Blind Descent Monthly Update #8

Hey, everyone!
We have some important news for this month. We have almost completed all the gameplay mechanics required for the Vertical slice. A vertical slice is a kind of demo that reflects a small portion of the full gameplay experience. We plan to complete this demo by the end of this year and start looking for investment or publishing deals. This will give us more resources to develop Blind Descent.
The other important news is that we want to have a closed demo event with anyone with a First Settler role on our Discord. This closed demo event will happen at the end of December or early January. So if you would like to test the game, share your feedback and help us improve our vertical slice, this will be possible within two months. This help would mean a lot to us and help us improve our chances to make a high-quality demo. We are looking forward to sharing more details about this in the future!
Here's last month's progress and next month's plans:
āļø COMPLETED PAST MONTH
- Tannery system implementation
- Tree chopping and log-slicing feature improvements
- Improvements in dialogue system
- Sap collector is implemented
- Portable Ladder System is implemented
- Lantern system is implemented
- Sweep net tool is implemented
- Punching combat is implemented
- 3D assets for the vertical demo are completed
- More work on level design
š PLANS FOR NEXT MONTH
- More work on the gameplay experience
- More work on level design
Thank you for being here, and have a great day!
Discord: https://discord.com/invite/GeQ926zEyn
Twitter: @theblinddescent
Website: https://blinddescent.net/