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  3. Cosmos Update 2.3.0.2 - Major Bugfixes and Enemy Balancing

Cosmos Update 2.3.0.2 - Major Bugfixes and Enemy Balancing

NEW TO COSMOS
  • Intergalactic Merchant now has a cyan outline dictating its a allied entity
  • Added a new particle effects for charging and firing the Gauss-Railgun
  • Increase the base health of all enemies and slightly increased the rate in which enemies spawn
  • Increased the Flight speed on the enemy "Fighter" and projectiles fired from the Fighter are twice as fast, This should help give some tension in the early game
  • Increased flight speed and Dash speed on the enemy "Dasher"
BUGS FIXED
  • Fixed an issue with the visuals for the Custom Rifts showing up after completing the tutorial, these should only unlock after completing the Small rift for the first time
  • Fixed a rendering issue with the DPS UI screen
  • Fixed an issue with the Starship tooltip showing the image over the text on the Nebulasync Starship
  • Fixed a bug with the Scattered Weapon upgrade not working with the Duplicated Weapon Upgrade
  • Fixed a Particle effect issue with the weapon "Gauss-Railgun" causing the charging attack to constantly play at maximum possible fire rate
  • Fixed a critical issue with the "Gauss-Railgun" triggering Artifact/Augment effects at the maximum possible fire rate while charging the weapon
  • Fixed an issue with the UI text popup saying "Damaged Dodged" when damage is "Blocked"
  • Fixed an issue with the text readout not showing the "Damage Blocked" as the correct colour
  • Fixed an issue with the Augment "Nano-Mesh Plating" gaining Block Chance from taking damage once (until a block is triggered) - It now triggers every time you take damage
  • Fixed an issue with the Artifact "Weapon Array" not triggering correctly
  • Fixed an issue with the Intergalactic Merchant allowing you to buy unlimited weapon rerolls when your gold is below the required amount