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Cosmos Update 2.2.9 - Elemental Power

Update on the Cosmos

Welcome Back Co-Pilot, We have received some intel from our deep space satellites regarding the eradication of multiple Cosmic Rifts in the Zeldari system, seem like the Cosmic Entities are holding off their attack efforts, or maybe losing? we are not sure yet. Here's some of the intel we received;
  • Increased the Health and Damage spawned by Cosmic Echos in the Vivid Nightmare Rift
  • Updated the Main Menu screen, Level selection screen and Collection Screen
  • You can now buy Colour Sets from the Starship Hanger, These change the visual colour of your starships using animated materials and colour pallets

[h2]Weaponisation[/h2]
  • Attack Damage has been replaced with Ballistic Damage
  • Ability Damage has been replaced with Plasma Damage
  • Summon Damage has been replaced Laser Damage
  • All subsequent items, Artifacts and Augments now scale with these new stats,
  • All weapons now have a specific Weapon Type assigned to them to allow game play diversity

[h2]Rift Modififers[/h2]
In other news our Rift Scientists have been working hard to pull energy from the Rift Core using the Rift Modification device (RMD) and with some success we have been able to pull all different types of energy from from the deeps of the Rift core;
  • Stable Modifiers now grant Health Regeneration equal to the Rift Energy it requires to choose it
  • Unstable Modifiers grant Gold, Items and Artifacts based on the type of Modifier chosen

[h2]Enemies Of The Cosmos[/h2]
Our scanners have picked up some new and powerful entities lurking beyond the shadows
  • New Enemy type "Overlord" will now start showing up after completing 25 or more Rift Events in one rift
  • Larger and more powerful enemies will now show up sooner due to the increase use of the RMD

[h2]Augment Changes[/h2]
Augments have been a great contention for powering through rifts and progression in the game but some Augments have become over-preforming alot of other augments in the same tier, to this end we have adjusted multiple Augments to match their power levels per tier;

Nerfed Augments
[Black Market Augment] Infinite Storage Space

[Black Market Augment] Orbital Satellite

[R-ION's Level 20 Augment] External Storage Drive


Buffed Augments
[Level 20 Ava's Augment] Item Duplication Module

[Luna's Mastery Augment] Lunarius Blessing


Changed Augments
[Black Market Augment] Reaper >> Quantum Core

[Naomi's Mastery Augment] Death From The Grave >> Plasmacharger


[h2]Artifact Changes[/h2]
Some Artifacts have not that enjoyable to use, to the point in which picking them is a detriment to your overall progress. These are the Artifacts changed to better match the scaling fun you would expect from a rouge lite;


[h2]Advanced Artifact Descriptions[/h2]
Pressing "Left Alt" brings up the Enhanced upgrade that is achievable through the Enhancer perk or thoughout the mechanics in the rift, The UI for the Enhanced Artifact versions look like this;


[h2]Bugs Fixed[/h2]
  • Fixed an issue with the Artifact "T441 Auto Upgrader" in which the selections would sometimes roll the same option twice or even three times
  • Fixed an issue with the Augment "Ethereal Barrier" in which using abilities reduces the shield and prevents it from recharging for a few seconds
  • Fixed an issue with the wording on the completion screen mentioning "Easy ,Medium and Hard Rifts" when the rifts are shown as "Small, Medium and Large"
  • Fixed some small visual text errors with Rift modifiers
  • Fixed an issue with the player not being able to use the Blink Ability while slowed
  • Fixed an issue with Celestes drone attack in which they were able to hit you with a large invisible collision
  • Fixed UI clipping issues with the shop UI while the Inventory is open
  • Fixed issues with enemy spawning in which you would never see the enemies "Guardian" or "Gunner"
  • Fixed a text issue with the end screen in which a boss tooltip was using the wrong name
  • Fixed an issue with "The Lost Freightship" movement trail not being tied to the base mesh causing it to show at any angle
  • Fixed an issue with The Lost Freightship spawning at an incorrect angle
  • Fixed a rare issue in which you would fight two of the same Cosmic Echo back to back
  • Fixed an ordering issue with the Compendium menu relating to the Enemies in which order you would find them in game
  • Fixed a rare issue in which the Rift Core would remain after a boss is spawned
  • Fixed a wording issue with the Artifact "Blessing of Cosmos" in which it would spawn ANY item and not only spawning common Items
  • Fixed a visual bug with the Incoming Cosmic Echo icon showing while the menu is closed
  • Fixed a issue with the Augment "Mitosis" in which items dropped from it can roll as Artifacts instead of guaranteed items
  • Fixed an issue with picking up a Health Orb while regenerating health does not grant the health from the Health Orb
  • Fixed an issue with the Ancient necklace passives icon tooltip not showing the "Bonus Attack Speed" in purple
  • Fixed inconsistencies with the Icon and Rating menu in the Collection screen