Prometheus Wept Dec '23 Update: Getting there on act 1 finale
Hi again,
I hope you're doing well! I'm still working on the finale for act 1. A quick summary of some recent activities, and you can find more detail below:
- Completed the Homestead Heights map for Sunny Pines.
- Rebel pre-finale is virtually complete.
- Militia pre-finale will require less work, and will be started next.
[h3]Homestead Heights Map:[/h3]
I've added the last of the five districts of Sunny Pines, Homestead Heights. This is the seat of manufacturing in Sunny Pines. It houses most of the worker population and the Shaded Pine, the local pub. It's a little depopulated at the moment, but you can get the idea.

Much of Sunny Pines industry revolves around food and lumber.
[h3]Pre-finales & Finales:[/h3]
I've broken down the work on the act 1 finale into 4 parts. For each side, there's a pre-finale (recruitment, purchasing/crafting faction, sabotage) and a finale, where the fighting plays out.
I'm on the cusp of completing the rebel pre-finale. Just one act of sabotage is left to be scripted. The militia pre-finale will be quicker to complete as much of the code to interact with the faction (equipment, troops) is already in place.

Due to restrictions on weapons ownership in Sunny Pines, you must employ the services of an outside arms dealer to equip the rebels.
After that, work will begin on the finales, which will be 3-5 large scale battles for control of Sunny Pines.
[h3]Prometheus Wept Coverage:[/h3]
I missed the coverage of Prometheus Wept by let's players Wee Hours Games and Vlodril at the time, but have since caught up on it. If you like more chilled let's players, they're good ones to check out.
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
Developing Prometheus Wept the way I envisioned it has proved more difficult and time consuming than imagined, so thank you for all your patience and support. There are times in development when the hill feels more steep and the rock, heavier, but that's a passing thing. Thankfully, an early access release, which will be great for motivation, isn't too far away.
Development will slow down, but not stop over Christmas, and I'll check in again around the end of January. On that note, I'd like to wish you a nice time over the Christmas holiday :)
All the best,
Daithi
I hope you're doing well! I'm still working on the finale for act 1. A quick summary of some recent activities, and you can find more detail below:
- Completed the Homestead Heights map for Sunny Pines.
- Rebel pre-finale is virtually complete.
- Militia pre-finale will require less work, and will be started next.
[h3]Homestead Heights Map:[/h3]
I've added the last of the five districts of Sunny Pines, Homestead Heights. This is the seat of manufacturing in Sunny Pines. It houses most of the worker population and the Shaded Pine, the local pub. It's a little depopulated at the moment, but you can get the idea.

Much of Sunny Pines industry revolves around food and lumber.
[h3]Pre-finales & Finales:[/h3]
I've broken down the work on the act 1 finale into 4 parts. For each side, there's a pre-finale (recruitment, purchasing/crafting faction, sabotage) and a finale, where the fighting plays out.
I'm on the cusp of completing the rebel pre-finale. Just one act of sabotage is left to be scripted. The militia pre-finale will be quicker to complete as much of the code to interact with the faction (equipment, troops) is already in place.

Due to restrictions on weapons ownership in Sunny Pines, you must employ the services of an outside arms dealer to equip the rebels.
After that, work will begin on the finales, which will be 3-5 large scale battles for control of Sunny Pines.
[h3]Prometheus Wept Coverage:[/h3]
I missed the coverage of Prometheus Wept by let's players Wee Hours Games and Vlodril at the time, but have since caught up on it. If you like more chilled let's players, they're good ones to check out.
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
Developing Prometheus Wept the way I envisioned it has proved more difficult and time consuming than imagined, so thank you for all your patience and support. There are times in development when the hill feels more steep and the rock, heavier, but that's a passing thing. Thankfully, an early access release, which will be great for motivation, isn't too far away.
Development will slow down, but not stop over Christmas, and I'll check in again around the end of January. On that note, I'd like to wish you a nice time over the Christmas holiday :)
All the best,
Daithi