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Blind Descent Monthly Update #14


Hello, everyone!

This month, we've added plenty of new gameplay mechanics to Blind Descent.

Crafting forms the backbone of many survival games, and it's no different in Blind Descent. As a player, you find yourself stranded deep beneath the surface of Mars in a completely unknown world. With limited gear at your disposal, you will need to take control and craft makeshift equipment to survive, find your team, and get back to the surface.

Given the unfamiliarity of this world to the player, our crafting system aims to mirror this reality. This means that crafting often requires elements that are alien to you, which requires your investigation to be able to make sense of it, and craft new items out of it.

[h2]Scanner System[/h2]
Scanners play a crucial role in uncovering unknown resources. Your scanner helps you understand potential food side effects, provides new crafting recipes, and uncovers story elements as you scan environmental remnants. So, before indulging in what looks like a delicious fruit, it's wise to scan it first to ensure there are no toxic elements that could harm you.

[h2]New Crafting Stations[/h2]
Plenty of new crafting stations have been added to the game. Mud Mixers, Pottery Tables, Carpenter's Benches, and Smithing Stations are all new crafting stations that will directly contribute to the gameplay progression.

[h2]Codex System[/h2]
Codex system is another feature we've added this month. Codex system will provide information about what you've scanned, background events, and more. It's a databank containing many information for players who love digging into the details or need info about certain things.

We're also hard at work on concept art and other aspects of the game's development. In the next monthly update, we will share some of them with you as well.

Thanks for being a part of the Blind Descent community! Don't hesitate to drop a comment and let us know what you think!

—Pokuch Team.