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Update on the Suzerain Chinese Localization Project

[p][/p][p]Dear Citizens of the Suzerainverse,

It’s been a while, so we wanted to share a quick update on the status of the official Chinese translation of the Suzerain base game, as well as our broader localization efforts.

Currently, we’re focusing on one language at a time for localization, due to limited resources and the need to prioritize effectively. That said, we’re excited to report that the Chinese localization project is steadily progressing. (Read in Chinese below).

Given that the Chinese gaming market accounts for over 30% of global video game revenue, and considering the strong support from the Chinese Suzerain community, it made perfect sense to prioritize this language for our first official localization of the game.

To give us more insight into the project, we spoke with Gordon Chengjun, a native of Shiyan, China. He’s been living in Adelaide, Australia for the past 12 years and is currently a PhD candidate at the University of Adelaide. The localization project is also the subject of a scientific research program at the university focused on developing community-supported localization processes for deep-content games; a first of its kind and a potential valuable resource for indie game developers. Gordon is the lead researcher of the Chinese localization effort and shared some exciting developments with us.

Hey Gordon, can you give us a bit of backstory on how this Chinese localization project came together?

"While the Chinese market shoulders more than 30% of global video game revenue, the amount of research on English-Chinese game localization is disproportionately low, especially when it comes to volunteer localization or crowdsourcing. Existing studies often lack the depth needed for meaningful findings.

As a dedicated fan of Suzerain and having seen strong demand for a Chinese version within the community, it felt natural to combine my passion and academic focus into something that benefits the game, its players, and the research field. I contacted Torpor and expressed my interest in organizing and leading a volunteer localization program. Ata responded promptly with great interest, and that’s how it all began!"


Around how many people have been working on it?

"We had 26 volunteers in total, with a maximum of 17 working at the same time across four different teams. Among them, five core members have been with the project from start to finish."

What have been the biggest challenges?

"Volunteer availability. While we had dozens of contributors, personal commitments always got in the way. On top of that, there were inconsistencies in punctuality and submission quality. A lot of extra effort went into proofreading, or even discarding, unsatisfactory submissions.

In reality, the volunteer teams translated most of the news articles, half of the Codex, two-thirds of the policies and government reports, Turns 6–9, and completed the first round of proofreading, totaling around 350,000 words. I handled the rest of the translation and the final proofreading of all texts myself, as this project is closely tied to my academic research.

Moreover, this project marks Torpor's first attempt at localizing Suzerain into Chinese
; everything from database formatting, dialogue management tools to UI implementation, which inevitably led to some trial and error. And let’s not forget they’ve also been juggling updates and other development projects simultaneously! But once we built a process and got it running, it stopped being a major issue. Ultimately, translation quality mattered most."

What’s the status of localization from your side?

"The translation phase is wrapping up, and the final proofreading stage is underway. I know the Torpor team is already working on implementing the translation. Once that’s done, we’ll move into testing. I can’t wait to see all the work come together."

Currently, we can't provide a timeframe for when the testing phase will be ready or when localization will be implemented, as there are several production priorities across multiple projects, and a variety of technical challenges to assess first. But, stay tuned!
[/p][p]Once the Chinese localization is live and our team is better equipped to handle the process, we’ll gradually begin integrating more community-driven localization projects that are complete or nearly complete into the game. However, each language requires custom integration work, localization testing, dedicated project leadership, and admin support, making it a highly intensive process. We understand there’s strong demand, and we truly appreciate your patience!

Glovurius axa Rizia!
[/p][p]A’Morgna her Coren!

//

亲爱的各位《Suzerain》世界的公民们:[/p][p][/p][p]距离中文本地化项目启动已经过去了很长一段时间,我们想在此向大家汇报一下《Suzerain》本体的汉化进度,以及其他语种本地化工作的最新情况。[/p][p][/p][p]由于人手和资源上的限制,我们采取了各语种依次推进的本地化策略。我们很高兴地告诉大家,中文本地化项目正在稳步推进当中——翻译、校对阶段已经基本完成,文本的初期导入与技术验证工作也已经启动了!考虑到中国游戏市场占全球游戏营收30%以上的份额,再加上中文玩家社区对《Suzerain》的大力支持,将中文作为我们的首个官方本地化项目绝对是明智之选。[/p][p][/p][p]为了更深入地了解这个项目,我们采访了中文本地化项目的总负责人——来自中国十堰、现居澳大利亚阿德莱德的Gordon。他在澳洲生活了12年,目前是阿德莱德大学的一名博士生,正在以此次本地化项目为研究对象,剖析深度内容游戏的社区支持型本地化流程,如此规模的课题在这一领域尚属首次,对独立游戏开发者具有重要参考价值。作为中文本地化项目的负责人,Gordon向我们透露了不少振奋人心的细节:[/p][p][/p][p]“你好Gordon,能说说中文本地化项目是怎么诞生的吗?”[/p][p][/p][p]虽然中国游戏市场全球占比超过三成,但关于游戏中文本地化的学术研究却与这种份额并不相称,在志愿者汉化和众包翻译领域更是如此。而现有研究往往基于单部作品针对翻译策略进行分析,缺乏深度。作为《Suzerain》的铁粉,我在看到Steam社区对中文版的强烈需求后,自然而然的想把个人爱好和我的研究方向结合起来,联合其他有兴趣的志愿者们推动这个项目。于是我联系了Torpor工作室,表达了想牵头组织志愿者汉化的意愿。工作室负责人Ata立刻表现了出极大兴趣,故事就这样开始了![/p][p][/p][p]“大概有多少人参与其中?”[/p][p][/p][p]前后共有26位志愿者参与过项目,高峰时期同时有17人分为四组进行工作。其中有5位核心成员全程坚持了下来。[/p][p][/p][p]“遇到的最大挑战是什么?”[/p][p][/p][p]协调志愿者的时间和产出最头疼。队伍虽然看上去人多,在招募时也针对个人能力进行了筛选,但在现实中总会被学习、工作等各种私人事务打乱节奏,影响效率;作为一支志愿者队伍,我们也无法就进度做出硬性要求,导致交稿准时率和质量参差不齐,在校对甚至重译上额外消耗了团队的一些精力。项目期间,志愿者团队共完成了大部分新闻条目、半数游戏百科条目、三分之二的政策文件与政府报告,以及第6-9回合对话的翻译和首轮校对,总计约40万字;其余游戏文本的翻译以及全部文本的终校工作则是由我本人完成的——毕竟从这个项目基本就是我的研究课题。[/p][p][/p][p]此外,这个项目也是Torpor对《Suzerain》的首次汉化尝试,在数据库格式、对话管理工具和UI置入方面均属首次,走过一些弯路;更不要说他们还要兼顾新版本的发布和其他作品的开发了。不过在建立起标准化流程之后,这就不再是主要问题了,毕竟翻译质量与文本的可读性才是核心。[/p][p][/p][p]“项目现在的进展如何?”[/p][p][/p][p]本体的翻译工作已经全部结束,最后一批文本的校对工作也将马上完成。Torpor团队已经开始进行初期导入和技术验证,成功封装之后就会开始计划测试阶段。我们都非常期待看到项目开花结果的那一刻![/p][p][/p][p]由于需要同时兼顾其它开发任务以及解决一系列技术难题,目前我们还无法给出测试或本地化实装的具体时间,但请大家保持关注!待中文版上线,团队积累更多经验之后,我们会逐步整合其它语种的社区翻译项目。不过每种语言都需要特化导入、本地化测试和专人管理,整个过程将非常耗时。大家的热切期盼我们深有体会,衷心感谢各位的耐心等待!


Check out our Twitter, Facebook, Reddit, Discord and our newsletter to get the latest breaking news for Suzerain and The Conformist. [/p]

Patch 3.1.0 Build 137 Released

[p]Dear Citizens of the Suzerainverse,

We’re excited to announce that the latest patch for the 3.1 update has been released! Thank you for all the love and feedback you’ve shared over the past couple of weeks since we launched 3.1 "Sovereign".

If you want to support the team and help improve the playing experience, please report all bugs, feedback, and ideas through the Suzerain Discord server, which you can find here and in the bug report channel. [/p][p][/p][p]Patch 3.1.0 Build 137 Release (12/06/2025) The patch is deployed to the default branch. The database changes only apply to new games, and code fixes apply to on-going games. [/p][p][/p][h2]Common[/h2][p]
Technical
[/p]
  • [p]Updated consent text for game start consent[/p]
  • [p]Updated privacy policy[/p]
  • [p]Additional exception handling for Firebase
    [/p]
[h2]Kingdom of Rizia DLC[/h2][p]
Content Updates
[/p]
  • [p]Added conversation branches in Turn 8 council scene to reflect if Porte Drazon Stock Exchange has already been established; moved chair decision to later[/p]
  • [p]Added Morella relations boost if MITZ agreement reached[/p]
  • [p]Added codex entry for Voice of Rizia if freedom of press revoked[/p]
  • [p]Made it possible for Duke Reinhart to accept Toras last name without a military alliance under certain conditions
    [/p]
[p]Design & Balancing
[/p]
  • [p]Removed option to flee to Rumburg in epilogue if you publicly announced Adarfo collaboration[/p]
  • [p]Stopped "dangerous revolutionaries" situation from triggering too early[/p]
  • [p]Stopped Malenyevist revolutionaries from triggering when Morella allied[/p]
  • [p]Stopped foreign goods reliance negative modifier from appearing as "Business Influx"
    [/p]
[p]Bug Fixes
[/p]
  • [p]Fixed Pabel acting as if player knows his secret if you have not discussed it with him[/p]
  • [p]Fixed potential premature ending in Intermerkopum roundtable scene[/p]
  • [p]Fixed Taddeus appearing out of nowhere in turn 8 security meeting[/p]
  • [p]Fixed Sordland bond return articles triggering too late
    [/p]
[h2]Republic of Sordland[/h2][p][/p][p]Design & Balancing
[/p]
  • [p]Raised Malenyevism threshold for Deivid to call player an authoritarian during ending assessment
    [/p]
[p][/p][h2]Mobile Divergence
[/h2]
  • [p]Changed minimum SDK level to 30 (Android 11) for Android[/p]
  • [p]Fixed issue with push notifications not getting cancelled at times
    [/p]
[p]We offer our sincerest thanks for your loyal role in the ever-unfolding Suzerain journey!

Vectern sis da!

Check out our Twitter, Facebook, Reddit, Discord and our newsletter to get the latest breaking news for Suzerain and The Conformist. [/p]

Suzerain Official Soundtrack: Out Now on Vinyl

[p]

Dear Citizens of the Suzerainverse,

The music in Suzerain plays a vital role in enhancing the atmosphere, delivering a more immersive and emotionally engaging gameplay experience. We are incredibly proud of the beautifully composed soundtrack by James Spence, and it is with great pleasure that we announce the release of the Suzerain Official Soundtrack on vinyl is out now.[/p][p]The soundtrack features twenty two carefully selected tracks from the Suzerain universe, pressed onto a stunning double LP in signature Sordland Red. Housed in a beautifully designed gatefold sleeve, the record is crafted using sustainability-focused materials. To significantly reduce carbon emissions by up to 90%, this edition is produced with 100% recycled materials, including bio-vinyl and recycled plastics.[/p][p]James Spence, Suzerain's composer and sound designer, set out to create a subtle yet powerful emotional tone that mirrors the complex journey of a president burdened by a long and troubled past.

“We wanted to make a soundtrack that captured the uncertainty and moral greyness of the story. After some experimenting with orchestral elements, we went for a more human, guitar-driven soundscape to reflect Anton himself,” explained James.

Due to the wide scope of playstyles in Suzerain, we decided to split the music into core themes, assigning a theme to each track. Among the tracklist, listeners will notice that the tracks are titled after their respective themes, such as Optimism, Scandal, and Critical.

James’ inspirations for the Suzerain soundtrack range from electronic ambient music to post-rock bands like Explosions in the Sky, known for their use of instrumental guitar to create narrative-driven soundscapes.

Here's a closer look of the record:

[/p][p][/p][p][/p][p][/p][p]
The official Suzerain soundtrack can be purchased on vinyl here.
[/p][p]You can also explore more of James Spence's work through his Bandcamp.
[/p][p]A big thank you goes out to Serenity Forge for producing and publishing the record.

Glovurius axa Rizia!
[/p][p]A’Morgna her Coren!

Check out our Twitter, Facebook, Reddit, Discord and our newsletter to get the latest breaking news for Suzerain and The Conformist. [/p]

April & May 2025 Broadcast


Dear Citizens of the Suzerainverse,

Welcome to our April & May 2025 Broadcast! It’s been a hectic but rewarding couple of months for us at Torpor, and we’re excited to share a glimpse of what we’ve been up to.

Stay tuned for a recap of the Kingdom of Rizia 3.1 “Sovereign” Update, which launched a few weeks ago; the latest news about the official Suzerain soundtrack release on vinyl; and a summary of the first-ever community-created Suzerain LARP.

We’re also thrilled to announce our nomination at Games for Change 2025, take you behind the scenes of the Torpor team’s outing to A MAZE. in Berlin, and give you a look at what’s coming next... and much more!

[h3]3.1 "Sovereign" Update Launched[/h3]

After months of development and community open testing, we launched the long-awaited 3.1 “Sovereign” Update for the Suzerain DLC, Kingdom of Rizia in May. This marked a monumental moment for us, as it allows us to continue expanding and refining these rich narrative storylines, free for the community.

3.1 “Sovereign” was a massive overhaul and the dawn of a new Rizia. We introduced deeper strategic and narrative complexity. Players can now wield greater authority over governance, navigate evolving relationships with advisors and foreign powers, and confront new dilemmas that test the very limits of their regal leadership.

👉 Download on Steam, iOS, and Google


To coincide with the launch of 3.1 “Sovereign”, we hosted a Q&A livestream, presented by Ata across Discord, Twitch, and YouTube. The community had the chance to ask questions about all things “Sovereign” and more.

👉 Watch the Full Q&A

We were blown away by the love and support from the community following the launch of 3.1, and we can’t thank you enough! ❤️




Of course, an update of this scale comes with new and unforeseen challenges, many of which were brought to our attention by the Suzerain community. In case you missed it, we addressed the most common concerns in a recent blog post.

👉 Read the Blog

The team is currently working on multiple projects, three of which will be announced this year. We are very excited about the next steps following Rizia and the future of the game and its universe. Our audience is growing across all channels and we are seeing more media interest too.

As we wrap up the final polish patches for now, our focus is shifting to starting newer and more exciting projects. The team is also taking well-deserved breaks to rest, recharge, and come back ready for what’s ahead. Thank you for your continued support. We look forward to growing this universe together.

[h3]Your Feedback Matters[/h3]

We truly value input from the community and want to hear more from you. We've put together a community survey that we're closely monitoring, as it helps guide our next steps. If you haven’t filled it out yet, we’d love to hear your thoughts. We can plan better for the future with your feedback in mind.

👉 Provide Your Feedback

[h3]Suzerain Original Soundtrack Out Now on Vinyl[/h3]

Music lovers, the time is finally here! We’re excited to announce that the official Suzerain soundtrack by composer James Spence is now available on vinyl, as part of a beautifully crafted 2xLP in Sordland Red. The vinyl and its packaging were designed using sustainability-focused materials to ensure a high-quality, environmentally responsible product.

Speaking about composing the soundtrack, James Spence shares:

"For Suzerain, I was inspired by post-rock, ambient, and soundtrack music. These genres always created a strong sense of place and aesthetic and a subtle emotional weight that couldn’t be created with a bombastic score. As the player takes on the presidency of a country with a long troubled past, I wanted to reflect that heavy burden in the music."

It’s the perfect way to experience the atmosphere of Suzerain in the comfort of your home, or to add a unique piece to your collection.

👉 Order the Vinyl

[h3]Bringing Suzerain to Life[/h3]

What makes Suzerain so special is the community’s passion for its universe. This March, three dedicated fans - Robin, Hermann and Annabelle - brought that universe to life with the first-ever Suzerain LARP. 🫡

The event brought together over two dozen passionate Suzerain fans, each contributing their own costumes, characters, and convictions. In the halls of a real castle, they negotiated, conspired, and embodied the tensions of a continent on the brink of a fictional Cold War.

A huge thank you to Not Great Not Terrible for organizing this event with such vision, care, and attention to detail. Special recognition goes to Robin Plötzwich, Hermann Eichhorn, and Annabelle Bitzmann, who helped shape this unforgettable experience within the Suzerain universe. Here are a few photos taken by Hagen Hoppe from that incredible event:


[h3]Want to Join the 2026 LARP?[/h3]


After the massive success of the 2025 Suzerain LARP, we're incredibly excited to announce that the second and third runs of Conundrum: Schatten über Ostmerkopa are taking place in March 2026 at the picturesque Château de Blier, in the heart of the Belgian Ardennes, Érezée, Belgium.

Are you ready to immerse yourself in the captivating world of Suzerain?

It’s the 1950s, and an alternate Cold War rages, with the fate of Eastern Merkopa hanging in the balance. What role will you play? Join the LARP and shape the destiny of Eastern Merkopa.

👉 Click To Find Out More

[h3]Rizia Nominated for Games for Change Award 2025[/h3]


We're incredibly excited to announce that Suzerain: Kingdom of Rizia has been nominated in the Best in Civics category at this year’s Games for Change Awards!

Games for Change (G4C) is the leading nonprofit organization dedicated to harnessing games and immersive media for social impact, and we're honored to be part of this inspiring event. We're also thrilled to be among such talented fellow finalists: Nuclear Negotiator by Jollywise and Two Falls (Nishu Takuatshina) by Unreliable Narrators.

The G4C Awards Ceremony will take place on June 26th at Parsons School of Design at The New School in New York City. If you'd like to watch the event, it will be streamed live on Twitch starting at 6:30 PM ET, hosted by Spawn On Me’s Kahlief Adams.

👉 Tune In Here

[h3]Torpor Gets A MAZE.d[/h3]


The Torpor team took a trip to Berlin’s beautiful Silent Green culture quarter for A MAZE., the game and media festival celebrating all things fresh and innovative. It was wonderful to see so many amazing projects and people showcasing their brilliant ideas. Team highlights include: Breaking News by Luna Duck Studios, Sentiment Games' Deck of Memories, and Sokpop's Stacklands. Check out a couple of the photos below:


[h3]Recapping the HIT Games Conference[/h3]

Torpor's Managing Director and Co-Founder, Ata, recently shared his experience of releasing Suzerain at the Berlin-edition of the HIT Games Conference, alongside PlaytestCloud and beyondthosehills.

If you're interested, the panel discussion, 'How to Successfully Launch and Operate a Game on PC and Consoles in Today's Realities', is available to check out on YouTube.

👉 Watch it Here

[h3]Sneak Peak: Switch Update Begins[/h3]


Following the launch of the 3.1 update, we’re now beginning work on updating the Nintendo Switch version to include all content released since its initial launch, up to and including the "Sovereign" update and Kingdom of Rizia. Keep your eyes peeled for the latest Switch updates!

Until next time, dear Citizens. Take care!

Glovurius axa Rizia!

A’Morgna her Coren!

https://store.steampowered.com/app/2352340/Suzerain_Kingdom_of_Rizia/

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Patch 3.1.0 Build 136 Released



Dear Citizens of the Suzerainverse,

We’re excited to announce that the latest patch for the 3.1 update has been released! Thank you for all the love and feedback you’ve shared over the past couple of weeks since we launched 3.1 "Sovereign".

If you want to support the team and help improve the playing experience, please report all bugs, feedback, and ideas through the Suzerain Discord server, which you can find here and in the bug report channel.

[h3]Patch 3.1.0 Build 136 Release[/h3] (04/06/2025)

The patch is deployed to the default branch. The database changes only apply to new games, and code fixes apply to on-going games.

[h2]Common[/h2]

Technical
  • Implemented PC offline Torpor Account profile UI
  • Implemented additional error handling for save files with issues
Bug Fixes and Polish
  • Fixed issue with hyperlinks UI panel for gamepad
  • Fixed issue with clicking on tokens over flag overlays

[h2]Kingdom of Rizia DLC[/h2]

Content Updates
  • Added notification decision for national destabilization ending and extra narrative support for it continuing
  • Added consequences for post-nationalization RRG decision and made workers' council
Design & Balancing
  • Added penalty warnings and penalty event decisions for key negative modifiers which didn't have them to warn players and give some immersive tips
  • Moved several positive modifiers (religious approvals, high popularity, su omina support) to earlier and pushed negative modifiers to later turns
  • Su Omina negative modifier pushed to turn 7
  • Pushed negative breaking traditions modifier forward to turn 4
  • Moved revolutionaries to turn 5 to coincide with MITZ
  • Increased base romus authority by 1
  • Moved provincial obstruction to 7 and made it more difficult to get
  • Made it easier to fix drug trade
  • Made it easier to fix East trade reduction
  • Added grading to revolutionaries
  • Made it easier to fix revolutionaries
  • Added grading to now late game modifiers of heightened consumption and foreign goods reliance
  • Moved heightened consumption and foreign goods reliance to turn 8
  • Made Morella relations matter more regarding border content
  • Improved border security situation checks
  • Moved Business Influx earlier to turn 3
  • Moved Economic Instability to later turn 6
  • Fixed business influx and instability appearing at the same time. Added mutual exclusivity
  • Pushed organized crime negative modifier forward to turn 3
  • Made it slightly more difficult to get Sordland trade
  • Made it harder to get horrible living standards
  • Fixed a missing relation update state that impacted Rumburgian Sovereign Ties
  • Made it easier to get authority from intelligence services
  • Provincial taxes avoided and fully paid now have some impact on administrative balance per turn (-1 to +1)
  • Added constructed military industries integer and updated military equipment reliance calculation
  • Reduced negative damages on tourism slightly
  • Completing Sallabes grandsanctuary construction now improves Sordland and Rumburg relations
  • Completing construction of Bronaz energy storage will now give +1 energy
  • Added immersive resource difficulty selection options for a slightly easier, and slightly harder start for both stories
  • Some immigration decrees now reduce drug trade
  • Added authority modifier impacts to Iza outcome
  • Added gradualization to centralized security cost, reduced by admin, logistics, intel decrees
  • Added +1 tourism to completed Plavo restoration
  • Expansion of administrative authorities now increases max budget ceiling
  • Added positive CSP relations for political amnesty decree
  • Added public infrastructure state to economy calculation
  • Moved Sordland bond results to earlier
  • Changed diplomatic envoy impacts and banning of Malenyevist books impact
  • Improved public infrastructure decision chain situation triggers
  • Increased starting ship resource by 1
  • Reduced cost of buying ship by 1 budget
  • Updated navy focus to include 1 submarine
  • Reduced budget cost of army focus by 1 budget
  • Increased budget cost of navy focus by 1 budget
Bug Fixes
  • Fixed premature endings in Iza speech, Rusty phone call and third House of Delegates scene
  • Stopped Vina and Adarfo from appearing where they shouldn't
  • Fixed bug where Rumburg Sovereign Bond authority modifier plummeted despite good relations
  • Fixed bug where Provincial Tax Avoidance modifier triggered despite good house relations


[h2]Republic of Sordland[/h2]

Content Updates
  • Soll acknowledges player's housing assistance program at football match if implemented

[h2]Mobile Divergence[/h2]
  • Fixes to application pause related ANRs for Android


https://store.steampowered.com/app/2352340/Suzerain_Kingdom_of_Rizia/
We offer our sincerest thanks for your loyal role in the ever-unfolding Suzerain journey!

Vectern sis da!

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