebrate the launch of the 3.1 "Sovereign" update for Suzerain: Kingdom of Rizia, the DLC has been available at a limited-time 20% discount, with Suzerain itself discounted by 70%. Now is the perfect time to grab both titles before this offer ends!

Starting Wednesday May 21st, the price of Suzerain: Kingdom of Rizia will increase to $14.99 across all PC platforms. Suzerain's regional pricing will also be updated. These changes will apply to all Bundle editions as well.

These price adjustments will help support the ongoing development of future DLCs and free updates.

Thank you for your continued support!

Glovurius axa Rizia!

A’Morgna her Coren!

https://store.steampowered.com/app/2352340/Suzerain_Kingdom_of_Rizia/

Check out our Twitter, Facebook, Reddit, Discord and our newsletter to get the latest breaking news for Suzerain and The Conformist.