Monthly update: November 2024
Hello, Descenders! Here’s a rundown of what we’ve added to the game since our last community update.
[h2]Map System Implementation
[/h2]
While navigating dense jungles and vast cave systems, players often set up campfires, lean-tos, or shelters in the wilderness. Tracking these locations can make re-finding them smooth.

Last month we implemented the first iteration of the Map System that gives players essential tools for survival. For more realism, players will see only locations they've already discovered, with unexplored areas remaining hidden under a fog-of-war effect.
Markers allow quick finding of important spots, and in multiplayer, maps will be shared to make teamwork smoother.
[h2]Early Quests Reworked
[/h2]
We’ve reworked all early quests in Blind Descent to create a more engaging and story-driven introduction.
Players begin stranded deep beneath Mars’ surface after a disastrous elevator accident. In the first quest, you wake up from the crash to find one of your most crucial tools—the Grappling Hook—and have to escape a narrow tunnel, learning a core mechanic right from the start.

The updated prologue sets a more straightforward base for the story and your purpose in this hostile world. After that, Adaptation Quests, combining tutorials and narrative, will guide you through fundamental survival tips from your AI companion, the Holowatch. From scanning food to boiling water and crafting essential tools, these quests prepare you for the unique challenges of the underground.
Also, all early quests will support multiplayer, so you will be able to tackle these adventures together with your friends.
[h2]Early Work on Boat System
[/h2]
We've also revamped the Boat System which will allow players to team up and navigate treacherous caves together in a wooden boat. Not only will you be able to row through submerged tunnels, but also to engage in combat by using bows against lurking enemies.

While the feature is still in its early stages of development, we are working hard to create a seamless rafting experience that enhances exploration.
Some of you might recall that a boat was already featured in the first trailer for Blind Descent. However, as development progressed, we realized that achieving a smooth boat-driving experience in a co-op environment required a complete overhaul. This led us to rebuild the system from the ground up.
[h2]New Creatures
[/h2]
We’ve finalized the 3D models for several new creatures, including deer, crabs, and boars. They’re not quite game-ready yet, but they’re one step closer to adding more life to the underground world of Blind Descent!

As always, we’re grateful for your support and feedback, which drives us to keep improving. Stay tuned, and prepare to uncover even more secrets as Blind Descent continues to take shape!
[h2]Map System Implementation
[/h2]
While navigating dense jungles and vast cave systems, players often set up campfires, lean-tos, or shelters in the wilderness. Tracking these locations can make re-finding them smooth.

Last month we implemented the first iteration of the Map System that gives players essential tools for survival. For more realism, players will see only locations they've already discovered, with unexplored areas remaining hidden under a fog-of-war effect.
Markers allow quick finding of important spots, and in multiplayer, maps will be shared to make teamwork smoother.
[h2]Early Quests Reworked
[/h2]
We’ve reworked all early quests in Blind Descent to create a more engaging and story-driven introduction.
Players begin stranded deep beneath Mars’ surface after a disastrous elevator accident. In the first quest, you wake up from the crash to find one of your most crucial tools—the Grappling Hook—and have to escape a narrow tunnel, learning a core mechanic right from the start.

The updated prologue sets a more straightforward base for the story and your purpose in this hostile world. After that, Adaptation Quests, combining tutorials and narrative, will guide you through fundamental survival tips from your AI companion, the Holowatch. From scanning food to boiling water and crafting essential tools, these quests prepare you for the unique challenges of the underground.
Also, all early quests will support multiplayer, so you will be able to tackle these adventures together with your friends.
[h2]Early Work on Boat System
[/h2]
We've also revamped the Boat System which will allow players to team up and navigate treacherous caves together in a wooden boat. Not only will you be able to row through submerged tunnels, but also to engage in combat by using bows against lurking enemies.

While the feature is still in its early stages of development, we are working hard to create a seamless rafting experience that enhances exploration.
Some of you might recall that a boat was already featured in the first trailer for Blind Descent. However, as development progressed, we realized that achieving a smooth boat-driving experience in a co-op environment required a complete overhaul. This led us to rebuild the system from the ground up.
[h2]New Creatures
[/h2]
We’ve finalized the 3D models for several new creatures, including deer, crabs, and boars. They’re not quite game-ready yet, but they’re one step closer to adding more life to the underground world of Blind Descent!

As always, we’re grateful for your support and feedback, which drives us to keep improving. Stay tuned, and prepare to uncover even more secrets as Blind Descent continues to take shape!