Cosmos Update 2.3.4 - Rift Pockets
OPTIMISATION!
I have done a full rework of the Audio system which was a serious pain point for Optimisation and the game should actual run at least 200%+ better that It did before!
This work also took a very long time to get setup and optimised which has caused the delay on recent updates!
NEW TO COSMOS
- Updated the UI Interaction prompts for Shrines, Rift Core and Intergalactic Merchant Items
- Removed Rift Modifier Choices and replaced with a more formatted Rift Event
- Updated the particles when you destroy a Large Asteriod and Small Asteriods
- Added SFX to the Firing and explosion of the Artifact spawned by "Auto-Turret"
- Updated the Visuals of the MLG Lighting Module to look visually more like a lightning bolt instead of a missile
- Asteroids have a 33% chance to spawn Health Orbs instead of items
- The Blink Ability now has a visual indication as a starship outline when its ready to be used
- Updated the HUD to collapse Artifacts in the inventory if the Artifacts are below a required amount of fill the first line of the Inventory bar
- Removed the hidden DEBUG Menu from the HUD to increase Optimisation as it was causing moderate fps issues.
- Added new sound effects for Hex Missiles / Blink Ability coming off of cooldown
- Updated the "Used" Shrine Particale Effects
- Intergalactic Merchant now has dialogue mentioning they spawned a Shrine when they arrived
- Updated the Particale effects of the Augment "Orbital Launcher"
- Updated the visuals of the Starship Bay in the Satellite
- Update the visuals/partiacles/Audio for the Active Artifact "Charge Launcher"
RIFT POCKETS
Throughout the rift you will see "Rift Pockets" change and adjust the Rift Environment, flying into these damages your starship and reduces your vision. Each rift will have a different map with varied rift pocket sizes and locations!

RIFT ANOMALIES
Added some new rift anomalies to dynamically change the map with the new Rift Pockets added this patch along with some balance changes on other Rift Anomalies
Cosmic Rays (NEW)
The Cosmic Rift rumbles with the sound of more Rift Pockets
Deep Pockets (NEW)
Killing an Enemy spawns miniature Rift Pocket
Alien Invasion (ADJUSTMENT)
The alien starships can now be killed they just have a large amount of health
Ancient Shrines (ADJUSTMENT)
Shrines also open a portal to another dimension
Visions Of Horrors (REMOVED)
This removed the lull between fights and prevented the player from catching their breath at any moment. It was not fun or engaging so its been removed
BLACK MARKET
The Black Market has undergone some much needed improvements with new visuals and a very cool new money making feature... play to find out!
WEAPONS
- Updated the "Space Shotgun" to have improved visual effects and explosion to be radial instead of multiple projectiles. This will improve the overall inconsistency with shotgun projectiles not hitting very nearby targets
- "Space Shotgun" explosion radius now scales with projectile size
- Updated all audio for Weapons to better match their utility
- H4 Missile Array weapon accuracy and speed has been increased by 100% to align it more to the other weapons utility along with a much more satisfying Audio overhall
- Renamed the "Moon Charm" weapon to "Lunarius Starcannon"
- Updated the "BX41 Plasma Cannon" visuals to better represent plasma projectiles
ARTIFACTS, CURSES AND BOONS
Boon of Curation (ADJUSTMENT)Was: Collecting legendary items increases maximum health by 10
Now: Collecting Items increases maximum health by 1
Micro Shells (ADJUSTMENT)
Was: 50% Reduced Projectile Size + 25% Increased attack Range
Now: 50% Reduced Projectile Size + 50% Increased attack Range
Fast Loader (NEW)
+ 25% Attack speed
After killing a cosmic echo gain 10% Bonus Attack Speed
Loose all bonus attack speed upon taking damage
Bomba (NEW)
Dealing damage sticks a sticky bomb to the enemy that explodes after a few seconds. Bomba has 5 second cooldown
Firewave (NEW)
Weapon shots also fire a large firey infused plasma blast. Firewave has 3 second cooldown
Catylist (NEW) (ACTIVE ARTIFACT)
Call down a Catyltic Crystal that attacks nearby enemies
Orbital Laser (NEW) (ACTIVE ARTIFACT)
Fire an Orbital Laser that follows a path based on the Starship direction
Fuel Cell Booster (NEW)
Killing an Enemy or Cosmic Echo grants a burst of Flight Speed
Mine Injector (NEW)
Killing an Ememy spawns a homing mine
Reverse Chambering (REMOVED)
+ 50 Attack Range
+ 10% Critical Hit Chance
50% attack speed
Crate Of Coins (REMOVED)
+ 150 Gold
Fuel Cell (REMOVED)
+ 25 Maximum Rift Energy
Cosmic Bullets (REMOVED)
+ 15% Attack speed
+ 30 Ballistic Damage
+ 30 Maximum Health
AUGMENTS
Orbital Launcher (ADJUSTMENT)Was: Using any ability launches a orbital missile at the reticle location
Now: Using any ability launches 2 orbital missiles at the reticle location
BUGS FIXED
- Fixed an Issue with the Artifact "Strange Matter" in which 50% of the time Items spawned from it spawned from the Rift Core (0,0,0) instead of the Starship
- Fixed a spelling mistake with the ENTROPY Cosmic Echo description in the Compendium Menu
- Fixed a spelling mistake with the Rift Anomaly "Fuel Leak"
- Fixed an issue with Deans ARTHR drones spawning inside the rift, then flying outside if you spawn with "Intro Animation" on
- Fixed an issue with the Artifact "Wishing Star" that was failing to activate
- Fixed an issue with the Photon Wave Blaster Artifact projectiles always critically striking
- Fixed an issue with the Rift Anomaly "Orbital Corruption" as it references a a system that has long since been removed (Rift Energy)
- Fixed an issue with the Cursor and Crosshair that failed to update the thumbnail image when it was changed using the slider
- Fixed an issue with Curse "Cursed Firing Mechanism" that was causing shot inaccuracy
- Fixed an issue with Items spawned from Augments still showing their tooltip image
- Fixed an issue with "Ancient Shrines" UI not closing when the shrine is used
- Fixed wording issues with the "Random Stats" given from any source when shown in the Combat Log menu
- Fixed an issue with the merchant Health Upgrade failing to update the visuals of your "Gold" text
- Fixed an issue with the H4 Missile Array explosion end particale spawning before the weapon expired.
- Fixed an issue with the Challenge "Projectile Priorities" In which is referenced an Artifact that no longer existed. It now references the correct "Angled Barrels" artifact along with the new weapon "Lunaris Starcannon"