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  3. Cosmos Update 2.3.5.2 - HUGE CHANGES and Hotfixes

Cosmos Update 2.3.5.2 - HUGE CHANGES and Hotfixes

NEW TO COSMOS
  • To encourage players to find cool and unique artifact builds and ensure you are always rewarded for killing a Cosmic Echo you now will ALWAYS get at least 1 Artifact when a Cosmic Echo is defeated.
  • Added an Easter Egg puzzle on the main menu (You can start this journey in the Co-Pilot Menu)
  • Updated NEW Hover and Clicked sound for all menu buttons and Augment selections
  • Updated the "Super Computer Popup" UI and "Upgradinator" UI screens to have better visuals
  • Added confirmations for the UI screens to "Quit to Main Menu" and "Quit to Desktop" when in the Pause Menu
  • Added a visual indicator on the Rift Core showing the percent to complete the rift
  • Added a visual indicator when the final cosmic echo has been killed and is ready to be closed.
  • Updated the Minigun weapon damage multiplier from 16.6% to 33% as the weapon was preforming pretty poorly during the early game
  • Updated the Border and Rift Pocket particle effects to match the same visual style when inside the Vivid Nightmare Rift and Void Realm Rifts
  • Updated the Game Over (Completed) and (failed) Cosmic Echo death icons to show the new images of the Cosmic Echos instead of a default skull icon
BUGS FIXED
  • Fixed an issue with the Rift Anomaly "Unstable Artifacts" spawning 2 Artifacts instead of 1
  • Fixed an issue that rarely left the portal visuals still active after a Cosmic Echo is spawned
  • Fixed an issue with the Missions Menu Interface not updating correctly after a Rift is completed and you have returned to the main menu
  • Fixed an issue with the Intergalactic Merchant leaving audio playing at max volume
  • Fixed an issue with the Co-Pilot menu showing the "Hero Augment" description as "Level 30"
  • Fixed an issue with Lunarstone Co-Pilot Artifact having weapon projectile shots playing at max volume
  • Fixed an issue with Options. Compendium and Developer Codes screen not having audio when clicking the back button
  • Fixed an issue with the Menu Music always starting at 100% due to the way it was loaded
  • Fixed an issue with audio from UI popups playing at max volume
  • Fixed an issue with the Music Audio scaling with the Menu slider not the Music slider
  • Fixed Audio issues with the Level Selection and Co-Pilot menus having the back button audio trigger at x2 volume
  • Fixed audio issues with the Compendium not having audio when hovering and selecting Enemy/Cosmic Echo entries