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Cosmos Update 2.3.0 - Weaponisation

NEW TO COSMOS
Welcome Back Co-Pilots! The Intergalactic Merchant has contacted us about their new Weapon upgrade salvaged from a nearby freight ship, worth taking a look...
  • Cosmic Echo "Asterix" Heal from asteroid contact damage now scales with difficulty
  • Updated the Starship Buying skin UI text to be more readable and match the other UI's
  • Added a SpawnSpeed multiplayer to the Cosmic Core in which it will spawn enemies faster the more waves and cosmic echos that have been completed
  • Fire Souls and Souls are now collected the same way Gold Coins are after each Rift Event is completed
  • Added Fire UI animations to the Boss Health UI which now checks if the Cosmic Echo is Burning or Poisoned
  • Added custom images for all Enemies in the compendium along with a UI animation
WEAPON UPGRADES
You can now buy Weapon Upgrades from the Intergalactic Merchant, These upgrades Weapon can change the way your weapon works, give stat buffs or grant gold/utility items
  • Maximum Weapon upgrades are capped at 3
  • Weapon upgrades are KEPT when equipping a new weapon
  • Upgrades can be re-rolled at the Intergalactic merchant if a player interacts with the weapon shop Item holding a Weapon that has 3 Weapon modifiers, Any less and the option to add a modifier will be there instead
[h2]LIST OF WEAPON UPGRADES[/h2]
  • Overloaded - 25% Projectile Size, 25% Attack Range and 10% Critical Hit Chance
  • Aftershock - Weapon shots release a damaging wave at max range
  • Boosted - 100% Attack Speed
  • Infused - Killing a Cosmic Echo grants a random item
  • Dynamic - While Health is below 10% all weapon shots will critically strike
  • Deadly - Kills grant 1% Death Prevention Chance
  • Collector - Critical Strikes Grant Gold
  • High Velocity - Projectiles pierce through enemies
  • Explosive - Projectiles are filled with high yield explosives
  • Duplicated - +1 Weapon Projectiles
  • Bloodthirsty - Weapon shots have a chance to restore Health
  • Ballistic Infused - +25 Ballistic Damage
  • Plasma Infused - +25 Plasma Damage
  • Laser Infused - +25 Laser Damage
  • Scattered - Weapon shots are inaccurate, +200 Attack Range
  • Lucky - Enemies drop more Gold and have a chance of dropping 2 Gold Coins
  • Nuclear Rounds - Weapon shots have a chance of spawning as Mini Nukes
  • Bolt Action - Weapon shots deal 500% More damage but you have to reload after each shot
ARTIFACT UPDATES

Updated Artifact "Double Barrel" - Renamed to Loaded Array"
Was: +1 Weapon Shot Projectiles
Now: Hex Missile fires an additional Volly

Updated Artifact "High Velocity Ammo"- Renamed to "Block Dodge"
Was: Projectiles peirce through enemies
Now: Blocking also triggers a Dodge

Updated Artifact "Vial of Blood" - Renamed to "Supply Crate"
Was: Weapon shots occasionally regenerate health
Now: Break it open to see the reward!

Updated Artifact "Longshot Explosion" - Renamed to "Nanite Blocker"
Was: Projectiles that reach maximum attack range explode dealing 100% plasma damage in an area
Now: Blocking spawns a shield that absorbs the next enemy projectile

Updated Artifact "Critical Collector" - Renamed to "Photon Wave Blaster"
Was: Critical Strikes can sometimes grant Gold
Now: Charge the Photon Wave Blaster while your weapon is not firing
Your next shot while fully charged projects a large Photon Wave


Updated Artifact "Strange Hex Device" - Renamed to "Hex Overcharge"
Was: Every 30th Weapon shot expells strange matter that explodes after a duration
Now: While Overcharging Hex missiles can be used while on cool down

Updated Artifact "Rift Crystal"
Was: Opening a Cosmic Rift regenerates 5 health and Grants 5 Maximum Health
Now: Triggering a Dodge spawns 3 homing Missiles

Updated Artifact "Flaming Sword"
The flame Aura now is linked to a projectile and is ejected based on the starship rotation

AUGMENT UPDATES

Updated Augment "Nano-Carbon Plating" now called "Nano-Mesh Plating"
Was: Gain +2 Health for each point in Ballistic Damage
Now: Taking damage grants +10% block Chance and Blocking resets your block chance to 0%

Updated Augment "Booster Chip"
Was: Every time you take damage below 50% Health you gain 5% death prevention chance and +1 Maximum Health
Now: Taking damage below 50% Health grants the following;
+1% death prevention chance
+1% Block Chance
+1 Maximum Health

Updated Augment "DPM Modulator" now called "Block Modulator"
Was: Gain +50% Death Prevention Chance
Now: Gain 10% Block Chance

Updated Augment "DPM Overclocker" now called "Deathblock"
Was: Gain +100% Death Prevention Chance
Now: Blocking grants 25% Death Prevention Chance

Updated Augment "Death Recovery System"
Was: Preventing Death grants 00 Health
Now: Gain 100% Death Prevention Chance and Preventing Death grants 100 Health

BUGS FIXED
  • Fixed a dialogue bug with the Cosmic Echo "The Trio" printing the wrong intro text
  • Fixed a bug with the Rift Modifier selection screen having issues with selecting when hovering on the bottom 20% of the button
  • Fixed a bug with all weapons in which they would sometimes restore Hex or Blink charges on contact (Old Artifact code was not removed)
  • Fixed a bug with the Artifact "Adrenaline" failing to trigger on attacking a Cosmic Echo (Adrenaline also now triggers on attacking enemies as well)
  • Fixed a bug the Augment "Nano-Steel Protective Plates" in which the shock wave duration was much lower than expected
  • Fixed a bug with some boss projectiles that destroy player projectiles to not destroy the floating Plasma Balls from the Artifact "Andromeda" as they remained destroyed permanently
  • Fixed a bug with the Augment "Magnetic Tesseract" that was failing to trigger on collecting Gold Coins
  • Fixed a bug with the Rift infusers showing as disabled when in the Black Market menu even when they can still be bought