Cosmos Update 2.3.1 - Ascension
NEW TO COSMOS
- Moved the Augment selection menu to have its own place on the UI in the "Augments" menu, along with a new set of custom repairing laser drill animations, Augment Equip animations and a host of new Particale effects
- Updated the Co-Pilot menu with a new lit scene and some serious quality of life updates with the UI elements and navigation
- Updated the Particle and Animations of the Photon Wave Blaster projectile
ASCENSION
Ascension has always had a bit of a horrible feel to it, paying 5000 Star Shards to change the ascension to another co-pilot was just not worth it, Along with the Augments only being available for that specific Co-Pilot and only being able to equip 1 of the ascension augments. With this in mind, there has been some significant changes to the Ascension System;
- You can Ascend with ANY and ALL Co-pilots at the same time, each time you do it adds a 2% chance per ascended co-pilot to find a Ascension Entity within a cosmic rift (up to a maximum of 18% as there are 9 Co-Piliots)
- Ascension Entities are living gods transcended of their mortal bodies scouring the cosmos looking for life forms worthy of their gifts
- Challenging an Ascension Entity starts a challenging boss fight in which you must complete to earn a reward of the new and improved Ascension Augment
- If you already have all Ascension Augments, the Ascension Entity will grant you an Artifact
CO-PILOT DEAN AND ARTH-R DRONES
Dean and his Protector drone have been lacking power and its not been fun to have to always be near the drone to keep it active, forcing you to play around an AI that flys towards enemies. With this in mind Deans Augments and most important ARTH-R has undergone some exciting new upgrades!

- ATHR-R now flys around the player, instead of towards enemies
- ARTH-Rs attacks are constant when an enemy is in range and home onto said enemy
- ARTH-R switches target to a new enemy overlaping their attack range if the previous enemy was killed
- ARTH-R flys to where the player has been not where the player is, meaning you can lure ARTH-R drones into an area for a drive by attack!
- ARTH-R is no longer alone! Each Dean specific augment equipped will spawn an additional ARTH-R drone (If your playing as co-pilot Dean, you gain an additional ARTH-R drone)
AUGMENTS
Updated Augment "Shared Ammunition" now called "Power Surge"
Was: Summons ARTH-R the protector drone (If you do not have one already)
ARTH-R deals double damage
Now: Summons an ARTH-R the protector drone
ARTH-R drones deal double damage
Updated Augment "Companionship"
Was: Summons ARTH-R the protector drone (If you do not have one already)
ARTH-R gains overcharging bonuses when you use your Overcharge Ability
Now: Summons an ARTH-R the protector drone
ARTH-R drones that pass through other ARTH-R drones shocks all nearby enemies
Updated Augment "Energy Infusion Module" now called "Weaponised Drones"
Was: Summons ARTH-R the protector drone (If you do not have one already)
ARTH-R grants +1 Maximum Rift Energy when a Rift Event is completed
Now: Summons an ARTH-R the protector drone
ARTH-R'S Primary Weapons have been upgraded to use Heavy Auto Cannons
Updated Augment "Auto-Upgrader"
Was: Summons ARTH-R the protector drone (If you do not have one already)
ARTH-R Upgrades your starship after every cosmic echo killed
Now: Summons an ARTH-R the protector drone
ARTH-R drones each grant a random stat modifier after a cosmic echo is Killed
Updated Augment "Software Update"
Was: Summons ARTH-R the protector drone (If you do not have one already)
ARTH-R has been upgraded to ARTH-R 2.0
Now: Summons an ARTH-R the protector drone
ARTH-R Drones have been upgraded to ARTH-R Gunships
[h2]ASCENSION AUGMENTS[/h2]
Updated Augment "Mechanic Ascension" now called "Arc Blink Reactor"
Was: Start with Artifact: EMP, +1 Blink Charges, dodging a projectile restores 5 Health
Now: 100% Increased Blink Velocity, Reduced blink ability cooldown, Star with Artifact: EMP
Updated Augment "Holy Ascension" now called "Mirror Lens"
Was: Taking damage below 25% releases 3 large pulsing plasma shockwaves and taking damage above 50% grants +5% death prevention chance
Now: Taking damage releases 3 large pulsing plasma shockwaves
Updated Augment "Precise Ascension" now called "Critical Power"
Was: Start with 300% Critical Strike Multiplier and 25% Critical Strike Chance
Now: Start with 300% Critical Strike Multiplier
Updated Augment "Deadly Ascension" now called "Culling Strike"
Was: Enemies that fall below 20% of their maximum health are instantly killed granting a random rare reward
Now: Enemies that fall below 20% of their maximum health are instantly killed restoring some health
Updated Augment "Protective Ascension" now called "Orbital Star"
Was: 50% Increased Maximum Health, +5 Flight speed and new passive "Helios Shielding"
Now: Summon a deadly floating star to orbit your starship. The star absorbs energy from enemy projectiles, once enough energy is consumed the star explodes granting Gold
Added New Augment "Gravity Well"
New: Blocking destroys all enemy projectiles around the player. Enemy projectiles that have been destroyed create a shocking field
Updated Augment "Laser Powered Thursters" now called "Plasma Thrusters"
Was: +30 Laser Damage and +5 Flight Speed
Now: +30 Plasma Damage and +5 Flight Speed
BOONS
Updated Boon "Boon Of Power"
Was: +5 Ballistic Damage for each Cosmic Echo killed this rift
Now: Killing a cosmic echo grants +5 Damage for your equipped weapon
BUGS FIXED
- Fixed a bug with the Augment "Cursed Crystal Ball" in which it failed to give you the Inventory Item (Still worked with Boon Conversion)
- Fixed a bug with the Boon "Boon Of Conversion" in which the boons given had a 4 second delay (for no reason)
- Fixed a bug with the Angled Barrels Artifact not gaining any reductions or increases to accuracy
- Fixed a bug with the Augment "Hyperdrive Modulator" granting +50 Plasma Damage which was not stated in the Augment
- Fixed a bug with the main menu cursor in which clicking would render invisible for the click duration