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  3. Cosmos Update 2.3.2 - Rift Anomalies

Cosmos Update 2.3.2 - Rift Anomalies

NEW TO COSMOS
  • Added New "Key" text shown on the Active Artifacts Icon on your HUD in game
  • Current Gold is now always shown when a merchant is currently in the rift, even when the inventory is closed
  • Updated the Main Menu and Co-Pilot Menus to better reflect the new content
  • Updated the Black Market Menu
  • Updated Items and Artifact Tooltips to be consistent with their maximum sizes and removed the Icon displayed on the tooltip
  • Added multiple new SFX curtesy of JD Sherbert that you will notice with Enemy Death, Hex Missiles and most Explosion sequences
  • The Ascension Entity can now no longer spawn if the player has already got all Ascension Artifacts
  • Updated the Game Over Screen (to remove rift infusers and add some contextual UI)
  • Updated the Artifact Selection menu to be more streamlined and visually show the choices coming from the artifact you picked up, shown below
  • Rerolling an Artifact increases the cost of the Reroll by 1 Gold each time its done
  • Updated the Challenges screen in the collection menu to match the Rift Anomalies menu design


RIFT ANOMALIES

When a Cosmic Echo is defeated the Rift Core explodes with energy changing the rift properties causing a Rift Anomaly, This Rift anomaly adds a new and unique challenge that is changed when the next Cosmic Echo is defeated. There are 30 crazy and Interesting Rift Anomalies to discover, good luck out there Co-Pilot!

Visit the collection menu to see what Rift Anomalies have been discovered!


ARTIFACTS, CURSES AND BOONS

Updated Curse "Cursed Targeting Systems" now called "Cursed Firing Mechanism"
Was: Greatly reduced weapon shot accuracy
Now: Critical Hit Chance reduced by 25%

CO-PILOT ARTIFACTS

Co-pilot stats have been reworked into "Co-Pilot Artifacts" these are unique to each co-pilot and allow a different experience when played with each co-pilot instead of just "this co-pilot attacks faster or this co-pilot has more health" Co-Pilots now have unique personality and display that personality through their Co-Pilot Artifact

Jay's Co-Pilot Artifact


Connor's Co-Pilot Artifact


Naomi's Co-Pilot Artifact


Ava's Co-Pilot Artifact


Luna's Co-Pilot Artifact


Sunny's Co-Pilot Artifact


Qiao's Co-Pilot Artifact


Dean's Co-Pilot Artifact


R-ION's Co-Pilot Artifact


BUGS FIXED
  • Fixed wording on the MLG module artifact that was inconsistent with the gameplay element it was referencing
  • Fixed an issue with the weapon upgrade "Mini Nukes" in which they failed to cause a Uranium Explosion if the Nuke hits an enemy instead of timing out
  • Fixed an issue with the Gold text failing to update when Buying Artifacts or Starship repairs from the Merchant
  • Fixed a bug with your "Damage Taken From Cosmic Echo" always showing 0
  • Fixed the wrong images shown for the Starship Base and Wing meshes with the "MECHGLIDE SENTINEL"
  • Fixed a visual bug with the Combat Log text formatting
  • Fixed an issue where the ascension entity could show up when on 0% spawn chance if you were really lucky
  • Fixed a issue in the pause menu with UI clipping on the Game Logo
  • Fixed an issue the Inventory Text for Critical Hit Chance and Critical Hit Multiplier showing the incorrect name
  • Fixed an issue with the progression text in the Co-Pilot menu showing "Augment" when the "Starship" is selected
  • Fixed a bug where two Ascension Menus could be open at the same time