Prometheus Wept: Rebel Finale Complete & Early Access Release Update!
Hello, I hope you're doing well!
TLDR: The rebel finale is complete, and an early access release before the end of the year is likely, but not definite. If you'd like further details, check out the below video or text.
[previewyoutube][/previewyoutube]
[h3]Rebel Finale Complete:[/h3]
I've just wrapped up the rebel finale. Your goal is to capture Sunny Pines, and the conflict plays out over up to 6 maps. If you're defeated while attacking any of the five districts of Sunny Pines, you'll have to defend the rebel base from a militia counter-attack. If you win, you can continue to fight, but if you lose, Sunny Pines retains its existing leadership and you proceed to act 2.
The rebels start out as the underdog. They are less numerous, less well equipped, and most have no combat experience. Your party size expands at this point, increased by a % of the rebels you've recruited, while the remaining rebels will replace losses, secure captured districts, and defend the rebel base.
You can capitalise on civic discontent to mobilise rioters against the militia
Capturing sectors often provide a benefit, like an increase to party size, or seized equipment. The current gameplay for act 1 ends after the final battle. I would've liked to add the epilogue, but doing so would greatly reduce the probability of a release this year.
[h3]Early Access Release Update:[/h3]
There's a fairly good chance of an early access release for Prometheus Wept this year. I've taken very few days off, to boost the chances of being ready in time.
Typically, it's a bad idea to release in the wake of a major Steam sale event, or too late in the year, as getting coverage will be more difficult. The coverage issue is likely less relevant, as Prometheus Wept isn't going to get a ton of coverage anyway. Also, if time is tight, I can buy a week or two by just releasing the windows version to start, and following up with the Mac and Linux versions shortly after release.
Yeah, you might want to move...
Moving on to what needs to be done. The good news is that every encounter in the game has been tested, so the majority of the testing work's complete. There are, of course, any number of areas which could be worked on, but I'm going to concentrate on two. The first is balancing, particularly the combat, economy and character leveling. The second is to add some smaller encounters to flesh out the setting and characters.
All the best,
Daithi
TLDR: The rebel finale is complete, and an early access release before the end of the year is likely, but not definite. If you'd like further details, check out the below video or text.
[previewyoutube][/previewyoutube]
[h3]Rebel Finale Complete:[/h3]
I've just wrapped up the rebel finale. Your goal is to capture Sunny Pines, and the conflict plays out over up to 6 maps. If you're defeated while attacking any of the five districts of Sunny Pines, you'll have to defend the rebel base from a militia counter-attack. If you win, you can continue to fight, but if you lose, Sunny Pines retains its existing leadership and you proceed to act 2.
The rebels start out as the underdog. They are less numerous, less well equipped, and most have no combat experience. Your party size expands at this point, increased by a % of the rebels you've recruited, while the remaining rebels will replace losses, secure captured districts, and defend the rebel base.

Capturing sectors often provide a benefit, like an increase to party size, or seized equipment. The current gameplay for act 1 ends after the final battle. I would've liked to add the epilogue, but doing so would greatly reduce the probability of a release this year.
[h3]Early Access Release Update:[/h3]
There's a fairly good chance of an early access release for Prometheus Wept this year. I've taken very few days off, to boost the chances of being ready in time.
Typically, it's a bad idea to release in the wake of a major Steam sale event, or too late in the year, as getting coverage will be more difficult. The coverage issue is likely less relevant, as Prometheus Wept isn't going to get a ton of coverage anyway. Also, if time is tight, I can buy a week or two by just releasing the windows version to start, and following up with the Mac and Linux versions shortly after release.

Moving on to what needs to be done. The good news is that every encounter in the game has been tested, so the majority of the testing work's complete. There are, of course, any number of areas which could be worked on, but I'm going to concentrate on two. The first is balancing, particularly the combat, economy and character leveling. The second is to add some smaller encounters to flesh out the setting and characters.
All the best,
Daithi