1. Temple Of Snek
  2. News

Temple Of Snek News

The Coatlicue update is now live!

The first major update is here! Snek has achieved 0.2.0, and here's what's in it:

  • Full initial version of Mek-a-Snek, including both smooth and wooly snek shaders.
  • Improved Classic Mode, with full set of diversifiers.
  • Save system overhaul. Save files are now smaller and faster, and compatible with Steam cloud save. You can now have 5 slots with 5 checkpoints saved in each.
  • Ineffectual colour vision filters have been removed. Instead, you can now choose a different highlight colour to replace some red elements, and there are general contrast improvements throughout.


Full details are in the change log.

The next update coming up is called Pachamama, and has...

We'll let everyone know when we have a better idea of it's release date, but early 2022 seems reasonable at this point.

Thanks again for the support!

Coatlicue update

The Coatlicue update is now live! (v.0.2.0)

Highlights for this version include:
  • Full initial version of Mek-a-Snek, including both smooth and wooly snek shaders.
  • Improved Classic Mode, with full set of diversifiers.
  • Save system overhaul. Save files are now smaller and faster, and compatible with Steam cloud save. You can now have 5 slots with 5 checkpoints saved in each.
  • Ineffectual colour vision filters have been removed. Instead, you can now choose a different highlight colour to replace some red elements, and there are general contrast improvements throughout.


As always, there are full details in the change log.

Quick update v.0.1.7

Temple of Snek has had it's first update out of beta! v.0.1.7

The first major update is still to come but for now, here's a few little quality-of-life additions, and fixes to minor errors.

It's a great time to dip into the dungeon, if you haven't already ... and remember to leave a review, it really helps!

Check out the roadmap for future updates!
https://steamcommunity.com/sharedfiles/filedetails/?id=2569478708

Join the Discord to take part in minor updates on the beta branch!
https://discord.gg/MBkyN5EvHR

Check out the full update log here!
https://steamcommunity.com/app/1208590/discussions/0/3055112595735972560/

v.0.1.7


Improvements since 0.1.2:
  • Animated logo on main menu.
  • Options menu now accessible from the pause screen in Story Mode.
  • Adjusted camera position in eastern Treasury to highlight a doorway.
  • Added and alternative route near the Old Dungeon Entrance to avoid a potential softlock should players decide to backtrack.
  • Area name added to pause-map screen.


Fixes:
  • Fixed collision bug in Torture Chambers.
  • Minor edits to Traditional Chinese and French translations.
  • Minor update to credits.
  • Fixed issue where hitting the reset button while passing above or sideways over a checkpoint would restore the previous checkpoint instead of the latest one.
  • Fixed a potential softlock that could happen in the Guard Rooms, if Snek died while a priestess was holding a door open for her. So rude!
  • Fixed FOV for ultrawide, super-ultrawide, mega-hyper-wideboi and non-standard aspect ratios.
  • Fixed issue where trying to unpause the start menu for Classic Mode would start an empty game.
  • Fixed a divide-by-zero error that would have destroyed the entire universe if the player had looked at the pause map before moving one tile.
  • Bordered Window size options now include some standard wide and ultrawide sizes by default, in the event that the engine is unable to suggest better options.
  • Pressing Escape / pause on the Options menu now cancels options and returns to the main menu or the pause menu as you'd expect.
  • Animated logo now only plays on first loading the game, and a bug where it would pause before completing if it took too long to load is now fixed.
  • Navigating UI with the keyboard or gamepad now displaces the mouse and avoids the pointer blocking button input. Now also works with Options sub-menu buttons.
  • Key mappings that have been unbound now stay unbound unless you bind them again.
  • Fixed issue where it was possible to use fast-mode in one-step mode if you timed it right, which caused problems.
  • Fixed a one beat delay in snek-cam activing when using one-step mode, which would cause you to crash in tight spaces.
  • Tapping fast-mode button super fast no longer gets you stuck in fast-mode.
  • Fixed some missing area name translations that appeared in v.0.1.5.
  • Experimental tweak to snek growth particles that might reduce reported physics-engine crashes in for long sneks (e.g. Classic Mode).
  • Experimental minor tweak to water shader to fix black line and pixel artefacts on low quality settings.

Slither and puzzle through dungeons in Temple Of Snek

I like a good puzzle dungeon. Give me a tiled floor littered with switches and spikes and I'll probably have a merry time.


Temple Of Snek gives me that and more, by crossing those puzzle concepts with the classic rules of Snake. Which are: you are a snake, you are always moving forward, and you get longer the more you eat. Can you wind your way out of each puzzle room before you get long or skewered?


Read more

TEMPLE OF SNEK Is Now Available!

Hello all,

TEMPLE OF SNEK is finally here!

It's time to monch mans, slither around the temple, solve puzzles and play the first part of a grand adventure that will only improve over the next year...

Check it out: https://store.steampowered.com/app/1208590/Temple_Of_Snek/

A few important things:

- Please leave a review for the game! Snek is very hungry and the mysterious and ancient "Steam Algorithm" will sacrifice send more people to her as feedback on the game increases.

- Stuck on a puzzle? Use the hint discussion on the forums and we or someone else will chime in with help.

- Follow Snek on Twitter to see things from the perspective of the game's lovable and enormous protagonist.

- Join the Discord community if you are into that sort of thing. We hear that SNEK HERSELF will be showing up there soon!

And speaking of improvements, here is the current ROADMAP:



Mek-A-Snek (snake pattern customizer) will be part of the next major update! We expect it to drop in the next month or so.

If you've already purchased the game, thanks so much! Now watch us grow and grow and grow....

- Miles @ Pixeljam