A big "thank you" to pre-release testers & first update incoming!
[p]Hi there,[/p][p]I hope you're doing well! Thank you for your support and feedback to date - I'm getting close to releasing the first update to Prometheus Wept. It will be a small update to deliver a quality-of-life focused boost to PW, later today, or tomorrow. [/p][p]Things got a little hectic coming up to the early access release, and I'd like to take a moment to thank the brave pioneers who gave feedback and helped improve the game before it released on early access. It wasn't possible to address all feedback before launch, so I focused on stability, but I'll address more of your feedback in the near future. [/p][p]Given the complexity of Prometheus Wept, even with 1000+ hours of testing in a very methodical manner, I wasn't able to remove all the bugs. Your help massively improved the game, and I'm really grateful for that.[/p][p]Apologies in advance if I missed anyone, it's been a hectic time. If anyone who reported bugs or gave feedback would like their name in the credits, let me know how you'd like to be credited![/p][p]Talk soon,[/p][p]Daithi[/p][p][/p][h3]Additions:[/h3]
- [p]Opening cutscene added. (Monty)[/p]
- [p]Fixed an issue preventing the game from launching if the demo was installed. (Corwin)[/p]
- [p]Fixed a game breaking bug, which prevents the rebellion storyline from advancing (LDi Cesare, Bernd)[/p]
- [p]Fixed a bug preventing the main character from getting up after a defeat in combat (Might be Crusty)[/p]
- [p]Fixed an issue which interupts player movement in real time. (Might be Crusty)[/p]
- [p]Fixed drones being able to fire through certain parts of a wall. ( LDi Cesare)[/p]
- [p]Fixed the UI dissappearing when the player interacts with a cyberspace node for the second time. (Bernd)[/p]
- [p]Fixed options not updating when moving between tabs. (liessahl)[/p]
- [p]Fixed friendly turret in Hec8 labs being added to battles it shouldn't be. (LDi Cesare)[/p]
- [p]Fixed roofs being enabled when player characters are inside building (Bernd, LDi Cesare, Murkki017)[/p]
- [p]Fixed doors opening to wrong position (LDi Cesare, Modron)[/p]
- [p]Fixed an item container having an incorrect item (Bernd)[/p]
- [p]Fixed issues around item saving and loading (Modron)[/p]
- [p]Fixed objects in Sunny Pines allowing movement to the tiles they covered. (Murkki017)[/p]
- [p]Fixed errors in the crafting system (Modron)[/p]
- [p]Fixed not being able to attack servers after drones destroyed in Hec8 labs (Brigand231)[/p]
- [p]Fixed an issue causing Zeke to teleport before a fight in the Drag. (Murkki017)[/p]
- [p]Fixed an issue with inventory items disappearing (Modron)[/p]
- [p]Fixed characters not appearing where they should (Murkki017)[/p]
- [p]Fixed an issue preventing progress if you convince kindle to defect from the firemen. (Brigand231)[/p]
- [p]Fixed an issue preventing progress if you visit the water plant after meeting Gordina. (Polydeuces, Modron)[/p]
- [p]Fixed an issue with overwatch. (Modron)[/p]
- [p]Fixed an issue allowing you to visit more search sites than you should, when searching for DR Kriesler. (Modron, Bernd)[/p]
- [p]Fixed an issue with raising rebel faction morale. (Modron)[/p]
- [p]Modified dialogue text to improve its visibility on Steam Deck (KezCrash)[/p]
- [p]In character creation, you can now revert stats and skills to their original state (LDi Cesare)[/p]
- [p]“Continue” button in dialogue is hidden when not used (LDi Cesare)[/p]
- [p]Added a “Youtube Mode” to prevent any music tracks which might interfere with video monetisation being played. (Vlodril)[/p]
- [p]Did a quick pass on optimising level load times. (Gloomseeker / Liessahl)[/p]
- [p]Pressing space, or clicking anywhere on the dialogue panel now advances dialogue (Sneko)[/p]
- [p]Adjusted position of difficulty select panel (Monty)[/p]
- [p]Music volume starts lower (Monty)[/p]
- [p]Increased size of current AP Text (Modron)[/p]
- [p]Improved lighting in The Drag (Murkki017)[/p]
- [p]Fixed objects highlighing in error on the character creation screen. (awg)[/p]
- [p]Moved tutorial window so it doesn't obscure quest panel. (Sneko, Murkki017)[/p]