Blind Descent Monthly Update #7

Hey, everyone!
We are back on track again, and it feels great to be working on the development side of the project. This month, we've made some serious improvements to our shaders, which will contribute to the visual quality of the game in the long run. We've also been recreating parts of the map with newly created high-quality 3D assets.
However, we have an important task ahead of us: Creating the core gameplay loop.
Since Blind Descent wants to bring so many different things together, this creates a massive amount of different gameplay features and asset requirements. We managed to create the majority of these assets for early gameplay, but some of them are still missing and we need to complete them in order to create the core gameplay loop. Completing the core loop will be a huge milestone, but we still have work ahead of us.
Here's last month's progress and next month's plans:
āļø COMPLETED PAST MONTH
- Major improvements in landscape material
- Major improvements in shaders, which improve overall visual quality
- Remaking certain parts of the map with new high-quality assets
- Bugfixes in the inventory system
- Bugfixes on crafting system
- Bugfixes and feature improvements for the combat and damage systems.
- Input Action Display System Integration, which is basically displaying input actions available to the player, such as showing "Press F to pay respect.".
- First party 3D assets for the core gameplay loop
š PLANS FOR NEXT MONTH
- Completing missing 3D assets for the core gameplay loop.
- Implementing Tannery System
- Implementing Sap Collector
- Implementing Water Filter
- Implementing Portable Ladder System
- Grenade Crafting and Explosion Improvements
- Improvements to AI Spawn Systems
- Improvements in the dialogue system
Thank you for being here, and have a great day!
Discord: https://discord.com/invite/GeQ926zEyn
Twitter: @theblinddescent
Website: https://blinddescent.net/