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Blind Descent News

Thank You for 200 000 Wishlists!

[p]Thank you, Explorers — we’ve just hit 200k wishlists! [/p][p][/p][p][/p][p]Your support fuels our journey into the depths of Mars, and we couldn’t have done it without you. Let’s keep climbing… or rather, descending. [/p][p][/p][p]Wishlist Blind Descent if you haven’t yet and enjoy the last days of the playtest![/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Ask Blind Descent Devs Anything!

[p]Ask Blind Descent Devs Anything![/p][p]Wanted to peek behind the curtain of Blind Descent? Now’s your chance! We’re hosting a special AMA (Ask Me Anything) session with the dev team — and we want your questions.[/p][p]Whether it’s about strange Martian flora, dangerous creatures, or how we built the infection system, nothing is off-limits (well... almost nothing 👀).[/p][p]Drop your questions in the comments and tell us:[/p][p]Would you rather see a text-based AMA or join us for a live session?[/p][p]Let’s dive into the depths — together.[/p]

Playtest Update 0.3.40 - Disable Motion Blur and More

Greetings, explorers!
[p][/p][p][/p][h2]Update 0.3.40 is now live! List of changes and fixes:[/h2][p][/p][p]- Fixed a performance issue near the steam pipes at the Column;[/p][p]- Some tutorials had their icons missing - fixed;[/p][p]- Plants won’t disappear anymore after being hit with a weapon;[/p][p]- Fixed a crash on breaking deer meat;[/p][p]- Vaulting while holding an item in your hands will no longer cause the item to fall through textures;[/p][p]- Split logs can be used as fuel now;[/p][p]- Fixed the bugs related to the bottom row of the inventory;[/p][p]- Now you can’t create extra inventory space by dragging large items outside of it;[/p][p]- You can place your bed in the shelter now;[/p][p]- Improved Holowatch suggestions; [/p][p]- Fixed red plant description;[/p][p]- Damaged palm trees won’t disappear on save reload;[/p][p]- Fixed a bug related to the building system locking out and asking for more support;[/p][p]- Fixed the names of some harvestable plants;[/p][p]- Pumpkin has a proper name now; [/p][p]- New feature: Removing the chest with items inside will result in items spawning in the game;[/p][p]- Fixed collision errors in the Silkworm Cave;[/p][p]- Crafted items should no longer disappear when your inventory is full;[/p][p]- The game won’t crash anymore when you assign multiple hotkeys to the same binding;[/p][p]- Motion Blur setting added to the game;[/p][p]- Blue Creeper shell dupe is now patched out;[/p][p]- Fixed some crashes related to foundations. [/p][p][/p][p]Huge thanks for all of the feedback! It helps us make Blind Descent a better game and shape a clear vision for Early Access. Enjoy the playtest![/p][p]
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Only 10 days left until the Blind Descent playtest ends!

[p]If you haven’t descended into the Martian depths yet — now’s the time. [/p][p][/p][p][/p][p]Explore, survive, and share your feedback while you still can![/p][p][/p][p]Join the test before it's gone! [/p][p][dynamiclink][/dynamiclink][/p]

Playtest Update v0.3.37

[p]Hello, survivors!

The first playtest update just went live. Here's the list of included fixes:[/p]
  • [p]Various localisation fixes;[/p]
  • [p]Slicer beetle claw weapon is no longer equippable - it wasn't supposed to be, hence the crash;[/p]
  • [p]Quickly changing equipment items resulting in sticky items in your hands issue was fixed;[/p]
  • [p]Temporary Shelter and Hunting Shelter preventing to interact with Lean-To issue has been fixed[/p]
  • [p]Dialogue reply options are now stay on the same position instead of moving when the highlighted option changes;[/p]
  • [p]Keyboard input rebinding crash is fixed;[/p]
  • [p]Some players were not able to view keyboard rebinding options - fixed![/p][p][/p]
[p]We are extremely happy about all the feedback we are getting and we will be working hard on improving Blind Descent based on it. [/p][p][/p][p]Enjoy the playtest![/p]