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Monthly Update #17

Hello, Explorers!

It’s been another busy month for the Blind Descent team, and we’re excited to share the latest progress on the game. Let’s dive into the updates for September!

[h2]Mutations System
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One of the biggest features we’ve been developing this month is the Mutations system. Unique mutation items that grant powerful new abilities or stat boosts when consumed will be scattered throughout the Martian underground. Don’t worry, they won’t turn you into a mutant creature! Instead, they unlock tactical bonuses like a brutal hammer attack or an increase to your max health. Be sure to experiment with different combinations to adapt to the challenges ahead!



[h2]New Combat Abilities
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Combat has also gotten a significant upgrade with the introduction of environmental interactions. You can now use the world around to gain the upper hand in fights. For example, throwing barrels at enemies or shoving them into electric walls for instant kills! This new layer of strategy will add depth to your encounters and create dynamic, emergent combat moments.



[h2]Reworked the Map
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We’ve taken a huge step forward by completely reworking the map. While we were happy with how our previous map looked, it didn’t quite hit the mark from a gameplay perspective. So, we’ve overhauled the entire layout to make exploration more engaging and intuitive. One of our main focuses in this new design is Points of Interest — these are unique areas where players can discover curious things to interact with or explore.



We're also ensuring that players feel naturally guided to key locations without it being too linear.
That’s all for now! We’re incredibly grateful for your continued support as we work toward making Blind Descent an unforgettable survival adventure. Keep an eye on our Steam page for more updates, and feel free to join the conversation in our community forums. We can’t wait to share more in the coming months!

Stay sharp, and watch your back underground.
— Blind Descent team