Cosmos Update 2.3.0.2 - Major Bugfixes and Enemy Balancing
NEW TO COSMOS
- Intergalactic Merchant now has a cyan outline dictating its a allied entity
- Added a new particle effects for charging and firing the Gauss-Railgun
- Increase the base health of all enemies and slightly increased the rate in which enemies spawn
- Increased the Flight speed on the enemy "Fighter" and projectiles fired from the Fighter are twice as fast, This should help give some tension in the early game
- Increased flight speed and Dash speed on the enemy "Dasher"
BUGS FIXED
- Fixed an issue with the visuals for the Custom Rifts showing up after completing the tutorial, these should only unlock after completing the Small rift for the first time
- Fixed a rendering issue with the DPS UI screen
- Fixed an issue with the Starship tooltip showing the image over the text on the Nebulasync Starship
- Fixed a bug with the Scattered Weapon upgrade not working with the Duplicated Weapon Upgrade
- Fixed a Particle effect issue with the weapon "Gauss-Railgun" causing the charging attack to constantly play at maximum possible fire rate
- Fixed a critical issue with the "Gauss-Railgun" triggering Artifact/Augment effects at the maximum possible fire rate while charging the weapon
- Fixed an issue with the UI text popup saying "Damaged Dodged" when damage is "Blocked"
- Fixed an issue with the text readout not showing the "Damage Blocked" as the correct colour
- Fixed an issue with the Augment "Nano-Mesh Plating" gaining Block Chance from taking damage once (until a block is triggered) - It now triggers every time you take damage
- Fixed an issue with the Artifact "Weapon Array" not triggering correctly
- Fixed an issue with the Intergalactic Merchant allowing you to buy unlimited weapon rerolls when your gold is below the required amount