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Cosmos News

Cosmos Update 2.3.4 - Rift Pockets

OPTIMISATION!

I have done a full rework of the Audio system which was a serious pain point for Optimisation and the game should actual run at least 200%+ better that It did before!
This work also took a very long time to get setup and optimised which has caused the delay on recent updates!

NEW TO COSMOS
  • Updated the UI Interaction prompts for Shrines, Rift Core and Intergalactic Merchant Items
  • Removed Rift Modifier Choices and replaced with a more formatted Rift Event
  • Updated the particles when you destroy a Large Asteriod and Small Asteriods
  • Added SFX to the Firing and explosion of the Artifact spawned by "Auto-Turret"
  • Updated the Visuals of the MLG Lighting Module to look visually more like a lightning bolt instead of a missile
  • Asteroids have a 33% chance to spawn Health Orbs instead of items
  • The Blink Ability now has a visual indication as a starship outline when its ready to be used
  • Updated the HUD to collapse Artifacts in the inventory if the Artifacts are below a required amount of fill the first line of the Inventory bar
  • Removed the hidden DEBUG Menu from the HUD to increase Optimisation as it was causing moderate fps issues.
  • Added new sound effects for Hex Missiles / Blink Ability coming off of cooldown
  • Updated the "Used" Shrine Particale Effects
  • Intergalactic Merchant now has dialogue mentioning they spawned a Shrine when they arrived
  • Updated the Particale effects of the Augment "Orbital Launcher"
  • Updated the visuals of the Starship Bay in the Satellite
  • Update the visuals/partiacles/Audio for the Active Artifact "Charge Launcher"
RIFT POCKETS

Throughout the rift you will see "Rift Pockets" change and adjust the Rift Environment, flying into these damages your starship and reduces your vision. Each rift will have a different map with varied rift pocket sizes and locations!
RIFT ANOMALIES

Added some new rift anomalies to dynamically change the map with the new Rift Pockets added this patch along with some balance changes on other Rift Anomalies

Cosmic Rays (NEW)
The Cosmic Rift rumbles with the sound of more Rift Pockets

Deep Pockets (NEW)
Killing an Enemy spawns miniature Rift Pocket

Alien Invasion (ADJUSTMENT)
The alien starships can now be killed they just have a large amount of health

Ancient Shrines (ADJUSTMENT)
Shrines also open a portal to another dimension

Visions Of Horrors (REMOVED)
This removed the lull between fights and prevented the player from catching their breath at any moment. It was not fun or engaging so its been removed

BLACK MARKET

The Black Market has undergone some much needed improvements with new visuals and a very cool new money making feature... play to find out!

WEAPONS
  • Updated the "Space Shotgun" to have improved visual effects and explosion to be radial instead of multiple projectiles. This will improve the overall inconsistency with shotgun projectiles not hitting very nearby targets
  • "Space Shotgun" explosion radius now scales with projectile size
  • Updated all audio for Weapons to better match their utility
  • H4 Missile Array weapon accuracy and speed has been increased by 100% to align it more to the other weapons utility along with a much more satisfying Audio overhall
  • Renamed the "Moon Charm" weapon to "Lunarius Starcannon"
  • Updated the "BX41 Plasma Cannon" visuals to better represent plasma projectiles
ARTIFACTS, CURSES AND BOONS
Boon of Curation (ADJUSTMENT)
Was: Collecting legendary items increases maximum health by 10
Now: Collecting Items increases maximum health by 1

Micro Shells (ADJUSTMENT)
Was: 50% Reduced Projectile Size + 25% Increased attack Range
Now: 50% Reduced Projectile Size + 50% Increased attack Range

Fast Loader (NEW)
+ 25% Attack speed
After killing a cosmic echo gain 10% Bonus Attack Speed
Loose all bonus attack speed upon taking damage

Bomba (NEW)
Dealing damage sticks a sticky bomb to the enemy that explodes after a few seconds. Bomba has 5 second cooldown

Firewave (NEW)
Weapon shots also fire a large firey infused plasma blast. Firewave has 3 second cooldown

Catylist (NEW) (ACTIVE ARTIFACT)
Call down a Catyltic Crystal that attacks nearby enemies

Orbital Laser (NEW) (ACTIVE ARTIFACT)
Fire an Orbital Laser that follows a path based on the Starship direction

Fuel Cell Booster (NEW)
Killing an Enemy or Cosmic Echo grants a burst of Flight Speed

Mine Injector (NEW)
Killing an Ememy spawns a homing mine

Reverse Chambering (REMOVED)
+ 50 Attack Range
+ 10% Critical Hit Chance
50% attack speed

Crate Of Coins (REMOVED)
+ 150 Gold

Fuel Cell (REMOVED)
+ 25 Maximum Rift Energy

Cosmic Bullets (REMOVED)
+ 15% Attack speed
+ 30 Ballistic Damage
+ 30 Maximum Health

AUGMENTS
Orbital Launcher (ADJUSTMENT)
Was: Using any ability launches a orbital missile at the reticle location
Now: Using any ability launches 2 orbital missiles at the reticle location

BUGS FIXED
  • Fixed an Issue with the Artifact "Strange Matter" in which 50% of the time Items spawned from it spawned from the Rift Core (0,0,0) instead of the Starship
  • Fixed a spelling mistake with the ENTROPY Cosmic Echo description in the Compendium Menu
  • Fixed a spelling mistake with the Rift Anomaly "Fuel Leak"
  • Fixed an issue with Deans ARTHR drones spawning inside the rift, then flying outside if you spawn with "Intro Animation" on
  • Fixed an issue with the Artifact "Wishing Star" that was failing to activate
  • Fixed an issue with the Photon Wave Blaster Artifact projectiles always critically striking
  • Fixed an issue with the Rift Anomaly "Orbital Corruption" as it references a a system that has long since been removed (Rift Energy)
  • Fixed an issue with the Cursor and Crosshair that failed to update the thumbnail image when it was changed using the slider
  • Fixed an issue with Curse "Cursed Firing Mechanism" that was causing shot inaccuracy
  • Fixed an issue with Items spawned from Augments still showing their tooltip image
  • Fixed an issue with "Ancient Shrines" UI not closing when the shrine is used
  • Fixed wording issues with the "Random Stats" given from any source when shown in the Combat Log menu
  • Fixed an issue with the merchant Health Upgrade failing to update the visuals of your "Gold" text
  • Fixed an issue with the H4 Missile Array explosion end particale spawning before the weapon expired.
  • Fixed an issue with the Challenge "Projectile Priorities" In which is referenced an Artifact that no longer existed. It now references the correct "Angled Barrels" artifact along with the new weapon "Lunaris Starcannon"

Cosmos Update 2.3.3 - Randomiser!

NEW TO COSMOS
  • Removed the Artifact Selection Screen in place for Randomised Artifact pickups
  • Intergalactic merchant now sells specific Artifacts that can be bought for Gold
  • Updated 3D Meshes and power scaling of the Artifact "Auto-Turret" to make it more powerful in the early game
  • Reduced shot range on the weapon "Space Shotgun" as it was preforming too well with Artifact and Augment upgrades
  • Updated the Visuals of the Weapon Upgrade "High Yield Explosives"
Updated Rift rewards from Unstable Rift Modifiers

Was: 10% Chance to drop a Gold Coin per Rift Energy Consumed
Now: 25% Chance to drop a Gold Coin per Rift Energy Consumed
Was: 1% Chance to drop a Random Item/Artifact per Rift Energy Consumed
Now: 10% Chance to drop a Random Item/Artifact per Rift Energy Consumed

ARTIFACTS

Updated Curse "Boon of Collecting"
Now called "Boon of Curation"
Was: Collecting legendary items increases maximum health by 10
Now: Collecting Items increases maximum health by 1

Updated Artifact "8Bit Sided Dice"
Was: Reroll Artifact Chooser Choices
Now: Reroll Intergalactic Merchant Shop Choices

Updated Artifact "Strange Matter"
Was: Spawn an Artifact and Reset all cooldowns
Now: Spawn a Random Item/Artifact

RIFT ANOMALIES

Added new Rift Anomaly "Orbital Corruption"
New: Rift Modifier Rift Energy amount is randomised

Added new Rift Anomaly "Bounty Hunters"
New: Opening a Rift summons a fleet of Bounty Hunters

AUGMENTS

Updated Hero Augment "Enhancer"
Was: Artifact Choices have a 33% chance of showing up as Enhanced Artifacts
Now: Artifacts have a 33% chance of spawning as Enhanced Artifacts

Updated Augment "Itemizer"
Was: Picking Up Items and Artifacts heals you for 5 Health
Now: Picking Up Artifacts heals you for 10 Health

Updated Augment "Random Number Generator"
Was: Everytime you choose an Artifact, Roll a 20 sided Dice. Higher the roll, better the reward!
Now: Roll a 20 sided Dice upon collecting an Artifact. Higher the roll, better the reward!

Updated Augment "Magnetic Tesseract"
Was: Start the Rift with 1 - 1000 Gold, A Successful Blocks grant 5 Gold, A Successful Dodge grant 1 Gold, Collecting Gold has a small chance to grant a random Stat Modifier
Now: Start the Rift with 50 - 150 Gold, A Successful Blocks grant 5 Gold, A Successful Dodge grant 1 Gold, Collecting Gold has a small chance to grant a random Stat Modifier

BUGS FIXED
  • Fixed a wording error with Rift Anomaly "Neutron Star" not mentioning enemies as well as Cosmic Echos
  • Fixed an issue with the Active Artifact reset particle effect triggering even if you don't have an active artifact equipped
  • Fixed an issue with the Co-Pilot Artifact "Overgunclocker" failing to reset the timer for the Artifact "Proton Wave Blaster"
  • Fixed a bug with the Artifact "Block Dodge" that was always triggering if you have unlocked it before
  • Fixed a bug with the Artifact "Nanite Blocker" that was always triggering if you have unlocked it before
  • Fixed a wording issue with the Shrine tooltip text

Cosmos Update 2.3.2.1 - Small Hotfix

Hotfix
  • Fixed a bug with Artifact "Ballistic Missiles" that didn't change the Hex Missile visuals correctly when equipped
  • Fixed a bug with the Augment menu in which Text and Emissive elements remained after the UI rework
  • Fixed visual errors with the Merchant Shop Item UI's

Cosmos Update 2.3.2 - Rift Anomalies

NEW TO COSMOS
  • Added New "Key" text shown on the Active Artifacts Icon on your HUD in game
  • Current Gold is now always shown when a merchant is currently in the rift, even when the inventory is closed
  • Updated the Main Menu and Co-Pilot Menus to better reflect the new content
  • Updated the Black Market Menu
  • Updated Items and Artifact Tooltips to be consistent with their maximum sizes and removed the Icon displayed on the tooltip
  • Added multiple new SFX curtesy of JD Sherbert that you will notice with Enemy Death, Hex Missiles and most Explosion sequences
  • The Ascension Entity can now no longer spawn if the player has already got all Ascension Artifacts
  • Updated the Game Over Screen (to remove rift infusers and add some contextual UI)
  • Updated the Artifact Selection menu to be more streamlined and visually show the choices coming from the artifact you picked up, shown below
  • Rerolling an Artifact increases the cost of the Reroll by 1 Gold each time its done
  • Updated the Challenges screen in the collection menu to match the Rift Anomalies menu design


RIFT ANOMALIES

When a Cosmic Echo is defeated the Rift Core explodes with energy changing the rift properties causing a Rift Anomaly, This Rift anomaly adds a new and unique challenge that is changed when the next Cosmic Echo is defeated. There are 30 crazy and Interesting Rift Anomalies to discover, good luck out there Co-Pilot!

Visit the collection menu to see what Rift Anomalies have been discovered!


ARTIFACTS, CURSES AND BOONS

Updated Curse "Cursed Targeting Systems" now called "Cursed Firing Mechanism"
Was: Greatly reduced weapon shot accuracy
Now: Critical Hit Chance reduced by 25%

CO-PILOT ARTIFACTS

Co-pilot stats have been reworked into "Co-Pilot Artifacts" these are unique to each co-pilot and allow a different experience when played with each co-pilot instead of just "this co-pilot attacks faster or this co-pilot has more health" Co-Pilots now have unique personality and display that personality through their Co-Pilot Artifact

Jay's Co-Pilot Artifact


Connor's Co-Pilot Artifact


Naomi's Co-Pilot Artifact


Ava's Co-Pilot Artifact


Luna's Co-Pilot Artifact


Sunny's Co-Pilot Artifact


Qiao's Co-Pilot Artifact


Dean's Co-Pilot Artifact


R-ION's Co-Pilot Artifact


BUGS FIXED
  • Fixed wording on the MLG module artifact that was inconsistent with the gameplay element it was referencing
  • Fixed an issue with the weapon upgrade "Mini Nukes" in which they failed to cause a Uranium Explosion if the Nuke hits an enemy instead of timing out
  • Fixed an issue with the Gold text failing to update when Buying Artifacts or Starship repairs from the Merchant
  • Fixed a bug with your "Damage Taken From Cosmic Echo" always showing 0
  • Fixed the wrong images shown for the Starship Base and Wing meshes with the "MECHGLIDE SENTINEL"
  • Fixed a visual bug with the Combat Log text formatting
  • Fixed an issue where the ascension entity could show up when on 0% spawn chance if you were really lucky
  • Fixed a issue in the pause menu with UI clipping on the Game Logo
  • Fixed an issue the Inventory Text for Critical Hit Chance and Critical Hit Multiplier showing the incorrect name
  • Fixed an issue with the progression text in the Co-Pilot menu showing "Augment" when the "Starship" is selected
  • Fixed a bug where two Ascension Menus could be open at the same time

Cosmos Update 2.3.1.4 - UI and Gameplay Update

NEW TO COSMOS

- Enemies and Cosmic Echos are now shown on a radial indicator when not nearby the player, this helps identify enemies coming from locations


- Updated the Sensor Drones Aritfact to fire in bursts, at a higher fire rate and angled to a specific point and not forward


- Updated the Co-Pilot augment selection UI screen to fade Augment that are not selected


- Updated the Level selection Sub menus in the Level Selection screen


BUGFIXES

- Fixed multiple UI screen padding issues between the Options and Collections screen
- Fixed an issue with the Artifact "Nanite Blocker" spawning the visuals at an incorrect location