Blind Descent Monthly Update #13

Hello, everyone!
As we ramp up our efforts in development, we're excited to share more updates from the game development itself!
Following last year's private demo, we received valuable feedback from you all. This feedback helped us prioritize what matters most to players, so instead of rushing out new features, we've spent the past month refining existing ones that caused some challenges. We believe these refinements will significantly improve the gameplay experience.
Melee Animations
[previewyoutube][/previewyoutube]
Melee combat is at the heart of Blind Descent and we're committed to getting it just right. We've started by upgrading the swing animations, sound effects, and camera moves to make each swing feel more natural.
But there's more to melee combat than smooth animations. Having smart, challenging enemies is key to keeping the fights interesting. We're early in our rework efforts for better combat, but rest assured, it's on our list and we're excited to bring you updates in this area soon.
Campfire
[previewyoutube][/previewyoutube]
Another important improvement has been done on Campfires. Setting up a campfire is crucial in Blind Descent, not just for cooking but for surviving the night and the dangers that lurk in the dark. Based on playtest feedback, we realized our campfire system was a bit awkward. We heard your feedback and completely revamped it for a smoother experience. While we're still polishing things up and the current UI is just a placeholder, our changes mean you'll spend less time fighting the interface and more time enjoying the game.
We're also improving other aspects like camera bobbing, climbing mechanics, and more. Plus, we're working on a big update for our inventory system, but it's not quite ready for the spotlight. Keep an eye out for more news on these updates!
As always, your feedback is incredibly valuable to us. We appreciate you being part of the Blind Descent community!
—Pokuch Team.