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Cosmos Update 2.2.8 - Vivid Nightmare

Welcome back Co-Pilot, Our intergalactic scanners have detected a large and unstable rift in the furthest reaches of the cosmos radiating with some pretty powerful energy, think you can close this one before it gets to close to Orion?

NEW TO COSMOS

- New and Improved LEVEL SELECTION menu with updated descriptions, XP modifiers and visuals for each Rift
- NEW and dangerous Cosmic rift called the Vivid Nightmare.
- Artifact choices can now be Rerolled with 10 Gold in the Inventory
- Augments and Artifacts have had their description updated to highlight words in colours to help players identify key actions (health=green)
- Optimised the Collection UI menu
- The Black Market now has a visual representation in the world and is shown with a ship orbiting the Orion Satellite

VIVID NIGHTMARE
The vivid nightmare rift is filled with a powerful and dangerous electromagnetic storm
- Enemies hit with the power of the storm are empowered, granting them bonus maximum health, damage and size, they also become volatile causing them to explode on death.
- Shrines in the Vivid Nightmare give you control over the Storm for 60 seconds, Getting hit by a vivid lighting bolt empowers you instead
- Once a Cosmic Rift Event has been started the storm will amplify causing lighting to strike almost everywhere
- Cosmic Echos have a 33% chance of dropping a VIVID ARTIFACT, a very rare and very powerful artifact that is granted on pickup, these are some of the Vivid Artifacts you can find;


ARTIFACT UPDATES

- Corrupted Heart [OLD]
- Corrupted Heart [NEW]

- Reverse Clambering [OLD]
- Reverse Clambering [NEW]

- The Coupon [OLD]
- Celestial Ring [NEW]


BUGS FIXED

- Fixed a bug with Multiple boon tooltips using the incorrect Text/Image
- Fixed a bug with the last enemy failing to recall the gold coin because the event to call the gold was happening too quickly
- Fixed a bug with the Unholy Celestial Cannons that caused their range to be set to 0.1 all the time
- Fixed multiple Audio bugs, most of them UI based (and important one to note is the Audio scaling bug with the Game/Music sliders)
- Fixed issues with Connar's Co-Pilot starship using the wrong Mesh and icon